Andreas_sp: Ghost, your calculation does not work...
As example Shadow of the Tomb Raider. This game is available for X Box One, PS4 and PC. Try to play this on a PC with potato hardware similar to the console hardware. Underclock your PC cpu and gpu similar to the console hardware. Then try to play it on your PC.
I had huge problems with my old i5 4670k in this game.
Also, a PC user who play games like to achieve and hold minimum 60 fps. Even on console the game can not provide stable 60 fps.
https://www.youtube.com/watch?v=pBwiWiCyV0s Thanks for the response. I do not however see the point in using a bad port as an example. There is a difference between a console port to PC and a game developed on the PC ported to a console.
Secondly your comment on 60fps in regards to consoles is offbase as generally speaking consoles limit games at 30fps...generally because of the under powered hardware they use.
however I do get your point on an aging CPU. My old system that I just replaced...well over 6 years old and I upgraded it about as much as possible (an Nvidea 760 and an I5 2400) mainly could handle even a game like Warhammer 2 total war or a system hog like XCOM2-- but would regularly crash on Disco Elysium which visually didn't look all that demanding but the unoptimized Unity Engine underneath wanted more. My new system with a Nvidea card 3 generations never (1660ti) and a I59700 as well as a gig SDD drive plays it without a hitch.
But note there is a world of difference between the Unity Engine and CDred's engine. one's made and focused on one thing while unity is trying to be everything to everyone with plug and go development even a novice could pull off. The layers of code underlying that is enormous.
It's a safe bet therefore to assume if you can handle The witcher 3 your be okay here. It's not going to be that much more demanding. in fact the latest release stale is centered around making sure it is not.