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Tallima: It seems to me that it would be worth it to make a LINUX build that just stays "coming soon" for leaderboard and achievements. And then get it out to your customers.

That's just me putting some thoughts out there. I'm a Microsoft boy through and through. So I won't miss anything.
We would have loved to do this Tallima, but the amount of work it would take to remove those features and then add them back in after support was added was significant in a way that a small company (like we are) could not afford.
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Redfern: Not just many but Many as hell - http://www.gog.com/mix/games_that_have_native_linux_portselsewhere
And many of them kinda not hurry with port release here.
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ElTerprise: Whoa that's a long list. But you can remove Megabyte Punch from it.
Wow, you right, thanks! Sadly, GOG very quiet about linux releases (except Retro City Rampage) and its hard to track them all.
Post edited August 14, 2015 by Redfern
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Redfern: Wow, you right, thanks! Sadly, GOG very quiet about linux releases (except Retro City Rampage) and its hard to track them all.
No Problem. I only remembered that because i got the update flag for it. But with that removed the list is way to long....
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Tallima: It seems to me that it would be worth it to make a LINUX build that just stays "coming soon" for leaderboard and achievements. And then get it out to your customers.

That's just me putting some thoughts out there. I'm a Microsoft boy through and through. So I won't miss anything.
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NecroHeather: We would have loved to do this Tallima, but the amount of work it would take to remove those features and then add them back in after support was added was significant in a way that a small company (like we are) could not afford.
Understandable. Resources are limited. I wish you all good luck and fortunes on this endeavor! You've certainly made something unique. And that's hard to come by these days.
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Tallima: Understandable. Resources are limited. I wish you all good luck and fortunes on this endeavor! You've certainly made something unique. And that's hard to come by these days.
Thank you, Tallima :D
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NecroHeather: Again, apologies for your frustration folks. We're hoping for Galaxy Linux support soon. Although I do understand that won't make a difference to those of you who don't want to use Galaxy at all. Hopefully those of you who are still interested will still enjoy the game. :)
No amount of apologies will give the Linux users the game, just distribute it without those features. it will make lots of people happy.

A few more things I'd like to point out:

1. Here you speak about the GoG Galaxy API not available to Linux:
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NecroHeather: There is no Linux version available for GoG because we used the GoG Galaxy API to make the leaderboards and achievements work. Galaxy does not support Linux yet.
2. While here you twist your words with Leaderboards and achievements:
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NecroHeather: You're right that Galaxy is optional, that said without Galaxy we'd be providing an inferior version of the game without leaderboards or achievements.
3. And my guess is that for the Steam version you used the Steam-API and apparently you can make that run without the inexistant Linux Galaxy API.

4. If this is the way you're putting it, then the game doesn't run without Galaxy? If so there's no point in selling a DRM'ed game on a DRM-Free store.

5. I understand you're a small company and your resources are limited, but you started with the wrong foot on GOG. Small companies before you have released games on Steam and on GOG with no achievements, leaderboards and daily challenges and you want to tell the Linux community here that you can't build a Linux version with these features disabled, there's a big difference between Won't and Can't, which one is which? If I ever had to believe it.
Post edited August 14, 2015 by Ganni1987
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NecroHeather: Hi kreidos!

I'm sorry to hear that this is a frustration for you. We definitely want NecroDancer to be available to as many players as possible. You're right that Galaxy is optional, that said without Galaxy we'd be providing an inferior version of the game without leaderboards or achievements.
But we already have inferior Windows and Mac versions in form of direct downloads from the GOG site, which don't need the Galaxy client and the leaderboards and archievements are not working (if client not installed). So only the inferior Linux version is missing. I have a Mac so I don't really care about a Linux version but I can understand the anger of the Linux users who don't really care about leaderboards or archivements but are not able to play this game even with an inferior version but Windows and Mac users can do. Like in the inferior Windows and Mac versions there has nothing to be altered in the Linux version. These features are simply not working because of no connection. I also use the "inferior" Mac version (no Galaxy client installed) because I don't care about such things like leaderboards and achievements. I just want to have a DRM-free singleplayer game which isn't bound to a client. This is also a part of the advertise of GOG: "FULLY OPTIONAL client".
Post edited August 14, 2015 by Silverhawk170485
Hi folks! I get that you are angry about this, but unfortunately we don't have a Linux version available for you. If that loses us sales, that really sucks, but we are a 3 person company and we've done what we can.
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NecroHeather: Hi folks! I get that you are angry about this, but unfortunately we don't have a Linux version available for you. If that loses us sales, that really sucks, but we are a 3 person company and we've done what we can.
How about the Steam Linux version that doesn't require the client then? As far as Silverhawk indicates above, the GOG Windows and Mac versions with the Galaxy API are able to run without Galaxy at all, you could take the Steam Linux version, do the same thing and provide it to GOG users.

Some games on Steam are able to run anyway if they don't find the client installed and automatically disable achievements, cloud savings and such features. Technically they become DRM-Free.
(truncated version, I misclicked and lost my original post)

Thank you for being with us on the forums. I'm very excited about this game, and the mod support you announced (zomg, love adding mods).

I can't speak for everyone, but I am not "angry" about the lack of Linux support right now. Frustrated maybe, but I sympathize (especially knowing you are a team of 3 - well done). I just hope GOG is listening as well and provides the needed shims so Galaxy isn't needed. I have no problems with Galaxy, but I don't really enjoy a quality game being delayed due to social fluff (fun fluff, granted, but not core to the game.

Please just keep working on a Linux version; we are an ever growing, knowledgeable, and worthwhile group of gamers.

Again, thank you.
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NecroHeather: Hi All! I'm Heather the Community Manager and Producer for Brace Yourself Games. There is no Linux version available for GoG because we used the GoG Galaxy API to make the leaderboards and achievements work. Galaxy does not support Linux yet.

Please let me know if you have more questions and there will a be a Q&A on Monday the 17th from 1 to 3pm PDT (8-10pm GMT). I'll be there as will Ryan Clark the creator of Crypt of the NecroDancer!
So does this mean I can't play the game on Windows unless I use Galaxy?
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Hi all! I'm Ryan Clark, the creator of Crypt of the NecroDancer.

I'm a big supporter of Linux games, and every independent game I've created (8 so far) has had a Linux version. Hopefully you can see that I'm on your side :) However, I'll let you know that I make Linux games only because I want to support Linux gamers. Less than 1% of the revenue from my games comes from Linux, and yet more than 10% of the technical support issues come from Linux. For small games and small companies like ours, that 1% of revenue just isn't enough to justify the effort of creating a Linux and supporting a Linux build.

Instead, we do this because we want to support Linux gamers. As a result, it is always a bit disheartening to have Linux gamers get upset at us, despite our best efforts. (In the "Release: Crypt of the NecroDancer" thread, one user even suggested that we have our heads up our asses.)

We've been working on the GoG version of the game ever since we launched on Steam. It has literally taken us that long to work out all of the kinks. (We expected it to only take a few days!) It has been a slog. So once we finally got it working on Win+Mac and realized that there is no Linux version of Galaxy, we were faced with a choice: Spend even MORE time to rework the Linux version to remove Galaxy, the leaderboards, the achievements, and deliver a crippled version of the game, or we could wait until Galaxy comes to Linux and use the same code base as Win+Mac, and deliver the best possible version of the game.

I can certainly understand your frustration that our game is not yet available on Linux! But please do try to see things from our side, too. We are a small company. We want to support Linux gamers, despite the fact that it makes little financial sense for us to do so. We intend to post a Linux build if/when Galaxy becomes available on Linux. We hope that you can forgive that delay.

Thank you!
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What I find frustrating about all of this is that Galaxy, the completely optional client, is now preventing games from coming to Linux. I don't blame the developers because they aren't advertising it as being for Linux here, but I think it is especially annoying because many of us don't give a crap about any of the features Galaxy provides. I'd much prefer the developers work on releasing the game in a DRM-Free format than work on worthless leaderboards or achievements. By the time we can play it, no one else will be playing it let alone looking at the leaderboards anyway.
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NecroHeather: Hi kreidos!

I'm sorry to hear that this is a frustration for you. We definitely want NecroDancer to be available to as many players as possible. You're right that Galaxy is optional, that said without Galaxy we'd be providing an inferior version of the game without leaderboards or achievements.
Hi,

if the game is inferior without achievements (another modern gaming trend I do not like. Give me ingame awards instead) and leaderboards, then you really have some game design issues. Why does everybody put so much effort in this social community stuff? Not everybody wants this!
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Tallima: It seems to me that it would be worth it to make a LINUX build that just stays "coming soon" for leaderboard and achievements. And then get it out to your customers.

That's just me putting some thoughts out there. I'm a Microsoft boy through and through. So I won't miss anything.
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NecroHeather: We would have loved to do this Tallima, but the amount of work it would take to remove those features and then add them back in after support was added was significant in a way that a small company (like we are) could not afford.
Removing online leaderboards is difficult? Seriously? So what happens if I decide to run the game without internet access? Will the game still work?
Post edited August 14, 2015 by stabel
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BraceYourselfGames: Spend even MORE time to rework the Linux version to remove Galaxy, the leaderboards, the achievements, and deliver a crippled version of the game, or we could wait until Galaxy comes to Linux and use the same code base as Win+Mac, and deliver the best possible version of the game.

I can certainly understand your frustration that our game is not yet available on Linux! But please do try to see things from our side, too. We are a small company. We want to support Linux gamers, despite the fact that it makes little financial sense for us to do so. We intend to post a Linux build if/when Galaxy becomes available on Linux. We hope that you can forgive that delay.

Thank you!
Hi Ryan,

Thankyou for all your time and support of Linux. We really do appreciate it. I'm curious from a DRM-free standpoint. Shouldn't your game run without the GOG client regardless? Do the Win+Mac independent installers have their own seperate code base or is like Witcher 3 where it just detects if it was launched and enables the GOG part? If the latter than i'm having trouble understanding what the problem is since GOG provides debs and rpms (then again I am unfamiliar with how GOG handles Linux builds).

Also, do you ever come by r/linux_gaming? You will get alot of love there.

Update: My question seems to be answered by a review. See here.

http://www.gog.com/forum/crypt_of_the_necrodancer/wheres_the_linux_version/post46
Post edited August 15, 2015 by Number7