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Changelog for Patch 1.064 (added 21 May 2015):

Features:
- Added the "Violent" trait to the game;
- Pressing ESCAPE now also closes settings screen;
- End Episode screen now shows tooltip with Conversion Rate for fans and money;
- Skill tree now shows Cooldown Cost for each skill;

Mecha:
- Mecha skill "Reload" healing increased by 20% on all items;
- Mecha skill "Repair" healing increased by 30% on all items;
- Mecha skill "Wonderwall" healing increased by 30% on all items;
- Base Kaiju damage on Interesting increased from 1.1 to 1.2;
- Base Kaiju damage on Challenging increased from 1.5 to 1.65;

Gameplay:
- Director's Instructions Audience reward decreased to 80% across the board on Season 3;
- Director's Instructions Audience reward decreased to 70% across the board on Seasons 4 to 6;
- minionmelee2 Audience value decreased from 80 to 70;
- minionmelee3 Audience value decreased from 120 to 100;
- minionraged2 Audience value decreased from 120 to 100;
- minionraged3 Audience value decreased from 160 to 130;
- miniontank2 Audience value decreased from 180 to 150;
- miniontank3 Audience value decreased from 250 to 210;
- ActorHP3 Upgrade cost increased from 2000 to 4000;
- Camera3 Upgrade Cost increased from 1000 to 2000;
- Crafting3 Upgrade cost increased from 2500 to 4000;
- DropRate2 Upgrade cost increased from 1000 to 2500;
- GlobalAudience Upgrade cost increased from 1000 to 3000;
- Lights3 upgrade cost increased from 800 to 1700;
- MechaHP3 upgrade cost increased from 2500 to 3200;
- Microphone3 upgrade cost increased from 800 to 1700;
- Cardboard Material pack price decreased from 3000 to 2500;
- MMobile, Travel Nerds and ToysRFans Fan Power costs increased by 20% across the board;
- ARMOR, ConductorsOfTheHypeTrain, Eagle, EDS, HappyBunny, HardEdgy, IndieDarlings, Marketcraft, Moneygrubber, SomeHollywoodGuys Fan Power costs increased by 25% across the board;

Skills:
- Biinon's Invisibility Use Cost increased from 70 to 110;

Bosses:
- Rider's Colin Bear Final Form hp decreased from 5000 to 4000;
- Rider's Colin Bear Final Form no longer has the Armored trait;
- Rider's Colin Bear Final Form now has the Violent trait;
- Rider's Colin Bear Final Form defense decreased from 100 to 50;
- Villain X defense AI threshold increased from 0.05 to 0.1;
- Villain X AI adjusted to be more aggressive, teleport less;
- Villain X final form attack increased from 280-320 to 320-400;
- Villain X Kaiju Special Attack cooldown decreased from 3 to 2;
- Villain X Kaiju Special Attack damage increased from 30000 to 35000;
- Villain X Kaiju base damage increased from 9000 to 11000;
- Woodman HP decreased from 1500 to 1200;
- Woodman "Lil' Roots" skill now triggers only twice on the Boss encounter;

Fixes:
- Mecha Fight Optimization. Reduced 20% overhead when punching a Kaiju!
- Fixed Counter after Counters freezing the game;
- Fixed an issue where you could unequip a motorcycle (if you did, try re-equipping it);
- Fixed Colin's Bear AI not pursuing players out of range of his skills;
- Fixed a NullReferenceException during the Mecha fights;
- Fixed Lead getting up when he/she shouldn’t during Season 3 finale;
- Fixed an issue where Woodman's AI would not pursue distant players;
- Fixed an issue with pressing ESC while in Buy Material Pack/ Crafting/ Recycling screens;
- Fixed an issue with changing tabs before closing the Material Pack pop-up screen;
- Fixed Pistol Skill description for a certain universal hero;
- Fixed “Last Episode Income” not showing correctly;
- Several Localization fixes;
- Possibly Fixed a Null Reference spam on Tooltips;
- Finance and Fans Panel shows Conversion Rates;
- Fixed occasional ghosts Health bar
- Fixed a bug for Mine, Spores and Portals taking damage animation
- Showing Attack Damage Label even when enemy is destroyed
- Director's Instructions: Driver Mode fixed

Debug:
- Hold Alt at the Splash Screen to reset Resolution to its default value;
- You can press Alt+S to deactivate the “old TV” shader (workaround for “Pink Screen” issues);


Changelog for Patch 1.065 (added 27 May 2015):

- This update adds in the changes from version 1.064 to the Windows version.
- The Mac and Linux versions were also updated to 1.065 in order to maintain the same version number for different operating systems.
Post edited October 02, 2017 by HypersomniacLive
high rated
Changelog for Patch 1.072 (22 December 2015)

- Now in Unity 5! Everything working smoothly \o/
- Hid mouse cursor when not in players round and character is acting
- Fixed same character appearing on studio's background
- Fixed invisibility attack bonus
- Fixed unwanted white cells staying in the scene
- Health percentage on HUD
- Better feedback for fast forwarding
- Performance Optimization and better Loading time
- Removed fps hiccup when creating a new game
- Load balloon texts on loading screen, improved loading time and reduce hiccups during episode
- Localization fixed and updated
- Touch Input improvements
- Fixed problem on missing buttons for Mobile (touch based input)
- Removed resolutions configs in Settings Screen for Mobile platforms
- Questions dialog fixed for Joystick input
- Joystick sensitivity increased a little bit
- Cancel Skill by choosing Joystick Back button
- Hide cursor with joystick when on Story Mode
- Any joystick button pressed skips Cinematics
- Challenge Screen before combat also has joystick input now
- In-Combat Menu button hidden for joystick input
- Fix bug when closing popup Menu with joystick, that made the cursor disappear in battle


Changelog for Patch 1.073 (added 22 December 2015):

- Fixes a gray screen issue


Changelog for Patch 1.074 (added 22 December 2015):

- Some minor fixes for the OS X version


Changelog for Patch 1.075 (added 19 February 2016):

- Fixed all passive atributes that actors had, such as Shop Discount, Global Audience, and some others.
- Fixed issue on MacOS that some users couldn't write text on input fields. Problem with a plugin that we use in the game, now it's fixed.
- Optimization through the whole game
- Updated sprite rendering and animation scripts
- A lot of small bug fixes


Changelog for Patch 1.11 (added 26 April 2016):

- Added new languages to the game. Now we have English, Brazilian Portuguese, French, German, Spanish and Japanese!
- Fixed a bug that ocassionally destroying bombs and doors would cause a soft crash during the episode.
- Added Automatic Crash Report. If the game throws an error, we will automatically receive it in our cloud service and be aware of it.
high rated
Changelog for Patch 1.12 (added 02 October 2017):

Interface/Combat
- Full Controller support;
- Drastically improved performance on combat, removed lag spikes that would occur in large maps;

Mecha Fights
- Random chance removed, replaced with reflex-based mini-game;
- “Hit Chance %” now represented as the difficulty of the mini-game (as Hit Chance gets smaller, click area diminishes and cursor speed increases);
- Old Defense mini-game replaced with a different one with new "Shield" art;
- Buff/heal skills now have a unique mini-game involving holding down and releasing the button;
- All animation times and intervals between actions reduced by 50%;
- “Defense” mini-game is now played only once per turn, instead of 3 times;
- Director’s Instructions have been implementend for Mecha Fights;
- New surprise features on Mecha Fights depending on the story branch you take (wink,wink);

New Difficulty: Heroic
- Enemies have slightly increased Health and Damage over previous Challenging difficulty;
- Enemies no longer try to “spread” their attacks across multiple Actors;
- Enemies focus their attacks on the weakest Actors;

NewGame+
- After completing Season 6, players can Load the save file to start over with the same party;
- It is possible to play the whole game 3 times (Regular, New Game+ and New Game++);
- All Studio Upgrades and access to Marketing agencies go back to Season 1 status;
- Studio Upgrades have increased acquisition and maintenance costs;
- Marketing agencies have increased hiring costs;
- Players keep their Income and Fans, but Shop and Fan Power costs scale up;
- Players keep all their Actors, Skills, Materials and Items (yes, even that bike you may or may not have!);
- All enemies are randomized on the episodes (except the Bosses);
- Director’s Instructions are randomized on the episodes;
- Enemy health and damage gain a base increase per Season;
- Items are only updated twice on the campaign (Season 1 and Season 4), have higher costs;
- New Item Rarity Tiers: Legendary+ (white), Legendary++ (green) and Heroic (red);
- 80 new items to buy and Craft;

Difficulty and Game Rebalance
- Mecha Fight Kaiju Life reduced by 25% across the board;
- Mecha Fight Kaiju Damage increased by 20% across the board;
- Challenging Difficulty Enemy HP reduced from 1.7 to 1.5;
- Challenging Difficulty Enemy Damage reduced from 1.65 to 1.4;
- Heroic Difficulty Enemy HP set to 1.7;
- Heroic Difficulty Enemy Defense set to 1.2;
- Heroic Difficulty Enemy Damage set to 1.7;
- Heroic Difficulty Kaiju HP set to 1.2;
- Heroic Difficulty Kaiju Damage set to 1.7;
- Transitmancer HP reduced from 1500 to 1100;
- Transitmancer Dodge reduced from 0.05 to 0.02;
- Transitmancer Damage reduced from 30-35 to 25-30;
- Transitmancer no longer summons Ranged minions, only Melee ones;
- Huengel The Devourer's HP reduced from 3000 to 2225;
- Huengel The Devourer's damage reduced from 72-80 to 54-60;
- Sewer Turtle damage reduced from 80-120 to 60-90;
- Sewer Turtle HP reduced from 1900 to 1500;
- Grimmgarl damage reduced from 150-190 to 112-142;
- Grimmgarl HP reduced from 1500 to 1200;
- Muligahn damage reduced from 250-300 to 190-225;
- Muligahn HP reduced from 1200 to 1000;
- Degijon damage reduced from 70-82 to 52-62;
- Degijon HP reduced from 1500 to 1200;
- Villain X's HP reduced from 9000 to 6200;
- Villain X's Teleport cooldown increased from 4 to 6 turns;
- Villain X's Bring Me A Weapon cooldown increased from 1 to 2 turns;
- "Colin's Bear" HP on the Night Rider's story path reduced from 4000 to 2400;
- "Colin's Bear" damage on the Night Rider's story path reduced from 120-150 to 85-100;
- Sewer Turtle's Damage on the Night Rider's story path reduced from 60-80 to 42-56;
- Muligahn's Damage on the Night Rider's story path reduced from 150-170 to 100-120;
- Grimmgarl's Damage on the Night Rider's story path reduced from 75-90 to 52-62;
- Degijon's Damage on the Night Rider's story path reduced from 50-62 to 35-45;
- Starting income on Season 2 reduced from 2000 to 1000;
- Starting income on Season 3 reduced from 4000 to 2000;
- Starting income on Season 4 reduced from 6500 to 3200;
- Starting income on Season 5 reduced from 9500 to 5000;
- Base Income Conversion Rate increased from .25 to .40;
- Starting Skill Regen increased from 10 to 16;
- Skill Regen scaling from Gear decreased from 3,6,6,6,6,6,6 to 3,5,5,5,5,5,5,5;

Changelog for Patch 1.12b (added 02 October 2017):

- Fixed an issue where multiple pop-ups would stack on top of each other;
- Fixed an issue where changing resolution in-game would freeze the game;
- Fixed an issue where NG++ Bosses had more health and damage than intended;
- Fixed an issue with Cloud Saving on MacOS;
- Fixed an issue with camera movement not working properly with the mouse;
- Fixed an issue where the game would rarely crash when launching the last episode of Season 5;
- Fixed an issue where some gamepad labels would show up when playing with the mouse;
- Fixed an issue where the mouse cursor would disappear if you used a touch-screen-enabled PC;
- Fixed an issue where some Achievements were not working on Steam;
- Fixed an issue where the Chromatize button label would disappear after failing an episode;
- Fixed an issue where the final boss would freeze on its second transformation;
- Fixed an issue where trying to Resume a paused Mecha Fight would result in the game freezing;
- Fixed an issue where the Options menu would not close on the Studio screen;
- Fixed the "Save My Telly" and "Episodes Hero" achievements;
- Fixed an issue where the game would rarely crash on the final Mecha Fight;
- Fixed an issue where you could skip an episode in Season 5;
- Fixed several other minor bugs;