Posted January 30, 2012
Hey all,
I know this question has been asked before, but as I complete newbie to the Broken Sword series I have to ask - should I play the Director's Cut or the original?
I've been into adventure games for a while. When I was younger I always used to play the LucasArts games (Monkey Island, Sam & Max, etc...) while my brother was ALWAYS playing the Sierra stuff. I suppose I've always been more into the story whereas my brother was more interested in the puzzles (Tim Schafer = great). After the "fall of LucasArts", I (like a lot of people) pretty much stopped playing point-and-click adventure games all together. Just recently though I started to get back into them after discovering Telltale's Sam & Max and Monkey Island relaunches. Both are excellent yet they tend to be pretty easy when it comes to the puzzles (with the former being pretty uninspired in that area, despite the creative and funny story), so I started looking for a good mix of good story and good/decent puzzles. From what I've found, Broken Sword pretty much fits that mold. So on to the questions...
I have absolutely no experience with the Broken Sword series so it doesn't particularly matter to me if one is more true to the original idea or series; to me all that matters is which one I'll enjoy more. As I understand it, Director's Cut essentially 1. makes everything modern-computer-compatible (i.e. no ScummVM needed), 2. improves the resolution, 3. changes the voice acting (though there seems to be disagreement on this?), 4. changes/removes some of the animations (a few people mentioned that the backgrounds were no long animated, e.g. flags no longer blow in the wind), 5. adds a new intro chapter where you play as a different character (apparently this new intro changes the mood of the game?), and 6. improves the character graphics and the graphics of some (only the new?) cutscenes. With the exception of the removal of animated backgrounds and maybe some graphical inconsistencies, it seems like the Director's Cut would be much better? Or does the mood really change that much with the new into/is the new intro really that bad? Oh, and I also heard something about the Director's Cut being easier because of hints - how "invasive" is this? Also, are people having issues running the original in ScummVM? I attempted to use ScummVM a while back and had some trouble getting it to run correctly (despite me having no issue getting things like DOSBox to run resource-intensive games well), and I read here a few people having issues with Broken Sword and ScummVM.
Wow, I wrote a lot - hope you got through my babbling. Sorry for all the questions, thanks for reading!
-Ben
EDIT: I forgot to mention - I'm running Windows 7 x64
I know this question has been asked before, but as I complete newbie to the Broken Sword series I have to ask - should I play the Director's Cut or the original?
I've been into adventure games for a while. When I was younger I always used to play the LucasArts games (Monkey Island, Sam & Max, etc...) while my brother was ALWAYS playing the Sierra stuff. I suppose I've always been more into the story whereas my brother was more interested in the puzzles (Tim Schafer = great). After the "fall of LucasArts", I (like a lot of people) pretty much stopped playing point-and-click adventure games all together. Just recently though I started to get back into them after discovering Telltale's Sam & Max and Monkey Island relaunches. Both are excellent yet they tend to be pretty easy when it comes to the puzzles (with the former being pretty uninspired in that area, despite the creative and funny story), so I started looking for a good mix of good story and good/decent puzzles. From what I've found, Broken Sword pretty much fits that mold. So on to the questions...
I have absolutely no experience with the Broken Sword series so it doesn't particularly matter to me if one is more true to the original idea or series; to me all that matters is which one I'll enjoy more. As I understand it, Director's Cut essentially 1. makes everything modern-computer-compatible (i.e. no ScummVM needed), 2. improves the resolution, 3. changes the voice acting (though there seems to be disagreement on this?), 4. changes/removes some of the animations (a few people mentioned that the backgrounds were no long animated, e.g. flags no longer blow in the wind), 5. adds a new intro chapter where you play as a different character (apparently this new intro changes the mood of the game?), and 6. improves the character graphics and the graphics of some (only the new?) cutscenes. With the exception of the removal of animated backgrounds and maybe some graphical inconsistencies, it seems like the Director's Cut would be much better? Or does the mood really change that much with the new into/is the new intro really that bad? Oh, and I also heard something about the Director's Cut being easier because of hints - how "invasive" is this? Also, are people having issues running the original in ScummVM? I attempted to use ScummVM a while back and had some trouble getting it to run correctly (despite me having no issue getting things like DOSBox to run resource-intensive games well), and I read here a few people having issues with Broken Sword and ScummVM.
Wow, I wrote a lot - hope you got through my babbling. Sorry for all the questions, thanks for reading!
-Ben
EDIT: I forgot to mention - I'm running Windows 7 x64
Post edited January 30, 2012 by scutheotaku
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