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Just looking through the assets, spotted a couple that don't belong to Revelations:

BB_SpaceDock level - which is designed/created by Michael Gehri - its in the project listing as he asked me to take a look at his level.
Post edited January 12, 2015 by Blaze_Ventura
Just got the maps to work, there's lots of Spiders in the dark, tight, narrow places. How did you playtest this?
Post edited January 17, 2015 by PikaCommando
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PikaCommando: Just got the maps to work, there's lots of Spiders in the dark, tight, narrow places. How did you playtest this?
As you are aware, the levels released may not reflect the latest versions of Revelations. Blaze spoke about a HDD/Raid failure, so we can't say the maps represent anything more than prelemenary alphas.
Post edited January 17, 2015 by zZaRDoZz
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PikaCommando: Just got the maps to work, there's lots of Spiders in the dark, tight, narrow places. How did you playtest this?
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zZaRDoZz: As you are aware, the levels released may not reflect the latest versions of Revelations. Blaze spoke about a HDD/Raid failure, so we can't say the maps represent anything more than prelemenary alphas.
He told me only the codes were lost, and as seen above he confirmed that most levels are the way they are now, nothing more than preliminary alphas.

But preliminary alphas are not, it's gotta be a pain in the ass to get rid of those annoying ass spiders.
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zZaRDoZz: As you are aware, the levels released may not reflect the latest versions of Revelations. Blaze spoke about a HDD/Raid failure, so we can't say the maps represent anything more than preliminary alphas.
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PikaCommando: He told me only the codes were lost, and as seen above he confirmed that most levels are the way they are now, nothing more than preliminary alphas.

But preliminary alphas are not, it's gotta be a pain in the ass to get rid of those annoying ass spiders.
I can't spell preliminary, but let me try to explain alphas. PikaCommando, these maps don't work. I'm not exagerating here, you can fall off most of the maps by making a wrong turn. I honestly don't see the point of playing them without clipping on. They are best described as map sections, i.e. chunks of a level that will be welded on to the main map once they function/ look alright. The one revelation map we had before this release spawned thiefs in a roomwithout stopping, no amount of spamming with explosives could change that. My guess is they had planned to use spawners the way psycho did. Not sure personally if we'll ever know for for a fact.
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PikaCommando: He told me only the codes were lost, and as seen above he confirmed that most levels are the way they are now, nothing more than preliminary alphas.

But preliminary alphas are not, it's gotta be a pain in the ass to get rid of those annoying ass spiders.
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zZaRDoZz: I can't spell preliminary, but let me try to explain alphas. PikaCommando, these maps don't work. I'm not exagerating here, you can fall off most of the maps by making a wrong turn. I honestly don't see the point of playing them without clipping on. They are best described as map sections, i.e. chunks of a level that will be welded on to the main map once they function/ look alright. The one revelation map we had before this release spawned thiefs in a roomwithout stopping, no amount of spamming with explosives could change that. My guess is they had planned to use spawners the way psycho did. Not sure personally if we'll ever know for for a fact.
Well yeah, I already understand that they don't work and were left in a very early stage of development. Peter said that many of the maps are supposed to be combined together once finished. I was just making a joke on how playtesting it during development must be painful.


But there's a Revelation's map before this release? Can you elaborate more on that?
Didn't catch your response until now. Someone released the map as part of a blood2 map collection within the last 6 months or so. It's a demo map, only has 3 enemies or so, not counting that room spawner. I can't find the link for it. The map could be completed in about 3 min. tops.