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Howdy! Im rather interested in this title and will probs get it regardless but was wondering

Like say Quake, Duke Nukem 3D and Doom does this have an alternative engine (Say like Duke 3D has EDuke and Quake has glQuake)

While I dont mind running the game in its Dos environment having the option is nice and usually performs much better than through emulation of the MS-Dos system.

I Know this game runs on a modded Wolf3D engine but the googling ive done on Blake Stone has not turned up anything solid (Pardon the pun) and I've had issues with some of the Wolf 3D alternative engines.

Thanks in advance
This question / problem has been solved by MrParmesanimage
The little research I did implies that there isn't an alternate engine because the Blake Stone engine was never open sourced and apparently no one has taken the time to reverse engineer it (which is possible see Strife (Wikipedia).

"you guys are forgetting a major point here: the blake stone is not open sourced so there is no way to port it, the only way to get it to work would be a complete rewrite it (as with strife) and I doubt that you'll find someone to do it for you as it is a shitload of work"
http://forums.newdoom.com/archive/index.php/t-25295.html

"IMO, the lack of source code is the main obstacle, rather than popularity. ..."
http://diehardwolfers.areyep.com/viewtopic.php?printertopic=1&t=5967&postdays=0&postorder=asc&start=0&finish_rel=-10000

Were you able to get Blake Stone to somewhat run on one of the Wolf3D engines?
Post edited October 27, 2011 by MrParmesan
I guess its a matter of company policy then....I dont know how Apogee/3DRealms relate to releasing sourcecodes for their games after a 7-10 years... ID Software does that!

Its kind of a shame...since doom and quake games have so many different custom engine ports to run the game with..

say...

I remember there being a thing that Ken Silverman had I think...or that was for his own wolf3d-esque game called Ken's Labyrinth.
It had one of them SDL library opengl things..so you could run it in windows xp/vista/win7 without having to dosbox it before and it flowed effortlessly.

Maybe you could use some direct3d/opengl SDL thing for Blake stone and Wolf3D?
Any thoughts?
its a shame really since I prefer to use updated ported engines a lot of the time, for there smoothness and res options.

ah wells thanks anyways
I heard rumor it's because they lost their source code as much as anything else.
that wouldn't surprise me the people that did the Shadow Warrior Expansion did for a long time till an employee happened upon it when digging through there archives on a single cdr
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MackieStingray: I heard rumor it's because they lost their source code as much as anything else.
it;s exactly that the guys who worked at jam misplaced the disks with the source code on it. apogee did put out ROTT's code and id put out w3d code but the Bstone code is mia.
and i doubt anyone cares enough to reverse engineer a old game like Blake Stone

amusingly Blake Stone looks sexy on my laptop, more so then my desktop

http://www.youtube.com/watch?v=Ed8YrK3Jm9g
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mutilatedmessiah: and i doubt anyone cares enough to reverse engineer a old game like Blake Stone

amusingly Blake Stone looks sexy on my laptop, more so then my desktop

http://www.youtube.com/watch?v=Ed8YrK3Jm9g
well the other issues are even if the discs are found there is the TX heat and the fact that lots of the early PC games were coded on other platforms like Amega and Nextstep. they might not have the equipment to recover the data and since Blake stone was basicly ignored because DOOM came out the week after. and even id has lost code Carmack can't find the Keen source
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mutilatedmessiah: that wouldn't surprise me the people that did the Shadow Warrior Expansion did for a long time till an employee happened upon it when digging through there archives on a single cdr
The "WanTon Destruction" addon for Shadow Warrior was actually an even more ridiculous story. The employee actually found the goldmaster CD, ready to play, ready for mass production. But yeah, this kind of stuff happens. One of the most epic stories of this kind happened just this year when Jordan Mechner got a box from his dad who had been doing some spring cleaning. It included some random old stuff, among them a diskette containing the original source code for the Apple II version of Prince of Persia which had been lost for more than twenty years. So there's always hope.
Post edited July 31, 2012 by F4LL0UT
JAM found the planet strike code and archived it to cd-r the one thing hindering it going gpl is legal issues between JAM, Apogee,and GOG.
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Jeffpiatt: JAM found the planet strike code and archived it to cd-r the one thing hindering it going gpl is legal issues between JAM, Apogee,and GOG.
Isnt jam just apogee?
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Jeffpiatt: JAM found the planet strike code and archived it to cd-r the one thing hindering it going gpl is legal issues between JAM, Apogee,and GOG.
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drmlessgames: Isnt jam just apogee?
no JAM was an independent startup made up of former soft disk staff that apogee funded after pitching the game. the standard apogee contract kept all ip rights with the JAM staff while apogee only published the title for them. thats why id still owns keen and wolfenstine. and the raptor title on gog.com has no apogee logos. the bulk of apogee games were never truly owned by apogee. they only IP they own outright is ROTT, shadow warrior, KROZ and crystal caves, they sold duke to end the DNF lawsuit.
read this article http://www.3drealms.com/news/2006/03/the_apogee_legacy_12.html
Post edited November 13, 2012 by Jeffpiatt
Found and released:
http://www.apogeesoftware.com/uncategorized/apogee-releases-blake-stone-source-code

There already is a port for the OpenPandora:
http://boards.openpandora.org/topic/14551-blake-stone-planet-strike/?hl=%2Bblake+%2Bstone