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I remember entering the Firewine Ruins, turning one character invisible to look around, and then the almighty Edwin Odesseiron casting a well placed fireball. After that I paused and scrolled until I stopped seeing the line "Kobolt Commando - Dead" or something like that. The number was over thirty, don't remember exactly but it was one of those moments that a D&D player always loves.
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greeklover: I remember entering the Firewine Ruins, turning one character invisible to look around, and then the almighty Edwin Odesseiron casting a well placed fireball. After that I paused and scrolled until I stopped seeing the line "Kobolt Commando - Dead" or something like that. The number was over thirty, don't remember exactly but it was one of those moments that a D&D player always loves.
Over thirty with one fireball? Creatures simply do not group spawn in those kind of numbers, not even the Xvarts in the village or Gnolls in the stronghold. Conclusion: your memory is faulty or you were using mods.
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greeklover: I remember entering the Firewine Ruins, turning one character invisible to look around, and then the almighty Edwin Odesseiron casting a well placed fireball. After that I paused and scrolled until I stopped seeing the line "Kobolt Commando - Dead" or something like that. The number was over thirty, don't remember exactly but it was one of those moments that a D&D player always loves.
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Hickory: Over thirty with one fireball? Creatures simply do not group spawn in those kind of numbers, not even the Xvarts in the village or Gnolls in the stronghold. Conclusion: your memory is faulty or you were using mods.
My memory isn't faulty, maybe I was playing with mods at the time, this wasn't the enhanced edition by the way. The weird thing is that when the invisible character walked around, I didn't see so many kobolds but when I threw the fireball I saw over 30 dead and I was like where did they come from? Any chance it wasn't considered just one group but many groups, maybe one in each open "room" 5 here 5 over ther etc.?
Post edited May 07, 2017 by greeklover
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greeklover: I remember entering the Firewine Ruins, turning one character invisible to look around, and then the almighty Edwin Odesseiron casting a well placed fireball. After that I paused and scrolled until I stopped seeing the line "Kobolt Commando - Dead" or something like that. The number was over thirty, don't remember exactly but it was one of those moments that a D&D player always loves.
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Hickory: Over thirty with one fireball? Creatures simply do not group spawn in those kind of numbers, not even the Xvarts in the village or Gnolls in the stronghold. Conclusion: your memory is faulty or you were using mods.
With enough save/loading, it might have been possible? I did a fair bit of save/loading through the gnoll stronghold and kept encountering quite large groups.
Just saw the map online, it was probably that big room.
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Hickory: Over thirty with one fireball? Creatures simply do not group spawn in those kind of numbers, not even the Xvarts in the village or Gnolls in the stronghold. Conclusion: your memory is faulty or you were using mods.
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Bookwyrm627: With enough save/loading, it might have been possible? I did a fair bit of save/loading through the gnoll stronghold and kept encountering quite large groups.
The gnolls at the stronghold come at you piecemeal. The only way to get that many at once is to kite/aggro as many as you can, which would be difficult because of the terrain.
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Bookwyrm627: With enough save/loading, it might have been possible? I did a fair bit of save/loading through the gnoll stronghold and kept encountering quite large groups.
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jsidhu762: The gnolls at the stronghold come at you piecemeal. The only way to get that many at once is to kite/aggro as many as you can, which would be difficult because of the terrain.
Or save, load, save, load, save, load... so that the spawn points generate sizable groups.
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jsidhu762: The gnolls at the stronghold come at you piecemeal. The only way to get that many at once is to kite/aggro as many as you can, which would be difficult because of the terrain.
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Bookwyrm627: Or save, load, save, load, save, load... so that the spawn points generate sizable groups.
Saving and loading should not create cumulative spawns. I've never come across that.
Here's one way (in BG2, though this should also work in IWD:EE (with HoF disabled) to kill a lot of creatures with a single action:

1. Cast Limited Wish. Use the spell to summon a hoard of bunnies. Do this repeatedly. (These bunnies do not count against the summon limit, but you can't control them.)
2. Cast Protection from Energy on you main character to ensure that you survive step 4. (I believe Mirror Image would also work most of the time.)
3. Save the game in case you get unlucky in the next step.
4. Cast Wish. One of the effects casts Horrid Wilting on every creature on the map. Repeat until you get this effect, and if you run our, reload the save you made in step 3.

Congratulations! You have just killed dozens (perhaps even over a hundred) bunnies with a single action!

(If you are playing IWD:EE on Heart of Fury mode, the bunnies with have 83 HP instead of only 1, and will therefore likely survive.)
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dtgreene: <Drivel>
"What's the largest amount of enemies you have killed with one spell/action?"
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dtgreene: <Drivel>
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Hickory: "What's the largest amount of enemies you have killed with one spell/action?"
The actual killing comes with a single action: telling the Wish genie to cast Horrid Wilting on everything on the map. The rest was just setup to make there *be* tons of enemies on the map to kill in the first place, an action to keep the game from ending (otherwise, you wouldn't be able to see the messages because the game doesn't let you view the combat log after a game over) and a save just in case of bad luck..

Using that Wish effect an any map with a decent number of weak creature should get you a decent number of kills. (Remember that you can export a main character who knows that spell, then import that character into a new BG2 game.)

(Also, I consider casting Wish and actually making the wish to be part of the same action; same with Limited Wish.)

One more thing: Please don't mischaracterize my post when quoting it: My post was certainly not drivel.
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dtgreene: My post was certainly not drivel.
Yes it was. So was this one.
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Hickory: Saving and loading should not create cumulative spawns. I've never come across that.
If I remember, I'll see about trying to test whether the gnolls just happen to spawn in such large numbers (or so it seemed to me, at the time).
7-10 I guess. Nothing fancy.
Largest group I remember would be when my team sleeps in Bandit territory. The bandit group can hit a dozen (never stopped to count so it is a guess). I do it to pick up scalps (50 per). Usually I can pick up several large groups. Before I sleep I post Skeletons and one well placed fire ball takes out most of the bandits. So 7-8 (not counting the skeletons).