Posted September 09, 2013
So, what are some ways to defeat sarevok WITHOUT pulling his minions individually? (because I feel abusing the AI in such a manner is cheating)
What I diid, was use a green scroll of protection from magic on my two main tanks, I ran them in and slaughtered his mage, My main tank had to retreat at this point with 10%HP (with sarevok hot on his tail) while secondary tank (minsk) finished off the archer. Then I ran off of the zone of total death (all those AoE spells) and towards the bottom left corner of the temple where the rest of the party waited. I focused fire on his melee minion, finally it was 6v1. At that point minsk had to retreat and a lone summon monster 3 started tanking. (with jehira and minsk flanking and charname using a sling +1). Monster 3 died and jehira was tanking when he finally dropped
Took a lot of trial and error to realize that:
1. without protection from magic his mage minion insta gibs me in opening round (sequencer with multiple instant death effects which bypass protection from death... I think I saw petrify in there once too & web, & and stinking cloud). And like all mages slings horrific spells at me (damn mind control spells!)
2. the archer minion has freaking arrows of detonation (each arrow shot comes with a free 6d6 fireball and hits the entire party...).
3. Took me about 7 attempts to win :(. Oh, and I had completed EVERYTHING in the game prior to that.
What I diid, was use a green scroll of protection from magic on my two main tanks, I ran them in and slaughtered his mage, My main tank had to retreat at this point with 10%HP (with sarevok hot on his tail) while secondary tank (minsk) finished off the archer. Then I ran off of the zone of total death (all those AoE spells) and towards the bottom left corner of the temple where the rest of the party waited. I focused fire on his melee minion, finally it was 6v1. At that point minsk had to retreat and a lone summon monster 3 started tanking. (with jehira and minsk flanking and charname using a sling +1). Monster 3 died and jehira was tanking when he finally dropped
Took a lot of trial and error to realize that:
1. without protection from magic his mage minion insta gibs me in opening round (sequencer with multiple instant death effects which bypass protection from death... I think I saw petrify in there once too & web, & and stinking cloud). And like all mages slings horrific spells at me (damn mind control spells!)
2. the archer minion has freaking arrows of detonation (each arrow shot comes with a free 6d6 fireball and hits the entire party...).
3. Took me about 7 attempts to win :(. Oh, and I had completed EVERYTHING in the game prior to that.