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I have encountered problems with many NPCs. On the sword coast the problems were rare, but on the isle of balduran they are very common.

For example:
- minsc wont even talk to me (cant start quest)
- Aldeth Sashenstar in cloakwood tells me to leave him alone, after i dealt with the druids (cant finish quest)
- Farthling on isle of balduran tells me to bring her hers doll, but i have it already in my inventory (cant finish quest)
- Dradeel - same situation as with Farthling, i have spell book in inventory, but he insist that i go look for it
- Palin approaches me, i hear the npc voice, but nothing happens
- Kryla - same situation as with Palin
etc...
Post edited September 04, 2014 by zetrox
1. Are you running vanilla or TuTu?
2. Do you have any mods installed? (*)
3. Have you used the console or a save game editor?

* If 'yes', please copy/paste the contents of your weidu.log here.
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Hickory: 1. Are you running vanilla or TuTu?
2. Do you have any mods installed? (*)
3. Have you used the console or a save game editor?

* If 'yes', please copy/paste the contents of your weidu.log here.
ad. 1 vanilla
ad. 2 yes, i have 1 mod, that allowes reaching lvl 50 (but the problems were visible before installing it)
ad. 3 No, never

WeiDU:

"// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DDRAWFIX/DDRAWFIX.TP2~ #0 #0 // DDrawFix -> Force DirectDraw Emulation: v1.0"
Ok, so I'm assuming the level cap mod is just a simple override, yes? If so, that rules out mods. It's interesting that you have reached Cloakwood and Werewolf Island, so you are pretty far in. Has this issue only recently appeared? If that's the case you may have a corrupt saved game.
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Hickory: Ok, so I'm assuming the level cap mod is just a simple override, yes? If so, that rules out mods. It's interesting that you have reached Cloakwood and Werewolf Island, so you are pretty far in. Has this issue only recently appeared? If that's the case you may have a corrupt saved game.
Ive got a simular problem with Korgan's quest for a book. On the roof of the Copper Coronet when I try to talk to Shagbag or any other of Korgans former associates, the console thells me "He has nothing to say to you". Is there anyway to fix this?
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Darabka: Ive got a simular problem with Korgan's quest for a book. On the roof of the Copper Coronet when I try to talk to Shagbag or any other of Korgans former associates, the console thells me "He has nothing to say to you". Is there anyway to fix this?
You don't talk to Shagbag. You need Korgan in your party, and Korgan needs to 'see' Shagbag, when he will initiate dialogue. You may also have issues with Shagbag if his creature file has not been patched, because by default he has a wrongly named dialog file attributed (it should be shagbag.dlg, when it's shagbat.dlg).
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Darabka: Ive got a simular problem with Korgan's quest for a book. On the roof of the Copper Coronet when I try to talk to Shagbag or any other of Korgans former associates, the console thells me "He has nothing to say to you". Is there anyway to fix this?
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Hickory: You don't talk to Shagbag. You need Korgan in your party, and Korgan needs to 'see' Shagbag, when he will initiate dialogue. You may also have issues with Shagbag if his creature file has not been patched, because by default he has a wrongly named dialog file attributed (it should be shagbag.dlg, when it's shagbat.dlg).
Thanks for the quick reply, I will try it out.
It still isnt working, how do I rename the dlg file?
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Darabka: It still isnt working, how do I rename the dlg file?
It isn't the dialog file that's wrongly named, it's his creature file's dialog identifier entry, and that is stored inside your saved game once you have visited an area. Not easy to edit unless you are familiar with Near Infinity. Before you go that route, try the trigger variable first. Open the console and type:

CLUAConsole:SetGlobal("KorShagbag","GLOBAL",0)

You also need to do this *before* the timer 'FindShagbag' has expired, else Korgan won't respond. This is a timed quest.
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Darabka: It still isnt working, how do I rename the dlg file?
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Hickory: It isn't the dialog file that's wrongly named, it's his creature file's dialog identifier entry, and that is stored inside your saved game once you have visited an area. Not easy to edit unless you are familiar with Near Infinity. Before you go that route, try the trigger variable first. Open the console and type:

CLUAConsole:SetGlobal("KorShagbag","GLOBAL",0)

You also need to do this *before* the timer 'FindShagbag' has expired, else Korgan won't respond. This is a timed quest.
Thanks, Ill try it.
It is still not working. Typed it in and nothing happens.
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Darabka: It is still not working. Typed it in and nothing happens.
You've probably gone over the time limit. Like I said, it's a timed quest, and if the timer has expired, Korgan won't respond. You don't get anything that's worth beating yourself up over, so just attack the cronies if you're evil aligned.
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Darabka: It is still not working. Typed it in and nothing happens.
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Hickory: You've probably gone over the time limit. Like I said, it's a timed quest, and if the timer has expired, Korgan won't respond. You don't get anything that's worth beating yourself up over, so just attack the cronies if you're evil aligned.
Probably. Ill get rid of him since I am Lawfully good aligned. Not really worth it I agree. Thanks for the help tough.