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Hard to explain the jist of my question in the thread title but lemme explain what Im wondering about.

Ive read on and have successfully started up a BG2 Party of all characters I've made, but doing so via the single player file pasting way.

What Im encountering though is that if I want to add an NPC to do one of their quest chains, the character that I remove disappears once spoken to about the party leaving.

I dont see any place that they would be in game waiting for me like NPC's do.... Im assuming they just go poof since in an Multiplayer game the leaving is an intended function etc.

So, how do I pull this off in the single player game mode without having to manipulate the game files each and every time I do it? Or is it simply not possible to be done easily(due to it being not an Atypical issue?

Thanks
Post edited June 15, 2011 by Sanguinesun
You can try enabling the cheat keys and using CTRL-K to kick a party member out, and if necessary, CTRL-Q to force-recruit them. For NPCs that are not normally party-joinable, once they're force-kicked they will stand still forever, with a default dialog for rejoining the party (which may or may not work). The force-recruit command can actually be used on ANYTHING, but it can crash your game if you try to recruit something really weird, because they won't have all the appropriate fields set in their creature file. For normal things however, it works fine.

If that doesn't work, and you don't feel like messing with the files every time, simply use a normal party of 4-5 characters so you'll have space for recruiting. I actually prefer a party of 3-4 characters personally anyway.
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bevinator: You can try enabling the cheat keys and using CTRL-K to kick a party member out, and if necessary, CTRL-Q to force-recruit them. For NPCs that are not normally party-joinable, once they're force-kicked they will stand still forever, with a default dialog for rejoining the party (which may or may not work). The force-recruit command can actually be used on ANYTHING, but it can crash your game if you try to recruit something really weird, because they won't have all the appropriate fields set in their creature file. For normal things however, it works fine.

If that doesn't work, and you don't feel like messing with the files every time, simply use a normal party of 4-5 characters so you'll have space for recruiting. I actually prefer a party of 3-4 characters personally anyway.
It doesn't work as I feared. In the single player game if you force kick(control-k) they'll initiate the goodbye/rejoin dialog. Clicking the goodbye choice causes them to walk off screen to never be seen again(so no different that reforming party).
I believe the Ease-of-Use mod helps with this. You can create NPC's, and the mod will allow for dialogue options upon kicking them out, which will give you the option to tell them which inn to be at when you want them back in your party.
I was going to suggest one of the mods as well, but I couldn't remember which one it was, just that it was one of the ones I always have installed off of Gibberlings 3, but bladeofBG beat me to it.

Now that I think about it, I think that option is also available in either the BG2 Fixpack or Tweakpack, because one of those two contains most of Ease-of-Use within it.
Hmm I may try that or just not worry on my original intent. Thanks for the tips. :)
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wolfman1911: I was going to suggest one of the mods as well, but I couldn't remember which one it was, just that it was one of the ones I always have installed off of Gibberlings 3, but bladeofBG beat me to it.

Now that I think about it, I think that option is also available in either the BG2 Fixpack or Tweakpack, because one of those two contains most of Ease-of-Use within it.
It's this option: "Improved Multi-Player Kick-out Dialogues" from Gibberlings3's BG2Tweakpack.