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I just went through a lot of info from this location -> http://social.bioware.com/forum/1/topic/183/index/3149243/2 <- and I made myself a list of mods for BG2 with BGT (Baldurs Gate Triology).

Have completed 2 BG1 gameplays in BGT games until now
a. One playthrough no external gameplay modifications using mods.
b. Another playthrough with some mods.

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Now having played vannila BG1 game, I wanted to explore more. Hence.. :D I currently installed the following for another BG1 playthrough via BGT:-

1. BG2 fixpack
2. Oversight
3. Ascension
4. Turnabout
5. Redemption
6. BGT (<- the main MOD)
7. BG1 Unfinished Business
8. Unfinished Business
9. BG1 NPC
10. BG1 NPC Music
11. BGT Tweaks
12. D0 Quest Pack
13. Song and Silence
14. Sword and Fist
15. Rogue Rebalancing
16. BG2 Tweaks
17. Refinements
18. W_GUI - (Using a normal.bam with font size 14)
19. Widescreen Mod - (Using 1366x768 resolution)
20. ATweaks
21. BGT Music - Hybrid Music
22. 1PP V2.70 - Without Small Bucklers
23. 1PP V3 Avatars
24. 1PP Female Dwarves
25. 1PP Thieves Galore

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Except a small issue with BG1 NPC Music overlapping over game music (sometimes creates irritation) in BG1, I have had no issues when I checked up the game.

I also think majority of the mods combined with BGT and my selection appears to have made the game in BG1 a bit easier than vanilla BG1, But as I am playing with "Core Rules" settings I think its balancing!. (if not I'll play with 'Hard' difficulty)

So am I missing anything else to be added in my BGT game, like mods or something?.

Thanks

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For Reference; I uploaded my
i. WieDU.log -> http://www.mediafire.com/?timwshgyfhydtsa
ii. Batch file which I used currently to autoexecute mod installation -> http://www.mediafire.com/?w3khs35xzab4zg5 <- Don't click on the file or run it, its a batch file and it'll start running automatically when you select it. [Just right click and choose to edit the file]

Only process not automated in the Batch file mod installation is;
. BGT installation - Typing (or copy/pasting) BG1 folder path
. BG1 NPC - Selecting time duration between certain interactions
. Widescreen Mod - Typing in resolution
. and some other minor stuff

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Post edited November 06, 2011 by Anarki_Hunter
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i guess you could try Sword Coast Stratagems which is supposed to improve AI and also modify some of the enemies (especially spellcasters). i haven't tested it myself (yet) so i dunno how much harder it makes the game though.

meh, gibberlings seems to down at the moment but here's the link to SCS in case it comes online again later on. i'm not sure which of the stratagems you should use though since i believe there are multiple versions of it and can't confirm at the moment since their site is down, i think this is for BGT version but you might wan't to check it your self (i'll try to update this post once the site comes online again).

another mod you might try for rebalancing purposes is some mod that cuts xp gaining in half (i think), i don't remember the name of this mod but i believe you gain 25-50% lower xp with it so you won't have too high level at the end of BG1 which is more than likely if you plan on killing every enemy and doing every sidequest in the game (especially if you use less than 6 party members).
Post edited November 06, 2011 by Maurizio84
avatar
Maurizio84: i guess you could try Sword Coast Stratagems which is supposed to improve AI and also modify some of the enemies (especially spellcasters). i haven't tested it myself (yet) so i dunno how much harder it makes the game though.
Thanks a lot, I queued up the mod: SCS and some parts of SCSII into my game now, positioned before and after Rogue Rebalanced respectively.

Also coupled it with Spell and Item revision packs..

Then switched some installation of some mods, but I still feel there are some conflicts.
Post edited November 09, 2011 by Anarki_Hunter