Posted October 09, 2019
I know the BG series has a reputation for being fairly difficult, especially in this day and age when many RPG's are made for a more casual crowd. But I'm more than halfway through my first playthrough of BG1 and the game simply fails to challenge me on any level.
Around chapter two I started noticing that I would absolutely steamroll every enemy encounter on the hardest difficulty level. Due to the enormous amount of side quests I was already level 4 when entering the Nashkel mines - an area I remember being difficult as a kid - and maybe that was a mistake, but hey, the game gives you access to a ton of optional areas that any RPG completionist worth his salt would explore: This results in massive overlevelling and no challenge whatsoever.
I picked up this game because I remembered challenging tactical encounters that would require you to prepare for each battle: Which potions do I use against this wizard who stunlocks my characters, how do I deal with this enemy thief wearing boots of speed and using poison attacks, how do I best counter the dryads charming my male party members, etc. But no planning or tactics are required. I click on my enemies, my overpowered party starts shooting and hacking away and I sit back, sip some coffee, eat some popcorn and watch the show.
In my 30+ hours of playing, there have been a total of 3 or 4 challenging encounters. Half of them in the very beginning and the other half in Durlag's Tower (an excellent piece of dungeon crawling and basically what the entire game should have been difficulty wise).
All of this is not helped by the enormous amount of trash mobs you have to clear in each of the game's 30+ areas. I cannot begin to describe how bored I am of the same gibberlings, xvarts, gabblydooks and goblidoinks you run into every five seconds when 'adventuring' in the wilderness.
So, uh. Am I completely off the mark here? Do I sound like an elitist powergamer? Or am I onto something? I feel really, really disappointed by the lack of difficulty, but it's not a topic I've seen brought up many times.
I'm playing the enhanced edition, by the way. Beamdog didn't lower the difficulty or inflate the XP rewards or something, did they?
Around chapter two I started noticing that I would absolutely steamroll every enemy encounter on the hardest difficulty level. Due to the enormous amount of side quests I was already level 4 when entering the Nashkel mines - an area I remember being difficult as a kid - and maybe that was a mistake, but hey, the game gives you access to a ton of optional areas that any RPG completionist worth his salt would explore: This results in massive overlevelling and no challenge whatsoever.
I picked up this game because I remembered challenging tactical encounters that would require you to prepare for each battle: Which potions do I use against this wizard who stunlocks my characters, how do I deal with this enemy thief wearing boots of speed and using poison attacks, how do I best counter the dryads charming my male party members, etc. But no planning or tactics are required. I click on my enemies, my overpowered party starts shooting and hacking away and I sit back, sip some coffee, eat some popcorn and watch the show.
In my 30+ hours of playing, there have been a total of 3 or 4 challenging encounters. Half of them in the very beginning and the other half in Durlag's Tower (an excellent piece of dungeon crawling and basically what the entire game should have been difficulty wise).
All of this is not helped by the enormous amount of trash mobs you have to clear in each of the game's 30+ areas. I cannot begin to describe how bored I am of the same gibberlings, xvarts, gabblydooks and goblidoinks you run into every five seconds when 'adventuring' in the wilderness.
So, uh. Am I completely off the mark here? Do I sound like an elitist powergamer? Or am I onto something? I feel really, really disappointed by the lack of difficulty, but it's not a topic I've seen brought up many times.
I'm playing the enhanced edition, by the way. Beamdog didn't lower the difficulty or inflate the XP rewards or something, did they?