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I think it's fairly universally accepted by now that Fighter/Mage's are in a league of their own.
But it seems that the 2nd best is often the most up for debate - and it's this debate that interests me most :)
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thegregorsamsa: I think it's fairly universally accepted by now that Fighter/Mage's are in a league of their own.
But it seems that the 2nd best is often the most up for debate - and it's this debate that interests me most :)
well lets assume we do agree on number 1, then any pure caster is number two
Probably the wild mage, for the sheer amount of exploitation it's capable of.
Umm, which game? Honestly it seems like everyone always writes off divine magic. The official guide for BG2 was all about farseeing+AOE spells, and they had massive problems in areas my divine party rolled through leaving red paste behind.
Post edited April 26, 2023 by Sturleson
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Sturleson: Umm, which game? Honestly it seems like everyone always writes off divine magic. The official guide for BG2 was all about farseeing+AOE spells, and they had massive problems in areas my divine party rolled through leaving red paste behind.
BG1+2+TOB (Bhalspawn series)
Right, I asked because classes like mage and monk for instance are great at higher levels but can't reach those in BG1 even with Tales of the Sword Coast, and there are newer "Baldur's Gate" series games like Dragonspear(which I haven't played). Usually these discussions are only about the most powerful class at max level, but if we're talking about the class most consistent on a playthrough of the series pure mage falls in the rankings.
Post edited April 27, 2023 by Sturleson
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Sturleson: Right, I asked because classes like mage and monk for instance are great at higher levels but can't reach those in BG1 even with Tales of the Sword Coast, and there are newer "Baldur's Gate" series games like Dragonspear(which I haven't played). Usually these discussions are only about the most powerful class at max level, but if we're talking about the class most consistent on a playthrough of the series pure mage falls in the rankings.
Usually when I think about a powerful class, I think about a class that is powerful throughout the saga. For me, it isn't fun carrying dead weight around for more than 50% of the saga (particularly when that dead weight is a party member you can't get rid of).

Fighter/mage (dual or multi) isn't usually the first one to get chunked, is always adding value to the party, and is generally indispensable.

Being able to solo the game isn't a criterion for me, because it's a party-based game and wasn't really designed to be soloed.

Also, I think "irreplaceable" is a key criterion for me as well. Mages are great, but I can never create a mage better than Edwin because of his necklace, for ex.
Well, I really dont like monks. They are bad enough in D&D3 already. But the implementation in BG2 was so bad, for example monks dont even get good saving throws there.

I've played Sorcerer (endlessly), F/M (once), Paladin (once). What can I say, its a really super long game, one playthrough takes like a month.

But I definitely dont remember ever thinking on my F/M "oh this is better than Sorcerer". It was more like "dammit when do I finally get my level 9 spells already".

I was surprised how super strong my Paladin ended up. No spell seemed to be able to touch her in the end. She just won every saving throw, with reliability.

The fun of Sorcerer was simply optimizing their spelllist.

I once tried playing evil and for that I picked Necromancer. I was quickly annoyed that Edwin was so much better than me, though. Also, boy is it hard to play evil. Still the evil NPCs in BG are so funny, lol.
Post edited April 28, 2023 by Geromino
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Geromino: Well, I really dont like monks. They are bad enough in D&D3 already. But the implementation in BG2 was so bad, for example monks dont even get good saving throws there.

I've played Sorcerer (endlessly), F/M (once), Paladin (once). What can I say, its a really super long game, one playthrough takes like a month.

But I definitely dont remember ever thinking on my F/M "oh this is better than Sorcerer". It was more like "dammit when do I finally get my level 9 spells already".

I was surprised how super strong my Paladin ended up. No spell seemed to be able to touch her in the end. She just won every saving throw, with reliability.

The fun of Sorcerer was simply optimizing their spelllist.

I once tried playing evil and for that I picked Necromancer. I was quickly annoyed that Edwin was so much better than me, though. Also, boy is it hard to play evil. Still the evil NPCs in BG are so funny, lol.
Which kit Paladin did you play?
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Geromino: Well, I really dont like monks. They are bad enough in D&D3 already. But the implementation in BG2 was so bad, for example monks dont even get good saving throws there.

I've played Sorcerer (endlessly), F/M (once), Paladin (once). What can I say, its a really super long game, one playthrough takes like a month.

But I definitely dont remember ever thinking on my F/M "oh this is better than Sorcerer". It was more like "dammit when do I finally get my level 9 spells already".

I was surprised how super strong my Paladin ended up. No spell seemed to be able to touch her in the end. She just won every saving throw, with reliability.

The fun of Sorcerer was simply optimizing their spelllist.

I once tried playing evil and for that I picked Necromancer. I was quickly annoyed that Edwin was so much better than me, though. Also, boy is it hard to play evil. Still the evil NPCs in BG are so funny, lol.
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thegregorsamsa: Which kit Paladin did you play?
Inquisitor the first time.

Currently Cavalier.
I'm not quite sure what metric you are using for the length or experience of the game but Sorcerers are by far the most overpowered class in the game. It's in god tier by itself, head and shoulders above all. Fighter/Mage is A tier, but Fighter/Mage/Thief and Fighter/Mage/Cleric typically do what I want a fighter/mage to do but better.
Do you unlock the leveling beyond 8 Mio XP ?
No. Vanilla game. If you are wondering about level 9 spells, I find it just isn't needed on a multiclass f/m/c or f/m/t assuming you have a sorcerer and aren't solo. F/M/T + Sorcerer, or F/M/C + T9>M dual-class. Each of those duos is stronger than any F/M duo you can come up with. I mean the only two options that can compare are F/M+Sorcerer, and F/M + C/T. F/M +C/T takes too long to come up with level 9 spells and you cant empty your spellbook like a sorcerer. F/M+ Sorcerer, you have a Sorcerer that can cast wish and regain all spells and empty spellbook so why do you need another mage. A cleric for death ward and chaotic commands or a thief for backstabs and traps would be better, imo.
Post edited June 19, 2023 by valeriusGOG
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valeriusGOG: I find it just isn't needed on a multiclass f/m/c or f/m/t assuming you have a sorcerer and aren't solo.
Thing is, without multiplayer shenanigans, either your main character is a sorcerer, or you don't have a sorcerer. Furthermore, either your main character is a f/m/c, or you don't have a f/m/c. Since there's only one main character, you're not going to have both. (Neither class is represented in the available recruitable characters.)

By the way, that does bring up one complaint about the game (although not the dealbraker that is some of my other issues); there's some nice shiny new classes (actually borrowed from 3e D&D, which was very new at the time of release), but there are no recruitable characters of these classes, so you don't get to try them out unless you use your main character slot one one of them, and even then you only get to try out one of those classes.
Not quite sure what is meant by multiplayer shenanigans, like it's some kind of cheese? There's nothing wrong with making your own party, or making however many characters you want and adding npcs for the rest. There's nothing wrong with modding the npcs to whatever class floats your boat, assuming it's all within the vanilla rules, but I'm definitely not one to tell anyone how to play their game. If they want to make 6 dwarf sorcerers, fine with me. Affects me 0.

With that said, many times if I want party banter, I change the npcs to whatever party I am making. For roleplaying purposes I tend to keep it in line with their personality. Like Minsc to an archer or berserker, or Jaheira to a ranger/cleric.