Posted June 09, 2018
I'm playing Baldur's Gate 2 classic, core rules. Party looks like this:
Charname LV 23 Fighter, Flail of Ages
Jaheira LV 15 Fighter LV 14 Druid, Club +2 Gnasher, access to LV7 druid miracles
Minsc LV 18, Silver Sword, 3 slots for LV3 druid miracles
Keldorn LV 18, Carsomyr
Jan LV 14 Illusionist LV 17 Thief, Firetooth +4, four slots for LV7 spells
Imoen LV 15 Mage, Short Bow of Gesen, one slot for LV7 spells
Jaheira has the best armor class at -9, but only 85 HP.
An example of a typical melee. Four Demon Knights rush Jaheira. In the blink of an eye, this happens:
Demon Knight rolls 4+6 = 10, miss
Demon Knight rolls 10+6 = 16, Hit
20 damage to Jaheira
Demon Knight rolls 18+6 = 24, Hit
18 damage to Jaheira
Demon Knight rolls 2+6 = 8, Miss
Demon Knight rolls 3+6 = 9, Miss
Demon Knight rolls 20+6 = 26, Hit (critical averted by helmet)
18 damage to Jaheira, level drained
That's 56 damage and a level drain, leaving Jaheira with 26 HP and vulnerable to Power Word Kill, or just another two hits. In the mean time, through melee, magic missiles, and some projectiles, I've killed one of the Demon Knights. But there's still three and also an invisible Cambion lurking in the arena. If they gang up on someone other than Jaheira, they go down even faster because nearly everything hits.
How do I fight effectively and not have to resurrect (via rod) or reload all the time? Protecting my mages from melee fighters isn't much of a problem, but the party buff options seem kind of weak. Protection from Evil doesn't seem like it would do all that much - if I understand the math right it means 40% of attacks hit Jaheira instead of 50%. Still enough for two Demon Knights to chop her health down to the danger zone in the blink of an eye
Charname LV 23 Fighter, Flail of Ages
Jaheira LV 15 Fighter LV 14 Druid, Club +2 Gnasher, access to LV7 druid miracles
Minsc LV 18, Silver Sword, 3 slots for LV3 druid miracles
Keldorn LV 18, Carsomyr
Jan LV 14 Illusionist LV 17 Thief, Firetooth +4, four slots for LV7 spells
Imoen LV 15 Mage, Short Bow of Gesen, one slot for LV7 spells
Jaheira has the best armor class at -9, but only 85 HP.
An example of a typical melee. Four Demon Knights rush Jaheira. In the blink of an eye, this happens:
Demon Knight rolls 4+6 = 10, miss
Demon Knight rolls 10+6 = 16, Hit
20 damage to Jaheira
Demon Knight rolls 18+6 = 24, Hit
18 damage to Jaheira
Demon Knight rolls 2+6 = 8, Miss
Demon Knight rolls 3+6 = 9, Miss
Demon Knight rolls 20+6 = 26, Hit (critical averted by helmet)
18 damage to Jaheira, level drained
That's 56 damage and a level drain, leaving Jaheira with 26 HP and vulnerable to Power Word Kill, or just another two hits. In the mean time, through melee, magic missiles, and some projectiles, I've killed one of the Demon Knights. But there's still three and also an invisible Cambion lurking in the arena. If they gang up on someone other than Jaheira, they go down even faster because nearly everything hits.
How do I fight effectively and not have to resurrect (via rod) or reload all the time? Protecting my mages from melee fighters isn't much of a problem, but the party buff options seem kind of weak. Protection from Evil doesn't seem like it would do all that much - if I understand the math right it means 40% of attacks hit Jaheira instead of 50%. Still enough for two Demon Knights to chop her health down to the danger zone in the blink of an eye
Post edited June 09, 2018 by ikantspelwurdz
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