It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I started Baldur's Gate 1, for a fresh new playthrough. This time i create a party of 5 players of my own, and i will get Imoen too. A Human Fighter, Human Paladin, Human Druid, Dwarf Cleric and Elf Mage. So far so good with the Export-Import, Multiplayer and Firebead-Elvenhair tricks. But i found a bug with the Druid.

The Druid, when maxed at 10 level, when i press level up, he only gets 4 hitpoints. I created him with 18 constitution, begun the game with 10 hitpoints, with each and every level up he got (with save-load) 10 hitpoints. At level 9 he had 90. Now each and every time i press level up button, no matter what i do (import-export anew, save-load anew etc.), he only gets 94 hitpoints instead of the desired 100. This has to be a bug, because no matter how many times i keep retrying, he only gets 4 hitpoints.

Any thoughts, or even better, remedies...?
avatar
KiNgBrAdLeY7: I started Baldur's Gate 1, for a fresh new playthrough. This time i create a party of 5 players of my own, and i will get Imoen too. A Human Fighter, Human Paladin, Human Druid, Dwarf Cleric and Elf Mage. So far so good with the Export-Import, Multiplayer and Firebead-Elvenhair tricks. But i found a bug with the Druid.

The Druid, when maxed at 10 level, when i press level up, he only gets 4 hitpoints. I created him with 18 constitution, begun the game with 10 hitpoints, with each and every level up he got (with save-load) 10 hitpoints. At level 9 he had 90. Now each and every time i press level up button, no matter what i do (import-export anew, save-load anew etc.), he only gets 94 hitpoints instead of the desired 100. This has to be a bug, because no matter how many times i keep retrying, he only gets 4 hitpoints.

Any thoughts, or even better, remedies...?
That's the rule set. After a certain level each class only gets a specific amount of HP at each level up, regardless of how high the character's constitution may be. That level is slightly different for each class, and I can't recall them offhand.

*edit* I find it odd that your Druid is getting 4 HP per level after level 9. If memory serves, it's only supposed to be 2. As well, you've wasted a couple points in Constitution, as only warrior classes or multiclasses with warrior clases get any benefit to a CON over 16.
Post edited August 23, 2013 by Coelocanth
avatar
KiNgBrAdLeY7: I started Baldur's Gate 1, for a fresh new playthrough. This time i create a party of 5 players of my own, and i will get Imoen too. A Human Fighter, Human Paladin, Human Druid, Dwarf Cleric and Elf Mage. So far so good with the Export-Import, Multiplayer and Firebead-Elvenhair tricks. But i found a bug with the Druid.

The Druid, when maxed at 10 level, when i press level up, he only gets 4 hitpoints. I created him with 18 constitution, begun the game with 10 hitpoints, with each and every level up he got (with save-load) 10 hitpoints. At level 9 he had 90. Now each and every time i press level up button, no matter what i do (import-export anew, save-load anew etc.), he only gets 94 hitpoints instead of the desired 100. This has to be a bug, because no matter how many times i keep retrying, he only gets 4 hitpoints.

Any thoughts, or even better, remedies...?
Yes, it's not a bug, as already stated by Coelocanth. The rules for a druid's hit dice are 1D8 for each level from 1 to 9. From level 10 upwards, the rules are +2 HD. To be precise, in case of assigning hit dice to an already leveled character, the rules are:

Level 1 == 1D8
Level 2 == 2D8
Level 3 == 3D8
Level 4 == 4D8
Level 5 == 5D8
Level 6 == 6D8
Level 7 == 7D8
Level 8 == 8D8
Level 9 == 9D8
Level 10 == 9D8+2
Level 11 == 9D8+4 (and it goes up in increments of 2 for each level from there)
Slap me thrice, oh geez! I totally forgot that! After level 9, this is supposed to happen. I totally forgot. I didn't know, because druid thief and bard is the only class in BG 1 able to reach a level over 9. Oh, well. Still, druid and priest summons are superior imba cheese. If you get lucky you get a real army out of them. Too bad 2 introduced 2 summoned creatures per spell cast at best, and a total limit of them.

Now, concerning constitution, i wasted nothing! My human druid's stats are:
16 str, 18 dex, 18 con, 3 int, 18 wis, 18 cha. I got a really lucky roll and totally dumped int, but near the end of game, i will multiplayer/export/import/clone the stat raising books (again) and max out all stats in all teammates anyway!
avatar
KiNgBrAdLeY7: Now, concerning constitution, i wasted nothing! My human druid's stats are:
16 str, 18 dex, 18 con, 3 int, 18 wis, 18 cha. I got a really lucky roll and totally dumped int, but near the end of game, i will multiplayer/export/import/clone the stat raising books (again) and max out all stats in all teammates anyway!
The "waste" is the fact that you put 18 in Con, rather than 16 - you don't get any benefit for having above 16 Con with a non-Fighter.

You could have had that extra 2 points in Str instead, had a 16 Con and ended up with exactly the same number of HPs, but a stronger character with a better THAC0, who did more damage per hit and who could carry more weight.

That's the "waste"...
I know it's a single player game and people shud play it however they enjoy it... but I really don't see the point of this. Why make yourself godly powerful and make the game stupidly easy? What's the fun if you know for certain you will win every battle before it has begun?

This exploit is essentially cheating, so why not just save yourself time and use Shadowkeeper to edit your stats?
Post edited August 23, 2013 by Heindrich88
avatar
Heindrich88: I know it's a single player game and people shud play it however they enjoy it... but I really don't see the point of this. Why make yourself godly powerful and make the game stupidly easy? What's the fun if you know for certain you will win every battle before it has begun?

This exploit is essentially cheating, so why not just save yourself time and use Shadowkeeper to edit your stats?
Others have asked the same question.... ;) This is, apparently, just how he likes to play. Different strokes and all that, right? :)
avatar
Heindrich88: I know it's a single player game and people shud play it however they enjoy it... but I really don't see the point of this. Why make yourself godly powerful and make the game stupidly easy? What's the fun if you know for certain you will win every battle before it has begun?

This exploit is essentially cheating, so why not just save yourself time and use Shadowkeeper to edit your stats?
As noted, we've addressed this already and it's how he likes to play. I'm still utterly confused as to why he wants to go through the hassle/process of importing/exporting/importing over and over again to duplicate items (not to mention starting the game with a 'no-possible-way-to-lose party, as you mentioned) when it's far easier and quicker to use the console, but... whatever floats your boat.
Getting 25 to all stats doesn't mean you are invincible. Even if you use strategy and tactics with the same fervor as if your stats were "normal"/mediocre. The numbers and toughness of enemies ambushing you, for example, while traveling, scales pretty well with your own, party levels. Even 3 characters full of 25 to all stats and high quality items, coupled with 3 normal party npcs, can fall easy prey to a right ambush, with half a screen full of wardogs and another half with gnolls and ogres. Plus, the instances are pretty hard; Ulgoth's and Ulcaster's are a pain in the back, from the moment you start them, to the moment you finish them. Especially in Ulcaster School, enemies spawn non-stop, in large numbers, continually, and the longer you tarry, the worse it is for you. I dread to even think not tackling them with whatever the game can give me, without cheating (no editors, no consoles). And about cheating, some players claim that even the existence of certain items is cheating, like the ring of gaxx in 2 or the robes of vecna, and avoid using even 1, "legal" copy of them, on the character of their choice. But this is no cheating, neither console, nor editors. Clean, legit, the hard way, as the game allows; export/import, and utilizing multiplayer save-games, or transferring a save from multi to single and vice versa, is something the game itself allows. And it is both cheesy and good; cheese is good for health anyway (in this case the health of your in-game characters).

Also about the druid, damn, i could use that 16con 18 str, instead of my 16str 18 con. But never mind. It won't take extremely long before finding those wonderful tomes again, regardless!
Post edited August 23, 2013 by KiNgBrAdLeY7
avatar
KiNgBrAdLeY7: Getting 25 to all stats doesn't mean you are invincible. Even if you use strategy and tactics with the same fervor as if your stats were "normal"/mediocre. The numbers and toughness of enemies ambushing you, for example, while traveling, scales pretty well with your own, party levels. Even 3 characters full of 25 to all stats and high quality items, coupled with 3 normal party npcs, can fall easy prey to a right ambush, with half a screen full of wardogs and another half with gnolls and ogres. Plus, the instances are pretty hard; Ulgoth's and Ulcaster's are a pain in the back, from the moment you start them, to the moment you finish them. Especially in Ulcaster School, enemies spawn non-stop, in large numbers, continually, and the longer you tarry, the worse it is for you. I dread to even think not tackling them with whatever the game can give me, without cheating (no editors, no consoles). And about cheating, some players claim that even the existence of certain items is cheating, like the ring of gaxx in 2 or the robes of vecna, and avoid using even 1, "legal" copy of them, on the character of their choice. But this is no cheating, neither console, nor editors. Clean, legit, the hard way, as the game allows; export/import, and utilizing multiplayer save-games, or transferring a save from multi to single and vice versa, is something the game itself allows. And it is both cheesy and good; cheese is good for health anyway (in this case the health of your in-game characters).

Also about the druid, damn, i could use that 16con 18 str, instead of my 16str 18 con. But never mind. It won't take extremely long before finding those wonderful tomes again, regardless!
*sighs...*

It might not be using an editor, but you are clearly doing something unintended. It's like the bug in Diablo 3 that made Wizards invincible. I played as a Wizard, but I was still glad when they fixed it cos it made my gameplay entirely pointless.

You are deluding yourself if u think the game scales up to reflect cheesing on this scale. But anyways, whatever rocks ya boat.
avatar
KiNgBrAdLeY7: Getting 25 to all stats
The moment I see that is the moment I close down...
avatar
KiNgBrAdLeY7: Getting 25 to all stats doesn't mean you are invincible. Even if you use strategy and tactics with the same fervor as if your stats were "normal"/mediocre. The numbers and toughness of enemies ambushing you, for example, while traveling, scales pretty well with your own, party levels. Even 3 characters full of 25 to all stats and high quality items, coupled with 3 normal party npcs, can fall easy prey to a right ambush, with half a screen full of wardogs and another half with gnolls and ogres. Plus, the instances are pretty hard; Ulgoth's and Ulcaster's are a pain in the back, from the moment you start them, to the moment you finish them. Especially in Ulcaster School, enemies spawn non-stop, in large numbers, continually, and the longer you tarry, the worse it is for you. I dread to even think not tackling them with whatever the game can give me, without cheating (no editors, no consoles).
The vast majority of the game does not scale to your power, so you're still basically making yourself invincible. If you dread to think about takcling areas without using cheats or exploits, then you should put more effort into your tactics and strategies, as well as your use of resources provided in-game while playing through. Or, if you're confident in your abilities, and you find an area too difficult it dimply means the area was designed for a party of higher level than you currently are. Just retreat and return when you're stronger. The game was actually designed with that intent.
avatar
KiNgBrAdLeY7: And about cheating, some players claim that even the existence of certain items is cheating, like the ring of gaxx in 2 or the robes of vecna, and avoid using even 1, "legal" copy of them, on the character of their choice. But this is no cheating, neither console, nor editors. Clean, legit, the hard way, as the game allows; export/import, and utilizing multiplayer save-games, or transferring a save from multi to single and vice versa, is something the game itself allows. And it is both cheesy and good; cheese is good for health anyway (in this case the health of your in-game characters).
Using the console, by your argument, shouldn't be considered cheating either, since the use of the console is also something the game allows (it's built right into the game, after all). Seriously, I honestly cannot see how you consider it any different to go through the hassle of import/export and duping items than it is to use the console. I guess if it all hinges on the time investment so you can justify it to yourself as non-'cheating', then fill your boots. But it's a huge waste of time, IMO.