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I have a feeling I may get some odd looks from forum members here, but I was wondering if there is a Mod for Baldur's Gate 2 that allows you to either play as a Vampire or convert your character into a vampire. In Skyrim I have the option to become a vampire and in it s addon "Dawnguard" I had the option to become a Vampire Lord. Even though I mostly played as a non-evil Vampire/Vampire Lord (I mostly raided Bandit camps, other vampires, and other evil creatures) I enjoyed playing as Vampire. It felt like I was leading a double life and enjoyed having access (and employing) many of my Vampire abilities. In Baldur's Gate 2 I know there is no way you can become a Vampire (though I have heard that if you have alove interest they are "spiried away by Bohdi and become a Vampire, whom you'll have to rescue and return to normal) despite the option of siding with Bohdi. So I was wondering if anyone developed a mod that enables your character to become a Vampire, one way or another?
I'm not aware of any mods which allow you to play as a vampire, but you could check out the NPC mod with Valen. I believe she's a Vampire Fighter/Thief.
I knew that this would have something to do with Skyrim.

In D&D, vampirism isn't that simple. I'm unfamiliar with AD&D undead rules, but in 3.5e the undead in general receive a metric fuckton of benefits that players would give an arm and a leg for, which is something that Dungeon Masters, let alone game developers, find undesirable. Vampires in particular gain ridiculous boosts to all abilities other than Consistution, they become immune to all effects requiring a Fortitude save (other than those that affect objects and the undead), they gain energy resistances and so forth. This is offset by an extreme level adjustment of +8, which basically means that a level 1 vampire is roughly equal to a level 9 human character. If you suddenly turned into a vampire in mid-game, you could, theoretically, reap all the benefits of vampirism without really suffering from the drawback of level adjustment, which, simply put, would break the game entirely.

I guess you could create a mod that ignores the fact that vampires in D&D are very powerful creatures. This would, in essence, mean that your character was the weakest vampire in the entire world, which would be quite disheartening to me. Just accept that Baldur's Gate isn't that kind of game, and go play Vampire: Redemption instead.
Also, much of the expansion involves doing what you described. Just substitute 'Bhaalspawn' for 'vampire' :P

Ok, I understand that that's probably not what you were looking for. Given what would happen if the PC died, though (basically their soul would be destroyed and they couldn't be raised), it kind of makes sense that it's not possible. Kind of like you can't be both a vampire and werewolf in Skyrim.
I did some digging around with Vampires in (current) D&D and damn are they powerful, especially the Vampire lords (Not exactly Vampire Lords from Skyrim. But they are, in a way, super vampires. And regular D&D Vampires are already powerful...). I guess I can see why D&D Game Developers (or even dungeon masters for that matter) wouldn't really want to give players the option to become a Vampire. Having said that, I took a look at the Baldur's Gate 2 Manual (yeah, I actually still have that big & thick manual. And it's in good shape, to boot!) and it looks like one of the Druid kits allow you to become a werewolf. So I may give that character class a try next (and the best part is, I don't ave to join the friggn companions). Werewolves are already pretty weak and not all that versatile in Skyrim so I'll see what D&D's Werewolves have in store. :D
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T-6000: Having said that, I took a look at the Baldur's Gate 2 Manual (yeah, I actually still have that big & thick manual. And it's in good shape, to boot!) and it looks like one of the Druid kits allow you to become a werewolf. So I may give that character class a try next (and the best part is, I don't ave to join the friggn companions). Werewolves are already pretty weak and not all that versatile in Skyrim so I'll see what D&D's Werewolves have in store. :D
Beware of committing to a full game as a Druid Shapeshifter (Werewolf). If you are expecting powers like other werewolves in the game you will be sorely disappointed. The kit is nerfed, and you only get a fraction of the skills/powers that you would choose shapeshifter for in the first place. Added to the fact that you can't wear any armour, that makes the kit lacklustre at best, and next to useless late game (ToB). There are mods out there that address these issues, so if you're determined, seek them out.
Funnily enough the vampires within this game have led me to try playing a vampire in my new pnp dnd campaign: to be precise, a CG paladin/sorcerer who was driven insane by being forcibly "converted" a century ago. The roleplaying aspects have been...surprisingly fun so far, and the game is very high power anyway so balance issues have been more or less thrown out of the window. That said, there can be unexpected situations when you play a character who can easily crush an encounter designed for a "normal" party, but can be defeated by simple things like daylight or running into a house...

I am looking forward to getting the party wizard to craft me a cloak of permanent protective penumbra so I can walk around during the day, though...

To make this post on topic, I believe the tweak pack has several options to un-nerf the kit.
Post edited April 01, 2014 by pi4t
I did a run in Neverwinter Nights as a shapeshifter and that was fun. But I was disappointed that NPCs didn't really react to my various shapes.
Strangely enough, in Baldur's Gate 2 Enhanced Edition there is a NPC (and potential Party Member) who is actually a Vampire by the name of Hexxat. She does have some traditional abilities and powers of D&D Vampires, but oddly enough she has a Constitution Score (when vampires supposedly don't have one), is vulnerable to mind affecting spells & effects (vampires are immune to them. Maybe a bug?), and lacks a level drain ability (could have been left out for fear of making her too powerful). Already having such a high strength & dexterity score makes her pretty powerful, though she is limited to a fairly low health points.