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on the Map gimsoymyrene, the map is not centered on my car. the map show "at start of level" in middle of map not on any raod.
Attachments:
mapwrong.jpg (113 Kb)
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KoldStrejke: on the Map gimsoymyrene, the map is not centered on my car. the map show "at start of level" in middle of map not on any raod.
I already reported this bug to the devs today. It's actualy Germany stage, mannebach and map is from Norway - gimsomyrene. The next stage is actual gymsomyrene, but has mannebach map instead. So they are flipped.

They both are playable though.
In Career Mode, a white screen appears after completing the first two races. The music continues. Linux Mint 20 Graphics GTX 1050 TI.

In Player.log /home/arek/.config/unity3d/Funselektor Labs/art of rally i have:

Fallback handler could not load library /home/arek/GOG Games/art of rally/game/artofrally_Data/Mono/libudev.so
Fallback handler could not load library /home/arek/GOG Games/art of rally/game/artofrally_Data/Mono/libudev.so.0
Fallback handler could not load library /home/arek/GOG Games/art of rally/game/artofrally_Data/Mono/libudev.so.0.so

...

he referenced script on this Behaviour (Game Object 'Cliff_B') is missing!
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object 'Cliff_B_lightergrey') is missing!
(Filename: Line: 334)
Post edited September 26, 2020 by arcio
Same problem as arcio, only with an AMD graphics card. Same Linux distro.
With an additional issue of no map vegetation rendering, making it very difficult due to crashing into invisible barriers.
Same as arcio, on Mageia 7 and GTX 960.
You can report bugs directly on their website:

http://www.artofrally.com/

Click the blue "Report a Bug" button on the right-hand side and fill out the form.
Hey all, I'm the GOG dev for Funselektor.

I've tracked down what's causing issues with the linux build not progressing post career rally - there's a fix in the works.
No ETA yet, hopefully next patch.

Thanks for all the feedback.
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An0nx: Hey all, I'm the GOG dev for Funselektor.

I've tracked down what's causing issues with the linux build not progressing post career rally - there's a fix in the works.
No ETA yet, hopefully next patch.

Thanks for all the feedback.
Thanks for being here! Please reach out to GOG, they'll give you Developer badge on forums, like i.e. here.
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KoldStrejke: on the Map gimsoymyrene, the map is not centered on my car. the map show "at start of level" in middle of map not on any raod.
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zeffyr: I already reported this bug to the devs today. It's actualy Germany stage, mannebach and map is from Norway - gimsomyrene. The next stage is actual gymsomyrene, but has mannebach map instead. So they are flipped.

They both are playable though.
A fix for this is also in the works!
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An0nx: Hey all, I'm the GOG dev for Funselektor.

I've tracked down what's causing issues with the linux build not progressing post career rally - there's a fix in the works.
No ETA yet, hopefully next patch.

Thanks for all the feedback.
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zeffyr: Thanks for being here! Please reach out to GOG, they'll give you Developer badge on forums, like i.e. here.
Ahh I'll get onto our GOG contact ASAP - thanks for the heads up!
So if we have a dev here, I might as well post another minor bug: when rapidly swapping cars and liveries before the race, sometimes car descriptions are swapped between the models, sometimes liveries are wrongly applied between cars, I noticed that bonus livery from one car may be chosen to another one. But after starting the race the livery is correct.
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zeffyr: So if we have a dev here, I might as well post another minor bug: when rapidly swapping cars and liveries before the race, sometimes car descriptions are swapped between the models, sometimes liveries are wrongly applied between cars, I noticed that bonus livery from one car may be chosen to another one. But after starting the race the livery is correct.
The website is still the best place to report bugs as they go directly into our internal bug tracker, and the Discord is the best place to provide feedback - but I'll make sure to check in here when I can too!
I'll make a sticky about feedback once GOG gives me a developer tag.

Anyhow, I've passed this one on to the team - thanks for letting us know!
Post edited September 30, 2020 by An0nx
I've pushed a fix for the white screen issues on Linux - please let me know how you all go.
Post edited September 30, 2020 by An0nx
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An0nx: I've pushed a fix for the white screen issues on Linux - please let me know how you all go.
I'd had the same issue others were reporting with the 1.0.0 and 1.0.1 releases on Linux (Fedora 32, Lubuntu 20.04), and just installed the 1.0.2 release and the problem was resolved. Thanks for the fix! Really enjoying the game, great work.
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An0nx: I've pushed a fix for the white screen issues on Linux - please let me know how you all go.
Everything looks fine so far. You can continue the career mode.
Strange graphical issue on Linux. The trees don't show next to the road, but I can see them disappearing as they get closer. I've tried the settings and I can make them all disappear or when set to max graphics, they look closer but never close to the car. I end up crashing to invisible trees next to the road. I can see other objects just fine, like trucks, people, building and fences.
Running Fedora 31, i7-8700k CPU, AMD Navi14 5500XT, 64GB RAM.

Some messages from Player.log that may be relevant:

Warning: Cannot find VegetationSystemPro object to set quality settings. Can be safely ignored if not in a stage
Fallback handler could not load library /home/pcarr/Games/art_of_rally/game/artofrally_Data/Mono/libudev.so

The libudev.so file is not present where shown, or anywhere in the system.

Thanks in advance,
-Pat

[Edit: added log messages]
Post edited October 03, 2020 by patocarr