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Ive heard in the good Ol' world of Arcanum, there is a schematic I can make my own bullets with, however, I have no idea where to find it. Can anyone help?
This question / problem has been solved by Stuffimage
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TheDeathWalrus: Ive heard in the good Ol' world of Arcanum, there is a schematic I can make my own bullets with, however, I have no idea where to find it. Can anyone help?

"Goto the Firearms dealer in Tarant next to the Blacksmith. Every day or two he has the schematic. The strategy guide said there is a 40 or 70% chance of him having the schematic. It takes Saltpeter and either Charcoal or Coal."
Quoted from here.
Edit: You need an Explosives skill Level 1 as well
Post edited February 23, 2010 by Stuff
Thank you very much, you have no idea how much thats going to help me XD
Being a gunslinger is hard.
Life as a gunslinger got a lot easier once I worked my way through the Tarant sewers (mostly thanks to Molotov cocktails and companions rather than firearms) and ended up below the Boil. You can get a very nice weapon if you pop up in the right place and accept the quest you're offered. Unfortunately this is a shortcut around the (very difficult) Boil quest line and it means the rest of the main Boil quests do not complete.
The other way to make your life easier is to pop up to Ashbury and rescue a certain Dog from a certain gnome. This will give you a companion who will handle most things while you level up your skills and look for/make decent weapons.
Post edited February 23, 2010 by horza66
There's a lot of other tips in another thread about gunslingers. Personally, I find having a high charisma is the most useful, since it'll let you have lots of followers. You can get Vollinger from Blackroot or Cumbria, I think, and he can make better guns for you. Magnus can make the balanced sword, which is a good melee weapon for your followers. Gar, Sodd Mead Mug, Chukka, etc. are good choices too. Get to Quintarra quickly and pick up the elephant gun from the poachers. You don't need to fill the strength req - it just affects AP cost or something, which you won't need with a gun that strong.
Thanks guys, now as soon as I find that dog, I should be fine.
My current followers are Virgil and Sodd Mead Mug, but hes only at lvl 2.
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Stuff: Edit: You need an Explosives skill Level 1 as well

Yeah, this was kind of a pain. I can make my own pistols, but I can't figure out how to make the bullets without first knowing how to make a Molotov Cocktail?
Seems like a waste of a character point, but I guess it'll work out in the finish with all the money I save from not having to buy bullets.
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TailSwallower: Yeah, this was kind of a pain. I can make my own pistols, but I can't figure out how to make the bullets without first knowing how to make a Molotov Cocktail?
Seems like a waste of a character point, but I guess it'll work out in the finish with all the money I save from not having to buy bullets.

If you are building a Tech character, your investment in explosives will payoff. Look here to see what skills certain schematics require. I'm thinking you will be using the explosive skill again . . .=)
Explosives
Bullets - (for pistols and rifles) Explosives Level 1
Flame Thrower - (repeater rifle does extra fire damage) Explosives Level 4 *AND* Gun Smithy Level 4
Concussion Grenade - (more powerful version of Explosive Grenade) Explosives Level 5 *AND* Smithy Level 4
Paralysis Grenade - (paralyzes enemies) Chemistry Level 6 *AND* Explosives Level 5
Time Bomb - Explosives Level 7 *AND* Mechanical Level 7
Knock Out Gas - Explosives Level 3 *AND* Chemistry Level 6
Hallucination Gernade - Explosives Level 2 *AND* Chemistry Level 7
Mustard Gas Grenade - Explosives Level 5 *AND* Chemistry Level 5
Plastique - (need detonator to use) Explosives Level 7 *AND* Chemistry Level 2
Post edited February 25, 2010 by Stuff
Since this thread is solved AND off-topic anyway, here's a question from me... What does being blinded mean for an enemy? It seems they can still get close and hack at me after close contact with a well-aimed Flash Grenade.
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TailSwallower: Yeah, this was kind of a pain. I can make my own pistols, but I can't figure out how to make the bullets without first knowing how to make a Molotov Cocktail?
Seems like a waste of a character point, but I guess it'll work out in the finish with all the money I save from not having to buy bullets.

If you really, REALLY don't want to invest a single point in explosives, there's an other way to increase that discipline, as explained in this post.