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high rated
Changelog for Patch 1.03 (added 01 September 2017):

- Crash fix related to combo edition
- Engine crash fixes than can produce corrupted save data
- Crash fix on dialog
- Improved overall game stability
- Fixed save data corruption issue
high rated
Changelog for Patch 1.05 (added 11 September 2017):

* Various improvements to server connection and matchmaking
* Added double save to avoid complete progression loss if a save get corrupted
* Bug fixes when joining a school
* Beat an AI to unlock your due achievements, there could be a small delay before the achievement pops :)
* Cross-region invitations added
* Fixed Boss progression not being updated (For now, this fix only works for bosses, we’re still working on fixing the Marked Ones progression issue. We apologize about this issue and are still investigating)
* Improved overall stability
Post edited September 11, 2017 by T_a_J
high rated
Changelog for Patch 1.06 (added 20 September 2017):

We know that it can be frustrating to get duplicates as rewards in Combat Trials, and we wanted to thank everyone for their support until now, so we've added new masks in the Guidance HUB; rest assured we're also working hard at reworking the loot system and the end-game rewards, but in the meantime, we wanted to make new masks available to everyone. These masks are inspired by Devolver games, and we think they're pretty cool, so we hope you like them too ! These masks won't be there forever, so grab them while you can :)

Thanks again,
Sloclap Team

Code
Fixed power loss issue (powers will be given back to the player)
Optimization
Fixed bugs in schools menu
Fixed item loss issue in inventory menu
Fixed crash in cutscene
Improved Combat Trials disconnection issue
General Stability improvement

Design
Special abilities
absorb successful :
increase ghost damage refill (x2)
decrease stamina bonus (50 -> 20)
add +20 protection during 5s
Avoid successful :
decrease stamina bonus (40 -> 35) increase stamina cost 5 -> 10
Character avoided :
Decrease stamina refill (x0.3) during 1.5s
Stamina malus (-10)
Parry successful :
decrease stamina bonus (30 -> 15)
Stagger style :
decrease range of side special attacks (190 -> 145)

Attacks
Decrease range and impact on guard of fastest attacks
Increase impact on guard of Breaking attacks

1v1
health refill on kill now take in account the health ratio of both players at the beginning of the round

Others
Increase weight/mobility impact on stamina
Increase dodge iFrames (2 -> 4)
Keep shards after death

shockwave :
cost 2 shards
decrease range
add stamina bonus + boost stamina refill during 5s

Exploration
Decreased maximum number of enemy AIs spawned at the same time
Improved some enemy AIs detection range
Fixed navigation issue in Oratian Quarter zone

1v1
Fixed out of bounds issue in Adalian Columbary arena
Modification on the cross arena


UI
"Victory" & "Defeat" localised
Corrected misspelled english texts
Fixed cut off localised texts
School creation: added notification confirmation when school is successfully created
Social menu: "offline"/"online" information replaced by a colored dot

Art
NEW: Added six unique masks in the Guidance Bridge, inspired by Devolver Digital games
Collision and navigation bugfixes
Performance Optimization

Audio
NEW: Added two new tracks to 1v1 Game Mode
NEW: added variety on foleys
Sound corruption issue improvement
Patch 1.06 thrugh galaxy only avaiable yet.
high rated
Changelog for Patch 1.07 (added 26 September 2017):

- We have identified a bug which caused animations to play incorrectly and hits not to be detected: this has been fixed and is included in the 1.07 update.
- From a gameplay side, we probably made too many changes at the same time; we have therefore reverted changes made to the dodge mechanic, and done some tweaks to ranges and guard impact of previously changed attacks.
high rated
Changelog for Patch 1.08 (added 26 October 2017):

Hi everyone!

We’ve just pushed the Halloween 1.08 update, so here is a fresh update on production!

The main objective of this update is to start giving better long term rewards for players who invest time and effort in Combat Trials:

The loot system has been reworked with the introduction of Rift Coins and Rift Disks: magical artifacts that will give items of various rarity levels.
The Prestige system will give rewards to players beyond level 60: Crystals are awarded at each Prestige level, which can be used to reassign Attribute Points and buy Rift Disks. Prestige levels are also displayed in Combat Trials intro videos.
We have updated the inventory with a new “sort” and “salvage” features allowing players to better manage their inventory and convert equipment pieces into Fragments, which can then be used to repair equipment i.e. convert “Aged” into “New”

This update is only a first step; we will develop these new systems further in the weeks to come, with other uses for Crystals and Fragments to be introduced: changing colors of equipment, purchasing specific items, changing the character’s appearance, acquiring new emotes…

Further down the line, we will also implement systems for competitive players, with leaderboards and ranked games - we are still working on the exact plans for this, but we will update as soon as we know more!

The art team has also kept busy, with new equipment sets, Absolver capes, and 6 new Halloween-inspired masks, dropped by Marked Ones, and also found in Rift Disks. To go with the spirit of the season, we have also created new temporary “night” settings for PvP maps! Since our last update we have also put a lot of effort into fixing as many bugs and issues as possible, mostly related to gameplay and network connection. Full release patch notes are below with additional details.

Two more things:
The game will be at a 20% discount on Steam for the duration of the Halloween sale, so if you have friends who were hesitant about getting the game, you can tell them that now might be a good time :)
We know that many players want to know when the 3v3 game mode is going to be released: we won’t give a precise date today, but it will be in November for sure, and we should give a more precise timing in the coming days. Stay tuned!

Thanks for your support,
Sloclap Team

1.08 UPDATE RELEASE NOTES

NEW CONTENT
- Prestige levels unlocked after level 60
- Rift Coins replace random loot drops in Combat Trials
- Rift Disks allow to get rarer equipments and weapons
- Win Crystals at each Prestige level
- Spend Crystals to reset attribute points
- Spend Crystals to acquire Rift Disks
- Inventory management: Sort by, Salvage and Repair.
- New equipment:
+ 4 new sets
+ 3 new Absolver Cloaks
+ 9 new masks, including 6 Halloween masks dropped by Marked Ones
- 1v1 maps are now in night mode (temporary)
- New “Bald” haircut available at character creation!

DESIGN UPDATES

Parry :
- Almost all attacks, including thrust attacks, now require a specific parry direction to be countered (exceptions: Hadrunken, Obvious Slash and bare-hands Rush Attack for Stagger style)

Rush :
- Decrease rush acceleration
- Closer rush camera
- Rush attacks: increase stun duration
- Rush attacks: decrease knockback

Note: These are first steps to address fleeing behaviour.
Rush attacks were intended to counter players fleeing, but until now the player hit by a rush attack had the time to rush again directly after. With a longer stun and shorter knockback for the rush attacks, and a slower acceleration for the rush, the issue should be less present.
Also the new rush camera is closer to the character, so the player has not the whole vision of their surroundings, and it feedbacks more clearly when the character is rushing.

Camera :
- The camera position is now lower when close to walls.

Shockwave :
- Range 230cm -> 280cm (as before 1.06) BUT knockback now depends on distance to caster (from 280 when close to the caster, to 84 when at the limit of the range)

Items :
- Added rarity levels to all equipments
- Updated drop rates (Rift Coins and Rift Disks)

BUG FIXES

- [GAMEPLAY] 1v1 rematch : clear shards
- [GAMEPLAY] Shards cannot be filled in practice anymore
- [GAMEPLAY] Charging attacks now lose their property when parried
- [GAMEPLAY] Silence power cannot be used without a target
- [GAMEPLAY] Parrying a double hit attack doesn’t result in being hit by second hit anymore
- [GAMEPLAY] Fixed issue in which character finished in the wrong ending stance when being hit while changing stance
- [NETWORK] Fixed a bug in hit knockback resulting in some awkward teleportation
- [NETWORK] Fixed dodge position replication
- [SAVES]: The game now detects if save is not valid and rollbacks to previous save if needed
- [AI] Fixed a bug when AI would get stuck after a player’s successful dodge
- [SFX] Fixed issue with boss gate SFX sound was playing in PvP maps and during boss fights.
- [DESIGN] Loot drops in Rift Coins and Rift Disks now give items in different color variants

(̶A̶v̶a̶i̶l̶a̶b̶l̶e̶ ̶o̶n̶l̶y̶ ̶t̶h̶r̶o̶u̶g̶h̶ ̶g̶a̶l̶a̶x̶y̶ ̶a̶s̶ ̶f̶o̶r̶ ̶n̶o̶w̶,̶ ̶I̶'̶l̶l̶ ̶u̶p̶d̶a̶t̶e̶ ̶t̶h̶e̶ ̶p̶o̶s̶t̶ ̶o̶n̶c̶e̶ ̶t̶h̶e̶ ̶o̶f̶f̶l̶i̶n̶e̶ ̶d̶o̶w̶n̶l̶o̶a̶d̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶a̶v̶a̶i̶l̶a̶b̶l̶e̶ ̶a̶s̶w̶e̶l̶l̶)̶

EDIT: The offline installer is finally available.
Post edited October 30, 2017 by Gurlok
high rated
Guess what? A new update which RUINS YET AGAIN THE PVE EXPERIENCE, for our "joy"!

Absolver 1.10 Update
Hi everyone,

Patch 1.10 will be available on PC and PS4 in a few hours tops; it's a small update with just a couple of minor changes to progression and economy, as well as a number of bugs that have been fixed (such as a crash that occurred when opening Rift Disks, for instance). We didn't communicate on 1.09 since it was only a couple of bugs also. More details below.

The whole team is focused on 3v3 game mode, and on adding features to the equipment and essence menus (such as allowing players to choose the color of their equipment, or acquiring specific weapons and gear with fragments). There will probably be another small update before 3v3 is live (this update will add an anticheat system, amongst other things); we will give more information and release dates very soon, so stay tuned !

All the best,
Sloclap team

________________________________________________________

Absolver 1.10 Update Patch Notes

- [Design] Lower XP gains when defeating Level 3 boss and beyond
- [Design] Higher XP gains in Combat Trials
- [Design] Cost of Rift Disks changed to 5 Crystals
- [Design] Marked ones have been reverted to their original form. Halloween masks now only available through Rift Disks.
- [Design] Cost of the Attribute Points reset changed to 3 Crystals

> The very high amount of XP given by Bosses made it too easy to farm XP and prestige levels in PvE, which was not the original intention, so this has been rebalanced. Combat Trials also now give more XP, so players will now win Prestige levels and Crystals faster. Rift Disks cost has also been updated to reflect this change.

1.10 and 1.09 also include a number of bugfixes to improve the overall experience.

U̶p̶d̶a̶t̶e̶ ̶a̶v̶a̶i̶l̶a̶b̶l̶e̶ ̶o̶n̶l̶y̶ ̶t̶h̶r̶o̶u̶g̶h̶ ̶g̶a̶l̶a̶x̶y̶,̶ ̶a̶s̶ ̶f̶o̶r̶ ̶n̶o̶w̶,̶ ̶I̶'̶l̶l̶ ̶u̶p̶d̶a̶t̶e̶ ̶t̶h̶e̶ ̶p̶o̶s̶t̶ ̶a̶g̶a̶i̶n̶ ̶o̶n̶c̶e̶ ̶t̶h̶e̶ ̶o̶f̶f̶l̶i̶n̶e̶ ̶i̶n̶s̶t̶a̶l̶l̶e̶r̶s̶ ̶b̶e̶c̶o̶m̶e̶ ̶a̶v̶a̶i̶l̶a̶b̶l̶e̶.̶

NOTE: For anyone not interested in the PVP in the slightest, I suggest AGAINST updating your game; 1.08 and 1.09 have better exp from marked ones, they still hold the halloween masks (should you still need to farm them), and most importantly, rift disks require only 3 crystals (you gain 1 each time you "level up" past 60). So, if you want to farm more items and get way more exp (which is already that much grindy), again, DON'T UPDATE.

I apologize for being a bit obnoxious on this post, but this update pissed me to a new level.

EDIT: Offline installer for 1.10 now available.
Post edited November 13, 2017 by Gurlok
Changelog for Update 1.10 (added 13th November 2017):
⦁ [Design] Lower XP gains when defeating Level 3 boss and beyond
⦁ [Design] Higher XP gains in Combat Trials
⦁ [Design] Cost of Rift Disks changed to 5 Crystals
⦁ [Design] Marked ones have been reverted to their original form. Halloween masks now only available through Rift Disks.
⦁ [Design] Cost of the Attribute Points reset changed to 3 Crystals

The very high amount of XP given by Bosses made it too easy to farm XP and prestige levels in PvE, which was not the original intention, so this has been rebalanced. Combat Trials also now give more XP, so players will now win Prestige levels and Crystals faster. Rift Disks cost has also been updated to reflect this change.

1.10 and 1.09 also include a number of bugfixes to improve the overall experience.
avatar
T_a_J: Changelog for Update 1.10 (added 13th November 2017):
⦁ [Design] Lower XP gains when defeating Level 3 boss and beyond
⦁ [Design] Higher XP gains in Combat Trials
⦁ [Design] Cost of Rift Disks changed to 5 Crystals
⦁ [Design] Marked ones have been reverted to their original form. Halloween masks now only available through Rift Disks.
⦁ [Design] Cost of the Attribute Points reset changed to 3 Crystals

The very high amount of XP given by Bosses made it too easy to farm XP and prestige levels in PvE, which was not the original intention, so this has been rebalanced. Combat Trials also now give more XP, so players will now win Prestige levels and Crystals faster. Rift Disks cost has also been updated to reflect this change.

1.10 and 1.09 also include a number of bugfixes to improve the overall experience.
Errrr...Did you check my previous post? I have already put the changelog.
high rated
Update 1.11 Changelog:

Absolver 1.11 Update is Live
Hi everyone!

We've just uploaded Absolver 1.11 on Steam and GOG. The team has been working very hard these past weeks on getting the 3v3 "Overtake" game mode ready for the Absolver community and we're very happy to share it with you today. As you'll notice, the Overtake game mode is still in beta, as we are still fixing some issues, but it is already really fun and we've been having a great time playtesting it at the studio! Other improvements in this update include 1v1 Private Games, a new Shop for equipment, weapons and emotes, full 21:9 monitor support, equipment color dye, as well as the ability to rematch directly from the post-match Combat Trial screen, both in 1v1 and 3v3. Complete release notes are below.

Absolver will be featured from today until Monday morning as the Steam Weekend Deal with a 50% off discount with the goal of inviting many new players into the ranks of Absolvers. We will need your help in getting the word out on this update, so if you enjoy the game and the recent updates, please share the news to friends: we need as many Prospects as possible on the plains of Adal!

We've also been closely monitoring player feedback on forums and social media, although we haven't had time to respond to all your requests and concerns. Sorry for not communicating a lot recently, but next week we will share with everyone more news on our roadmap, and the upcoming improvements that we are planning to implement to Absolver in future updates.

Thanks to all of you for your continued support, and please let us know what you think about this new game mode!

All the best,
Sloclap team

1.11 Update Release Notes

3v3 Combat Trial - Overtake
Overtake Combat Trial is played with 6 players, two teams of 3
"Coop 3v3 Match": play with your coop group against other players in 3v3 game modes
3 Maps are available in this mode

Private matches
Private 1v1: "Friendly Match" play against a player in your coop group

Prestige expanded
Players can now exchange fragments for Gear and Weapons
Players can now exchange crystals for Emotes
New gear is available through the Prestige System
Players can now dye their equipment with fragments [EDIT: there is currently an issue with the dye system, it will be fixed very soon!]

Anticheat v.1
Detected cheaters are now automatically kicked from online play. Additional measures may be implemented, please let us know if you encounter cheaters/hackers.

New screen ratios support
21:9 monitor are now fully supported, as well as other screen ratios

Misc
Players can now customize their emote wheel with newly obtained emotes
Equipment menu have been slightly updated to fit better with the new features
Log feed has been updated
Matchmaking can now be launched from the post-fight menu in Combat Trials

Art
Players can now fight in both Day and Night versions of the Combat Trials maps
Combat Trial Maps are now running at 60FPS on PS4
Various debug in the Main Map (collisions, LODs, shader optimization)
Lighting issues have been fixed, no more black assets
[FX] Various debug on all FX

Gameplay
Parry
- active frame reduced from 7 to 5 (same value as absorb ability)
Gravity
- hit character goes in overweight state
- overweight now also impact lockmove speed
- guard impact reduced from 50 to 15
- stun reduced from 32 to 20, and block stun from 18 to 12
Earthquake & exhaust
- “charging” property replaced by Absorb property during buildup
Shield
- add Absorb property during buildup

Debug
Fixed some issues regarding keyboard + mouse behavior when scrolling and right-clicking
Fixed some issues with sound, especially regarding to reverb effect and missing audios on some attacks
Fixed some infinite loadings issues
Kuretz & Risryn now give the intended amount of XP
[Gameplay] Avoid successfull now always affects opponent (slow down)
[Gameplay] Player cannot use shards after being silenced anymore
[Gameplay] Charging attacks are now always interrupted when hit twice

Known issues
- GOG overlay is currently not functional, this will be fixed very soon.

N̶O̶T̶E̶:̶ ̶U̶p̶d̶a̶t̶e̶ ̶1̶.̶1̶1̶ ̶a̶v̶a̶i̶l̶a̶b̶l̶e̶ ̶o̶n̶l̶y̶ ̶t̶h̶r̶o̶u̶g̶h̶ ̶g̶a̶l̶a̶x̶y̶ ̶a̶s̶ ̶f̶o̶r̶ ̶n̶o̶w̶.̶ ̶I̶'̶l̶l̶ ̶u̶p̶d̶a̶t̶e̶ ̶t̶h̶e̶ ̶t̶h̶r̶e̶a̶d̶ ̶o̶n̶c̶e̶ ̶t̶h̶e̶ ̶o̶f̶f̶l̶i̶n̶e̶ ̶i̶n̶s̶t̶a̶l̶l̶e̶r̶ ̶w̶i̶l̶l̶ ̶d̶e̶p̶l̶o̶y̶ ̶a̶s̶ ̶w̶e̶l̶l̶.̶

PS: I didn't test the update myself yet, as i'm still stuck with 1.08, but from my understanding the new anticheat system used is the EAC (easy anti cheat), which is easily recognized by AV as a malware (which well, it is, as it can function as both malware and keylogger). My best advice is to do some search before updating your game; Also, it seems that many people are getting their savegame wiped for unknown reasons, so making a backup is strongly recommended.

EDIT: Offline installers available too.
Post edited December 09, 2017 by Gurlok
high rated
Changelog for Update 1.13 (added 26 January 2018):

GAME MODES

New content
* Added new 3v3 intro and outro animations, specific to combat style
* Level Design modifications on the Oratian Quarters map
* AFK feature: inactive players are warned, then kicked from 1v1 and 3v3 games after 60 seconds.

Debug
* [SFX] Debug on intro music
* [SFX] Various tweaks on music and SFX events
* [Gameplay] Debug on timer notification for extra time
* [Gameplay] Debug on 3v3 maps: invisible walls should not occur anymore
* [UI] Fixed issue where points gauges would not update when joining an active game

OVERALL

Design Updates

Stagger:
* Add stamina regen bonus (x1.2) & actions stamina cost (x0.8) during 5s when avoid with an attack.
* Increase range & stun of stagger special attacks

Windfall Avoid:
* Increase stamina gain (35 → 40)
* Slowdown increased when avoided

Kahlt Absorb:
* Add freeze frames (6) on attacker
* Increase stamina cost (5 → 10)

Shockwave:
* Increase stun 20 → 30
* Decrease knockback when blocked 168 → 100cm
* Remove stamina instant bonus
* Decrease stamina regen bonus
* Combat
* Combat Style attribute bonuses have been decreased & attack damage scaling increased
* Increase weapons durability & disarm gauge. Give back amount of shards when sheath weapon

Balancing on all attacks:
* Gold link release set specifically per attack
* Damage take in account this release
* Grab Punch: start-up increased 19 → 21
* Breaking attacks: increase knockback when blocked
* Charging attacks: decrease damage and damage scaling
* Increase slightly impact on stamina when guarding
* Dodge anti-spam: increase release 13 → 16 (no changes when cancelled by attack or special ability)

Debug
* [Gameplay] Fixed a bug where some attacks had a faster startup than expected after absorbing a hit (including Grab Punch and Back Tripped Kick)
* [Gameplay] Fixed a bug where Donkey Slap 2nd hit does not connect after absorbing a hit
* [Gameplay] Fixed Twist Parry Strike active frames
* [Gameplay] Fixed parry direction for Twist Hips Slash and Parry Slash
* [Gameplay] Set the target on middle for Spiral Palm
* [Gameplay] Moved the startup visual feedback on the other arm for Collar Chop
* [Dye] Various debug on dye issues with some cloaks and undertops
* [Text] Various text typos fixes in English language
* [SFX] Various tweaks on music and SFX events in the World and cutscenes
* [UI] Debug on picto issues
* [Menu] Essence Shop: Fixed a warglove issue in the shop: Barbarian War Gloves are now available
* [1v1] Fixed a bug occuring when the user score was not reset after matchmaking with a different opponent
* [Gear] Fixed a bug where the Tear Chief Undertop would have better stats when broken compared to repaired

Misc
* The Attribute panel has been updated
* Menu: The Credit menu has been updated
* Dye Menu: The Dye menu layout has been updated
* Attacks’ advanced details have been added
* We updated the error message displayed when a player can’t get online. If the issue happens to you, please send an email to support_pc@sloclap.com or support_ps4@sloclap.com (depending on your platform) with the error code you have, we’ll look into it
high rated
Changelog for Update 1.14 (added 2nd February 2018):

Debug

* Fixed Revived animation being stuck when the rescuer was interrupted by a hit
* Fixed avoided not slowing down and not preventing use of perfect link

Balancing

* Kahlt freeze frames have been reverted back to 1.12 state for this patch
* Kahlt stamina cost increased 10 → 15
* Tweaked gold link timings previously changed to have a better game feel
* Tweaked standard release (recovery) to have a lesser difference with gold link timings
* Tweaked knockback in guard previously changed
high rated
Changelog for update 1.2 (added 02 July 2018):

- improved the overall online stability in the open World and Combat Trials.
high rated
Absolver Downfall - September 25, 2018

---New Content---

Downfall PVE mode
Battle deep in the mines of Adal as a solo warrior or in online cooperative play, collecting Gleam from Prospects infected by Arcell, an Etheran bent on breaking the Fold’s containment.. The more Gleam you capture, the more powerful you become in your struggle to defeat the Corrupted, and even Arcell himself. Each run through the Mines and Temples is a unique path through a variety of challenges and situations, facing upgraded enemies, and three epic boss fights.

This mode is available in the Combat Trials menu to all players that reached the Absolver rank. Collecting Gleam in Downfall runs will allow you to unlock new items in the Essence Shop, as well as the Faejin Combat Style.
Faejin Combat Style

Inspired by Bruce Lee’s Jeet Kune Do, the Faejin Combat Style blends defense and offense with percussive strikes and fluid power. The new approach is a complex style for experienced Absolvers, featuring different defensive abilities that depend on both input and stances. Faejin has 26 attacks for bare hands and wargloves, alongside 15 sword attacks.

This Combat Style will be unlockable in Downfall PVE mode.

New Powers
Sharp Impact – Bare-hands deal cut damage during 20s
Unbreakable – A protective barrier coats your body during 5s. Protection level is increased, and enemy attacks don’t stun or interrupt your own attacks. All weapons hitting the barrier break on impact
Snatcher – A short burst of Tension released from the Shards stuns briefly and disarms your opponent, pulling their weapon towards you
Shadow Avoid – Enter in resonance with your Tension Shards and avoid all incoming attacks for a short duration. Enemies hitting your Shadow will be slowed down for 2s

You’ll be able to buy these new powers in the Essence Shop once your Gleam Level is high enough.

Schools
Absolvers who have reached the Disciple rank in a school (or who are Mentors of their own) can participate in School Challenges, by equipping all their School Content before heading to 1v1 Combat Trials. All wins representing one’s school count in the School challenges, with individual and collective performances of the schools bringing rewards every three weeks, at the end of the season.

For the occasion, the overall UI of the School system was revisited and we hope you’ll like it!

New Gear
Here are the names of the new sets you’ll be able to purchase from the Essence Shop.

Sets
- Karshi Leader
- Tear Tyrant
- Tear Commander
- Forest Healer
- Adalian Carpenter
- Essence Prospector
- Guide Scholar
- Guide Witness

Weapons
- Tear Tyrant Sword
- Witness Sword
- Scholar Sword
- Arcell’s Sword
- Carpenter Wargloves
- Prospector Wargloves
- Gleam Crystal Wargloves

Our Mask Design Contest Winner, Ripan Assassin Mask will be available in this patch too :)

New Emotes and Intros
Emotes
- Confused
- Mia Dance
- Make it rain
- Rock
- Paper
- Scissors

Intros
- Backstrike
- Warmup
- Leghold
- Duelstart

AI rework
All AIs in game have been reworked, so the changes detailed below will also impact the original NPCs and Bosses in the World!

Non exhaustive list of changes:
AIs fighting behaviours have been improved
AIs can now use Powers, they can also use Stagger and Faejin combat styles
AIs’ movements outside of combat have been improved: they can now use drop-downs and won’t try to attack players above them anymore

Misc
- New loading screen!
- Reward Screens have been updated in both 1v1 and 3v3
- AIs’ health gauge color feedback its difficulty
- Players can now toggle “Switch target on attack” in gameplay options.
- Resilience mechanic has been added. Player will not be interrupted by an attack if his Resilience Level is superior or equal to the attack power level.
- Attack power level is displayed in the attack details panel.
- New ways to earn fragments :
- Dropped by AIs in the open world
- Earnt in rift coins & disks

---Debug---

Combat
Revive has been reworked and the issue below shouldn’t appear anymore:
Reviving player should not become stuck if the revived or reviving player disconnects or is interrupted by hit.
A bug where you could skip a part of the Absorb to attack faster was fixed
Advantage frames had an overall debug to improve consistency
Guarding should be more reactive to player’s inputs
We also worked on the parried animation to improve the visual feedback indicating the timing when the player can launch an attack after
Quadrants overall usability has been improved: we put a lot of efforts into making the changing quadrant feature more intuitive and reliable
A lot of involuntary quadrant changes have been fixed, for example when the player was hit by an enemy, or when the player was not moving while the enemy moved around him
Character’s position is less misleading in specific situations
Front-left stance is now forced on all situations when changing target (except when you’re attacking or using a special ability at the same time)
Fixed various issues with stamina
Fixed the bug where the stamina could get stuck at 0
Fixed the bug where the stamina bonus could be gotten before spending stamina
Avoid: There are two states with the Avoid Special Ability
When avoiding at the right timing, and a “Ghost” of yourself appear, you made a successful avoid, have a Stamina refill and your opponent cannot goldlink
When avoiding at the wrong timing, it can happen that you still don’t get hit by the attack but if the ghost isn’t here, the special ability is not considered as successful, no stamina refill happen and your opponent can goldlink
Weapons: When dropping your weapon during a fall, the weapon won’t stay floating in the air anymore. It will either fall on the ground, or go back to the last “walking position” of the player if the ground is too far away
Parry: Feint into parry bug has been fixed. When feinting and quickly parrying, the parry was sometimes made in the wrong direction.
Shards: Shards sometimes not refilling when sheathing weapon bug is now fixed.

Other
Overall navigation in the map improved: no more assets missing lights, better collisions
Character illumination is now better managed, visibility is thus improved in low luminosity areas (like the night 1v1 maps)
Improved overall stability for both the World and Combat Trials (crashes on some specific PC configurations, infinite loading screens)
Text typos were fixed
The character won’t be changing skin color randomly anymore
Remapping menu
Fixed a bug where the player couldn’t access the Social Wheel after changing its input
Players can now switch the bindings to both Analog Sticks on controller
Fixed a bug where the Wargloves wouldn’t be displayed correctly in the Essence menu

---Combat & Balancing---
The major balancing changes made are the following:

Powers:
- Earthquake: Buildup increased from 12 to 15 frames
- Shockwave: Stamina bonus removed
- Heal:
Effect last 10s instead of 15s
Damage dealt to HP conversion coefficient decreased from 0.75 to 0.3
Instant 50 health points and 10 HP/s regeneration have been replaced by 100 “ghost” health points.
- Shield:
Buildup decreased from 29 to 22 frames
Recovery decreased from 10 to 8 frames
Add 1 level of Resilience
Blunt & cut protection decreased from 40 to 30
Duration decreased from 20s to 12s
- Silence:
Buildup decreased from 32 to 20 frames
Recovery decreased from 10 to 8 frames
Affect the target and its surroundings
- Exhaust: Exhausted character has almost no stamina refill during 4s

Combat styles:
- Forsaken: Parried duration decreased from 16 to 14 frames
- Kahlt:
Absorb active window duration: 6 to 5 frames
Increase recovery: 4 to 6 frames
Absorb successful add 1 level of Resilience during 1.5s
- Windfall: Avoided minimum duration is 14 frames for all avoids (side, duck, jump)
- Stagger:
Increase adv. on hit of Stagger Front (+1)
Stagger Back doesn’t avoid thrust attacks anymore

Attacks:
- Parry & strike: Parry only high/mid attack
- Avoid active window of avoiding attacks is more consistent and shorter
- Frame datas:
Adv. on hit (and on guard) increased
+1: Knife Hand Strike, Light Thrust, Ram Thrust
Adv. on hit (and on guard) decreased
-2: Pulmonary Palm, Ankle Stamp, Parry Shove
-1: Straight Punch, Back Fist, Pushed Elbow, Roll Back Fist, Pushed Back Kick, Rising Slash, Pommel Bash, Back Thrust, Curled Up Uppercut, Body Blow, Tetsuzanko, Liver Knee, Crouching Elbow
Post edited December 17, 2018 by xKeiro
high rated
Hotfixes betweed Downfall and Patch 1.25:

- Save files compatibility conflict has been resolved
- Items disappearing from the inventory after closing/restarting the game has been resolved

Absolver 1.25 Patch Note- October 4, 2018

Combat
- Fixed a graphical issue appearing after a successful avoid
- Fixed a graphical issue linked to the Shadow Avoid power
- Fixed an issue where Earthquake, Shockwave, Gravity and Snatcher had extra stun frames
- Fixed an issue with the input stack duration
- Fixed a range issue on Crushing Palm
- Mill Punch first hit is now Light instead of Medium
- Fixed an issue where the Faejin Special Ability could use the Stagger Special Ability
- Spinning Flute attack can now be added in Wargloves deck

Gear
- Tear Commander set has been added to the shop
- Karshi Leader set has been added to the shop
- Emotes issues with buying/equipping/appearing have been fixed
- Fixed an issue where an item named Arcell 3 would be looted

School
- School Combat Style Experience not being validated have been fixed
- Fixed victory count in School Challenges
- Added tiers colors in Leaderboard rows

Downfall mode
- AIs shouldn’t get stuck in impossible to reach situations
- Fixed a Gleam level display issue in Downfall Reward Screen

Misc
- Added Faejin idle animation in the Appearance Customization menu
- Fixed various visual glitches in menus and updated Social icons
- Fixed a scrolling issue in the Social Menu / Friends
- Fixed various text/localization issues
- Fixed the “sort items” issue when browsing with the mouse
- Fixed a sound issue where the music would stop during the fight with Arcell
- Optimized cloth on gear to lower initialization delays, especially on PS4
- Collision issues in both the World and Downfall mode have been fixed


Absolver 1.26 Patch Note - October 11, 2018


Fixes the last "equipment disappearing bug" also:
Every player that has lost unique loot (listed below) from cairns and pickups spots in the Main Map will find in their inventory all the loots from those caches including (depending on if they had it in their save before or not):

- Silly Face Mask
- Lost Prospect Mask
- Folded Eyes Mask

Every player that has lost unique loot (listed below) from the bosses in the Main Map will find in their inventory the missing unique loot (depending on if they had it in their save before or not):

- Curved Sword
- Spike Turtle Wargloves
- Silan Mask
- Risryn Sword
- Risryn Overtop
- Absolver Cloak
- Cargal Shoulder
- Kuretz Shoulder
- Kuretz Overtop
- Kuretz Mask

Regardless, the game will also try to give back in players’ inventories the lost gear that it can find: Gear registered in presets, and gear currently equipped.
We didn’t succeed in finding a way to retrieve 100% of lost gears in the saves, so if the game detects that you were affected by the bug, you’ll also find in your inventory 5 Rift Disks.
Post edited December 17, 2018 by xKeiro