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[Linux] Maintain a games repository
a SOURCE repository and let everyone compile against his own weird set of libs
I'm actually opposed to this as it would likely just make an already Ubuntu-centric situation worse.
I was just thinking the same thing. Why provide debs but no account repo option? It wouldn't be too hard to implement either - just need to regenerate the Packages and Release files (and have them signed) and make the deb visible when somebody purchases a game with debs.
Remember; Debian repos can also work over SSH (in case there is some concern about people sharing repo URLs - just use pubkey authentication and allow customers to upload a SSH key).
... uh, which is basically what ssokolow already said. :3
As stated in the description, they could deliver their self-contained blobs without dependency management, or decouple everything and keep their own copies in their own places. There would need to be no overlap between system and Gog files,
hence no side effects other than those they have with the current model or what Galaxy will do.
I'm not against Galaxy at all but this is independent and given the improbably choice between both, I'd take an actual package manager any day. Actually, if they wanted to they could even use one *for* Galaxy, which in my humble opinion would be the Right Way to do it anyway. Use a ubiquitous toolkit to make a frontend for all platforms, implement the backend individually as they'll have to in any case. Keep back- and frontend separate.
Don't like the frontend? Write your own. Don't like GUI, can't use or want to script? Use a command-line package manager. Future-proof, modular, extensible solution done the UNIX way, everyone's happy.
I guess it's pointless to create package repositories for specific distributions while they certainly plan to cover all supported OS's with GoG Galaxy.
Also it could cause side effects with game dependencies being handled by the systems package manager.
Nvidia/AMD drivers alone often enough caused my window system to crash or fail. There is no point in risking avoidable problems instead of delivering self contained games via Galaxy.
Oh, I should probably clarify that "for free" part.
Obviously, GOG wouldn't have to do anything for the client and the server-side part of a .deb repository is just a directory tree with a certain layout and certain metadata files in it, so it'd be simple for GOG to implement using their existing technology.
The only noteworthy part is GPG-signing the .debs so that GUI package managers will allow updates to be installed.
Disclaimer: I have no idea if and how this would work as it would need to restrict access to games based on a user's games library. I don't think e.g. APT provides such a feature. It's a wish.
Yeah. GOG would basically get the "download, install, and update" half of Galaxy for free and it's not as if having private repositories isn't possible.
Look at how it's done by services like Ubuntu Software Center or private torrent trackers . You embed an API key in the URLs and, if it leaks, you reset it and contact the user to ask why they shared an equivalent to their account password with the world.
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