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I would really like all soundtracks to be provided in FLAC/lossless format.
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Would really like to have some better quality versions of these OSTs if possible - really noticeable in the Bonus tracks for Indigo Prophecy and the other OSTs that are only 128kps - try your best to replace these versions with at least 320kps please
I only started to have a look at the soundtracks that came with my games and was shocked to find many of them are only ion 128k :(. Can GOG please request 320k minimum or FLAC versions?. Much better listening for customers even if they are only bonuses
System Shock 2 has a FLAC soundtrack as an option!
BIG difference between FLAC and an 320kb MP3 audio. I can hear it on my old Altec Lansing 4.1 speakers. I hear the loss in quality very easily. WAV would be cool too, but I will settle for FLAC if necessary. Until I got lucky finding FIXX 'Shuttered Room' (original Germany re-release on CD 1996) through a digital store in FLAC quality, I had to download a 320k MP3 version through torrents, because it is out of print and VERY hard to find, even on Amazon or eBay. I heard the big difference with the purchased FLAC files. So much atmosphere that was lost in the compressed 320kb MP3. 'Time In A Glass' and 'Sinking Island' sound marvelous.
Yes yes yes! Games like Baldur's Gate and Icewind Dale have soundtracks that are too epic to be given in 128 kbps MP3's! 320 kbps MP3 or 256 kbps AAC should be the minimum standard!
Whenever it's possible, add FLAC formats, especially since GOG is beyong just old games now. For archival, future-proof and audiophile satisfaction
That would be great, I could simply encode from FLAC (or any other lossless file) into OGG that I prefer.
Without a doubt one of THE only things that would make GOG.com better for me! Please add FLAC!
Would be nice, afterall if you want mp3's you just need to downsize the file
While most of these older games probably dont have lossless sound files I would really like to see OGG or FLAC files for more recent games.
New and shiny codecs will come along all the time. (Opus is actually lossy). FLAC (or even ALAC, as it's RF too) is future-proof, and that's what GOG is about, right?
I don't expect to actually hear the difference in lossless as such, but I want it because it's future proof. When the source material is lossless you can further encode it to whichever format you need at a given time without fear of further decrease of quality, increased bitrates and amplified compression artefacts. Converting between lossy formats is usually a bad idea. With lossless source, I could have mp3 for cheapo player, ogg vorbis for a more featured one, some presently unnamed codec 5 years from now and just lossless 10 years from now when increased storage has made lossy compression pointless even in cheapo devices. All without generational loss.
http://www.opus-codec.org/ ist new hot and shiny thing :)
Yes, please provide music in a useful format.
Being a professional audioguy I'm aware of how mp3 always harms the source material but I can also say that unless it's a strong compression setting and you're listening on top notch equipment differences usually aren't perceivable. Also note that we're talking about video game music here with large portions coming either from old or indie games. In many cases the source material available to GOG and even the developer is already compressed and many compositions aren't produced in high quality in the first place. So really, people shouldn't be so whiney about this.
It would be great if we were able to download the soundtracks in FLAC if we wanted to, especially the soundtracks for Witcher 1&2.
There is simply no reason other than loss or destruciton of the original masters that this should not be a standard nowadays.
Indeed, low bitrate mp3's destroy music. If lossless isn't possible, the original data without recompression would suffice.
I absolutely support this. And I also support the idea of having the files available as OGG instead of MP3.
Totally agree, I loved this feature from HB. Also offer an mp3 download as well so that we don't have to convert it if want to listen on portables.
Atleast 320kbit MP3 or Preferably 320bit OGG's if FLAC isn't an option. And I'm curious what kind of equipment those double blind tests were using... If your using an ipod and 10$ ear buds there's no way you'd hear a difference.
i'm absolutely agree with this.
Duplicate of http://www.gog.com/en/wishlist/site/lossless_soundtrack_if_possible" target="_blank">http://www.gog.com/en/wishlist/site/lossless_soundtrack_if_possible (Triplicate really...)
The problem is, I doubt all game developers keep a copy of the game's original audio in lossless format.
It's true that human hears cannot tell difference between high quality lossy and lossless; but the definition of high quality changes between codecs (between psychoacoustic models actually), different bit-rates, different samplings, and obviously different listeners; so it would be quite useful to add lossless encoded files as anyone can then choose to recode (or simply listen) to their definition of HQ audio.
@deftinwulf Where'd you pull that statistic from? The difference between 128kbps and 320kbps is not only huge, it's enough to get multiple versions of torrents on the web. And the difference between 320kbps and lossless is almost the same. Although if you need to test this theory, get a Coldplay song like Talk. Now start turning the volume out, 128kbps starts spouting static very quickly, 320kbps a bit later, lossless I'm not sure since I haven't turned the volume up that high. The ability of the sound to hold it's form relies on higher quality, you also pick up more subtleties in the song which 128kbps just can't give you. The one point you did have is that Petermdodge was right in that GOG can't just create FLAC soundtracks from 128kbps mp3, they need lossless versions to start with. Hence why the heading for this is "Lossless soundtrack if possible". :P
I doubt this is possible. If it is, the ratio of games with this and those without, would be wide 1/400 probably.. or less then that.
Although most old games don't have lossless versions, the ones that do have them should have this. But this would be for such a small ammount of games, it's almost not worth it. Almost.
I approve this message. It's a shame that Outcast soundtrack is not available in a lossless format. Its music is simply amazing. Voting FLAC because it's an open format (linux friendly).
You got my vote for FLAC.
good idea.
Thanks for the note. I reported this as a duplicate of that feature request.
Petermdodge and Nagrand get it. First off, lossless versions of ancient games' soundtracks are just not ever going to exist, for the reason Peter states. In addition to that, the magic of these soundtracks lies in hearing them the way you heard them back in the day. Even if it were possible to make them "higher quality" it would just sound worse due to them no longer sounding the way you remember. On top of that, double blind tests consistently demonstrate that people cannot tell the difference between 320kbps mp3 and lossless audio, and that many of them cannot even tell the difference between 128kbps and 320kbps mp3 audio. Lossless audio is for archival purposes so that the audio can be continually resampled into various formats without the quality being degraded by resampling after harmful compression has been applied. I'm not trying to hate on high quality audio; my entire mp3 collection is at 320kbps, but there is no benefit to going beyond that outside of archiving.
Nothing is worth listening to in lossless quality. Lossless audio is for archival purposes only as it allows for conversion to any other audio format without quality loss (mp3 to aac, for example, gives you worse quality than flac to aac). However for this purpose alone, FLAC certainly gets my vote.
There is another wish for this http://www.gog.com/en/wishlist/site/lossless_soundtrack_if_possible
Yes. Yes. Yes. While it might not make a huge difference for soundtracks of older games, soundtracks of newer games (Machinarium for example) are worth listening to in lossless quality (FLAC would be my preferred format).
That's an excellent idea, because a lot of older games (up through 2000) used Redbook audio (CDDA) which was lossless. Having them re-released with lossy compression can be disappointing. I'd be willing to pay double the usual price for lossless.
This would be pointless. 99% of game soundtrack's original samples are pretty much at the rates and saved with the compression we're already experiencing. It's beyond GOG's ability to make higher quality versions than the original soundtracks. You can't just conjure bits out of thin air.
Heck...Yes. Or at least up them to 320 kbs.
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