Editorial: Fallout

Celebrating the Fallout week on GOG.com, David Craddock together with Tim Cain and Chris Taylor from the former Black Isle Studios takes you behind-the-scenes of the Fallout 1 development process.
By the mid-1990s, the once-fertile landscape of computer role-playing games had degenerated into a desolate wasteland. The genre was stagnating, with many developers embracing regurgitation over innovation after achieving success with a particular formula, or flocking to consoles in an attempt to cash in on the success of Japanese RPGs.

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