In a desolate corner of the Underground Empire, an evil demon torments the Land.
Evil rules the Forbidden Lands. Here, the souls of the Empire’s Great Alchemists lie in perpetual hell…at the hands of the Nemesis. Now the forces of the Underground beckon you to uncover the mystery behind the Nemesis’ curse…Travel through five mind-bending worlds to discover the ancient secret of Alchemy that will free the trapped souls from evil’s grip….Before the Nemesis imprisons you with the others…For eternity. Do you dare enter the Forbidden Lands?
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Posted on 2011-03-01 13:54:10 by TheCheese33:
This game, along with Grand Inquisitor, instilled within me a deep, burning passion for the adventure game genre. While I prefer Grand Inquisitor for its humor and greater levels of polish, I am in love with this game's perfect, twisting story. The puzzles are brilliant, the acting is surprisingly great, and the dark atmosphere is unparalleled. It also gets you emotionally investedread more in the story; you will find sympathy and anger in surprising places.
A bit of a warning for the younger folk here; this game is brutal. There are stabbings, decapitations, and gruesome imagery all around. I was freaked out by all of it when I was seven or eight. If you're second-guessing yourself, look up the intro video on YouTube; the cinematic will show just what you're in for.
This is a must-play title. If I taught a course relating to games, this would be on my Required Reading list. To this day, there is nothing quite like it.
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Posted on 2011-03-01 06:32:41 by mgiuca:
Unlike the other Zork games, known for their quirky humour, this is a deeply serious game. It makes passing references to various characters and places in the Zork mythology, but is largely an entirely stand-alone experience, which can easily be enjoyed without having played the other games. Don't come here looking for a graphical Zork game (its follow-up, Zork Grand Inquisitor,read more fits that bill) -- but this is a fantastic adventure.
You arrive at an abandoned temple and have nobody to talk to for pretty much the whole game, except for ghosts of "the alchemists" who give you the basic plot points. You then travel to four other worlds, one for each of the alchemists. Sounds like Myst? Understanding the details of the plot is not crucial, but like all good adventures, it is an elaborate one and it is worthwhile to read everything you find and uncover the truth behind the forbidden lands and the Nemesis' curse.
The game makes fantastic use of full-motion video flashbacks. Touching various objects will give you a glimpse into a scene from the past. These flashbacks become more intense as the game goes on. Pay attention to them and you will really relate to these characters, even though they are all long-gone. It is not a game for children: there are some horrific themes here.
The environments are always atmospheric and the art style is varied and fantastic. The puzzles vary in difficulty and silliness -- the difficulty ramps up a lot once you leave the temple.
Ultimately, as with so many adventure games, the ending is a let-down. The rich story is condensed into a simple "good guys vs bad guys" plot and it ends abruptly. It's a pity, because most of the game is perfectly-executed.
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Posted on 2011-03-03 08:31:35 by PaulloDEC:
Breaking from the lighthearted tradition of the Zork franchise, 'Nemesis' takes a look at the flip-side of the Zorkmid, delving into a bleak and troubled land blighted by a mysterious and terrible curse. Once again you take on the role of the brave adventurer, now left standing in a bleak and windswept mountaintop courtyard with nothing but your wits to aid you.
So, I could rambleread more for hours about this game, but I'll try to keep it simple here. 'Zork: Nemesis' is a very dark, very atmospheric graphical adventure game focusing on the tale of a murdered young woman, a tortured demon and four shady figures who each played a part in the preceding events.
Players navigate the game-world from a first person perspective, using the then-revolutionary Z-VISION engine to turn around a full 180 degrees in most locations to better explore the environment.
Puzzles in the game range from simple object interaction to complex machinery and mind-boggling logic puzzles. Throughout the game you'll explore five entirely unique locales, all with their own cleverly themed riddles to unravel. The difficulty level is frequently very high, so be prepared for a mental workout.
In terms of presentation, 'Zork: Nemesis' is a marvel... or at least it was back in the 90's. Nowadays the technology can look very dated indeed, but the artistic merits shine through in the beautifully detailed worlds and masterful music and sound-design. If you can get past the technical shortcomings, you'll find an experience second-to-none.
So there you are. In short, if you're a fan of Adventure games and you don't mind a challenge that's as wickedly tricky as it is gloriously atmospheric, you MUST play 'Zork: Nemesis'.
"No-one else dares come here..."
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