Posted on: April 19, 2012

themomentgood
Verified ownerGames: 150 Reviews: 1
Solid 4 stars
Perhaps it wasnt fair for any game to have to follow-up Ultima VII. People where hoping for more of the same, but they got something completely different. This game continues to polarize everyone who has played it. There is no party, the Avatar is alone. The Guardian has deposited The Avatar on the world of Pagan, so there is no Britannia. There is jumping. The tone is much much darker than almost any other game in the series (except maybe V). A big complaint was that it threw away the ideals and virtues that the series was known for. Maybe that was the point. Ultima VIII leaves the player feeling alone. Its a lonely game. I found that to be its greatest strength. You have to survive. The Story picks up right after Serpent Isle. Instead of having to become the embodiment of virtue, the Avatar has to discover how the Guardian perverted this world and its order and set things right, by becoming the embodiment of the elemental titans and mastering its magics. Much of the story is not for the faint of heart. The game begins with a graphic beheading on the docks while the victims widow pleads for mercy. The happy moments and victories are few and far between. Again, I find that to be a strength. Pagan is a harsh world. The world, although somewhat open, it is also segmented and you have to unlock certain areas. Much like Ultima VII, Pagan has a clear day/night cycle and its denizens have a schedule that they keep. The graphics are a step up from the previous installments and because they decided to remain 2D instead of 3D, they still hold up very well today. The controls and combat are more involved than VII. Instead of simply pressing 'c' and watching the action unfold, you have to actively click on the enemy to attack. Not really a problem. The added jumping and platforming can be. Although greatly improved with patches, (the version here on GOG is already patched) it can still be difficult until you get the trick of it. Clearly this is not Ultima VII, but I am okay with that. This was the third Ultima game I ever played (following IV and VII) and as a teenager in the 90's, without the internet, I had no trouble getting through this game from start to finish and enjoying every minute of it. Thats not to say Pagan doesnt have issues. EA did rush it. There was supposed to be an expansion pack to tie things together, but that got scrapped. I spent quite awhile trying to open a door that cannot be opened because it was made to be used in the expansion. Also, save any bags you find, it will really help organize your inventory. All in all, I had little difficultly getting over any broken mechanics or plotlines. Try this game and judge it on its own merits, not side by side with Ultima VII. Then you can make your own opinion instead of taking your advice from 'spoony', self-entitled, jaded gamers...
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