Massive armies will clash. Forests and cities will burn.
Tremendous magical forces will level entire castles in the blink of an eye.
Four immortal sibling monarchs are locked in a massive campaign to rule the land of Darien. Build your armies, hone your magic skills and gather resources to wage war on an epic field of battle.
The balance of power lies in your arms.
Pack includes: "Total Annihilation: Kingdoms" and the "Iron Plague" expansion
Age requirements: ESRB Rating: TEEN with Violence, Animated Violence, Animated Blood. PEGI Rating: 12+ with Violence.
Minimum system requirements: Windows XP or Windows Vista, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 1GB of RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Posted on 2011-02-24 09:18:34 by mecirt:
Total Annihilation: Kingdoms is a fairly standard real-time strategy game set within a fantasy environment. Despite the name, it doesn't really have that much in common with the original Total Annihilation game, other than the standard features of the genre.
First, as a disclaimer, I am basing this review on a version that I played some time ago, which didn't include the expansionread more - so the GOG version may differ in some ways.
Resource management is very straightforward - each map has a couple of mana nodes located on it, on which you can build a collector which harvests the mana and gives you energy - the more nodes you control, the faster your mana grows. Mana can then be used to build units and buildings. Each side has three types of builders, each capable of building different buildings, from the basic to the most advanced ones.
The factions are arguably the strongest element of TA:K - there are four of them (five with the expansion) and each of them has a very different feel, as well as strategy.
Aramon is the "classic" fantasy-ish faction - they get the usual assortment of soldiers, knights, archers, and mages. They also get to build powerful trebuchets, which is the best siege weapon in the game.
Veruna puts its emphasis on water - they get a good selection of powerful ships, including a trebuchet ship, which is a mobile (and somewhat weaker) version of the Aramon's trebuchet. Where they cannot rely on ship support, though, they are considerably weaker.
Zhon is a beastmaster-themed faction. Unlike others, they do not construct buildings, but have mobile trainers which can generate new units anywhere - the main strength of Zhon is mobility. Zhon also has the ability to capture enemy units.
Finally, Taros is a necromancy-oriented faction, with armies of skeletons and a strong emphasis on magic - their main focus are various magic-using units, from fire mages with long-ranged fireballs to weather witches to mind mages capable of converting enemy units. They require more micro-management and tactics to use effectively than the other sides, though.
As far as gameplay is concerned, defensive structures are usually much too strong for direct attacks, encouraging siege warfare rather than melee assault. The latter can often work as well, though. Sight range and fire range are different for most units (trebuchets especially), which makes flying scouts very useful.
Unfortunately, the game isn't without glitches of its own, too. Despite a wide assortment of units, many of them end up obsolete as stronger versions become obsolete - melee units are particularly prone to this. The campaign is also often criticized - instead of allowing the player to choose a faction to play with, each mission plays with a different faction as the story advances, thus there's no way to win the campaign with any faction other than the story-based winner - I didn't mind this myself, but many do.
As a summary, even with its flaws, the game is very enjoyable and definitely worth looking into.
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Posted on 2011-02-25 15:27:26 by Blarg:
This game was a lot of fun, but it wasn't as good as Total Annihilation. At the time, online play was very laggy, too. It was by and large more than both the computers and the bandwidth of the day could handle.
Which is to say, it was very good looking. The lead developer of TAK was the lead artist on the original TA. After TA creator and Cavedog, TA's developer, founderread more Chris Taylor, left the company, the artist moved up to the equivalent of Chris's spot as project lead, and maybe even put too much emphasis on the art. Users with less than great video cards, CPU's, and connections found online(and sometimes even offline) play aggravating due to slowdowns that made everything stutter and jump from place to place on the screen. But with today's computers, everything should look fine without clogging up your machine. Seeing a flock of dirigibles coming your way and dropping bombs everywhere was wonderful to look at back then, and today wouldn't slow your gameplay to 3 frames per second.
I broke the first big story about TAK's playable state, with a post titled, "So I played TAK today..." that got tens of thousands of views very quickly and was spread around the net overnight. It was about my short experience looking over the game at the Los Angeles E3 convention. Kind of fun being a super-mini almost-celebrity in a tiny pond, for a while. TAK seemed very fresh, with plenty of the gritty challenge and bloodthirsty aggression TA fans had become so fond of, and everyone was really excited about it. With the only two resources pared down to only one, it looked if anything even more action-oriented.
I would still recommend people try TA instead of TAK, or at least first. TAK is less flexible, less challenging, and less replayable. It is easier to find "just the right solution" in TAK, even easier than figuring out how great flash tanks were in TA, which were actually more fun and intriguing to find counters for and to try to stave off.
TAK is also much prettier. And it has a fantasy rather than sci-fi look/world, which some may prefer.
Also, if I recall correctly, both TA and TAK had unusually good single player games, generally played all the way through even by the most die-hard online players of the day, who generally learned just enough to take battles online and ignored single player campaigns or played them through in off hours when they couldn't get a match going. I did recently replay the TA single player game and found it very good. Recommended, but with reservations. Maybe something around 3.5 stars, but I'll rate it at 4 here since 3 seems less fair than a 4.
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Posted on 2011-02-26 11:29:34 by Britishj:
Total annihilation Kingdoms, what can I say? When this game came out it outdid every other, it gave you great gameplay an amazing story line and some of the best music of its time.
The game puts you in the roll of one of five monarchs who is able to build structures and raise an army to defeat other people, each monarch is in control of a different race, each race is completelyread more different to the other, each possessing different strengths and weaknesses such as Aramons long range artillery the trebuchet that can fire across the entire map! Or the mighty ships of the Veruna navy that outmatch any other in a sea battle. Zhon can create an army any ware on the map thanks to there ability to summon units from beasts masters and the like instead of buildings, and Taros have some of the most divers and powerful units in the game! Creon, a race that was added in the expansion the Iron Plague also adds to the variety as they refuse to use magic and instead has advance in technology into a steam punk like race using steam and electricity for there machines to attack there enemies. To this day I have not seen any other game that is as diverse as this.
When It comes to maps there are literally dozens to choose from, each one has been given an amazing amount of detail and still retains a design that can bring about many different types of unique strategies As each race is able to use the maps layout to its own advantage. This makes skirmish play vary enjoyable as there are so many possibilities to attack and defend on each one that you will find yourself continually playing to see what kind of strategy works best for each one.
The campaign consists of the ware between to four monarch's , each monarch is fleshed out as you are able to see what happens to the Land Of Darien. While playing the campaign you will be able to see the great cities of Aramon, sail across watery island like land of Veruna, explore huge forests as you enter the land of Zhon and fight great evils as you travel through the realm of Taros.
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