A shadow of evil has fallen on the kingdom of Ancaria. Now is the time for champions. Orcish hordes and Undead legions, Demonic beasts and mythical Dragons. This is the world of Sacred. A time of legends. Your world. Your time. A new adventure begins...
Choose from 8 heroic characters: Dwarf, Daemon, Gladiator, Seraphim, Battlemage, Wood Elf, Dark Elf, Vampiress. Discover the vast Kingdom of Ancaria, but be on your guard. Equip yourself with magic spells, close-combat and ranged weapons, fighting on foot and on horseback.
Collect hundreds of items, forge unique and powerful weapons and armor. Learn Combat Arts, develop new skills and perform devastating combo attacks, made from your own special skills and spells. Battle your way through the massive main storyline and solve hundreds of side and dynamic quests as you cleanse the lands of Ancaria.
Battle with friends and rivals in Sacred's free multiplayer modes (online & LAN). Featuring the entire campaign played cooperatively (1-4 players), pure Hack'n'Slash with friends (1-16 players), or battling against others in Player vs Player (1-16 players).
Multiplayer notice: Sacred's multiplayer servers (Internet) are no longer functioning, therefore multiplayer is only possible over a local area network (physical or emulated).
Age requirements: ESRB Rating: TEEN with Mild Language, Fantasy Violence, Blood. PEGI Rating: 12+ with Violence.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Compatibility issue: This game isn't compatible with some Intel integrated graphics cards. Details can be found here.Patched to version 2.28
Posted on 2008-12-07 08:23:51 by wwdkj:
Sacred is a Diablo-esque Action RPG where you pick one of several characters (rather than create them) then go hacking, smashing, and throwing spells around at gazillions of enemies in an attempt to achieve your myriad number of goals.
It's a fun game, quite simply. You can play it with the mouse alone, if you're that way inclined (I recommend a keyboard as well to swap your activeread more skill), heck, I've played it for many hours with a trackpad. The story is basically optional; you can simply follow your compass, flying from point to point and destroying everything in your parth. With a powerful character you could likely get through the entire Ancaria campaign in half a day, excluding sidequests. It doesn't take a whole lot of concentration, and it doesn't really matter if you die (you just respawn at a town), so for some mindless carnage this is a pretty good stop to make.
The developers seemed to aim for a lot of longevity - there's eight characters, and you unlock more difficulty levels as you complete the game, each one offering grander and fancier item drops. There is, however, a certain lack of longevity in the gameplay that will make you want to do this. I've played through it twice, and I'm on to my third run, but it's a game that might suck a few hours a week -- not a day. Because you don't really need to concentrate on the story, consequently it's absolutely irrelevant and that aspect doesn't inspire you to get any further. It's linear, also. You'll not get attached to any NPCs, and the voice acting certainly doesn't do them any favours (though it is frequently amusing).
I also found one character class particularly more interesting than the rest, namely the Battle Mage. Melée is a bit tedious, but the varying spells and skills of the mage at least gives you some tactical variation and makes the "combos" genuinely useful.
The graphics are just fine, even on high zoom, though I always play zoomed out as far possible due to my rapid playstyle -- I like to see when I'm going to run into enemies and when to avoid. It can chug a little bit, which is surprising given a Quadro 2500M and two 2.16GHz processors, but it's not drastically bad. There is a few little graphical glitches, and one particular skill suddenly makes my frame rate drop to 2-4 fps until it has run out, making it rather undesirable.
Which brings us to the subject of bugs. Yes, there are bugs. It's much better than it used to be, but I've had anything from wrong skills listed on the skill bar after loading a game, to my compass pointer getting 'stuck' and having to figure out where my next objective is by myself. I haven't run into any truly game-breaking ones, I think those are now fixed, but I would recommend you save.
Other niggles... it's really not always obvious where to go until you've played it through once. You can spend half an hour traversing the map to your next location only to find out later there was a portal nearby you could open. Or you head towards the next map waypoint but end up trying three different routes only to be blocked by mountains because the designers only made one route possible. Until you get the hang of it, you'll also often click and move rather than what you intended, to attack, and you end up chasing an enemy round in circles in a hilarious but aggrivating manner. It's possibly one of the only RPG type games where gold is basically useless as well. You will get hundreds of thousands of gold pieces, but rarely ever spend any. Drops are plentiful, and often better except in the very early stages (where you'll survive just fine anyway). The game lacks polish around the edges. A lot of the quests make less sense than a philosophy student after a night out drinking.
Okay so that sounds like an awful lot of complaints, but the fact remains that the game is still a heck of a lot of fun, even if it is only for brief periods. RPG enthusiasts who dig a great story or characters should look elsewhere, same for those who want an in-depth strategic experience. This is a game to pick up for an hour or two, perhaps with friends, and simply rampage around causing as much chaos as you dare. It's a good game, just don't come expecting greatness.
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Posted on 2009-01-16 00:01:49 by Zolgar:
I got Sacred Gold on a whim, I was bored perusing Steam's catalog looking for a new game. I had heard a little bit about Sacred II at Comic Con but didn't pay much attention. But Sacred looked good and was only $10 on Steam, so.. I figured worse case scenario it sucks. >.> that's pointless I know, but I like giving an indication as to what I was expecting from a gameread more when I review it.
The first thing that struck me about Sacred was the character selection, a fair number of classes and at the core the traditional selection of classes, but each with a different spin on them.
The game plays a lot like Diablo II, with a couple of major differences that I love. One: The world is incredibly open, there are very few places that it says "hey, you're not allowed here yet." And the game scales with your level. There's also about 50,000 quests you can do, a word that seems as big as Morrowind to explore, oh, and hoards of respawning bad guys to kill, so it's easy to get distracted from the main quest if you so choose. But it's also always easy to jump right back on the main quest.
If you like Action RPGs, this is definitely one to try.
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Posted on 2008-12-15 16:01:01 by houshin:
Sacred Gold collects together the original Sacred, Sacred Plus (containing a couple of new regions, monsters, items) and Sacred Underworld (Mods to the original campaign to incorporate the two new characters and a completely new region).
Released a while after the seminal Diablo II it came at a time when it appeared that all we had was the Diablo series for our hacking and slashingread more needs. Sacred offered a pleasant change. The basics are pretty much the same as Diablo. Left click on an enemy to attack, right click to use a skill then sweep up all the loot.
The main differences come from the skill and leveling system. Unlike Diablo skill tree, where all combat skills are tied to levels (get skill A at level 1, Skill B at level 5 and so on) here you find the combat skills on champion monsters and in chests. So before you've reached a couple of levels you can have an almost complete set of skills. BUT take a skill to far to fast and the regen time of the skill will make it to cost prohibative. Instead you need to balance this with creative uses of the skills and levels. As you gain levels you can increase selective stats and add passive skills to your characters. Through the correct tweaking of these stats and certain skills you can reduce the regen time of a combat skill to less than the duration, making your character a walking tank.
Don't think this makes the game easy. You will be fighting large amounts of monsters on the screen at any one time and, unless you are playing on the easiest of settings, the monsters will generally stay ahead of you on the difficulty curve.
The game is massive. It is possible that it could even rival the likes of Oblivion for the size of the playing field. Also around 80% of this world is available to you from the beginning of the game and tons of quests for you to do during this time. There are Dragons tucked away in obscure areas, Skeletons (who sometimes keep coming back) in desert areas and lush rural areas inhabited by orcs and goblins.
Unfortunately there are a couple of problems. The version on offer here (as well as on a rival system) does not allow you to change the resolution. It appears to be fixed at 1024x768. Now I am running this on a machine capable of running GTA IV with all settings set to medium/high at 1280x1024, you would think that an increased resolution would be possible.
A slightly bigger problem is that the quest system is quite buggy. Sometimes you will not get a compass pointer to indicate where to go for a quest, making it necessary to flit between the map and the game world constantly. Othere quests do not register on the map either making them impossible to complete. These aren't game breakers, especially as some of the quests are so mundane (more on this in a second) but it can be irritating as they can be a good source of loot and XP.
Finally there are the quests themselves. There is a main story quest which is pretty dull and just an excuse to make sure you move from one area to the other. But that isn't the big problem. Instead it is the side quests. There are somewhere in the region of 300+ side quests. Unfortunately more than a few of them are of the mind numbingly dull variety. Example "My Sister is a bit old and tends to be forgetful, can you go look for her" or "I need you to go and fetch my Fishing Partner". Quests so insignificant you wonder why they are there.
But even with these niggles I would highly recommend this game, especially if you are looking for something to do until Diablo III is released.
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