Rayman’s in prime form with new high-tech powers and gear like Shock Rockets, the LockJaw, Funky-Boards and other cool stuff. Charge into intense strategic battles with the crazed Hoodlum Army and massive transforming bosses. Plunge into enormous, eye-popping worlds packed with zany comedy and a wacked-out cast, featuring John Leguizamo as Globox, and enjoy a bizarre, epic adventure filled with a unique blend of humor.
Age requirements: ESRB Rating: EVERYONE with Violence, Comic Mischief. PEGI Rating: 3+ with Violence.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 8.1 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Posted on 2011-07-12 07:56:10 by Sydius:
No matter if you liked the previous Rayman games or not - you should try out Rayman 3 Hoodlum Havoc!
The gameplay (boss battles, power-ups, minigames, unlockable contents), the setting (scary swamp, fairy forest or even the sub-space between worlds) or just the protagonist is enought to buy this game.
The graphic engine is old, but it's still beautiful in its way. You might alsoread more encounter some control problems, but they are minimal.
After all: if you want a challenging, funny game where you can fight the (not so) mighty Hoodlums, some giant robots or even a witch who turns you into ##### (spoiler, let that be surprise :) ), then look no more - this is the game for you, and for me, too!
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Posted on 2011-07-12 17:18:55 by Munkee79:
Rayman 2 is an absolutely classic platformer, standing alongside Mario 64 and Banjo-Kazooie as one of the greats of that time. Bearing this in mind, it's hard to make a sequel that lives up to that. Rayman 3 (the last game before the Rabbids took over the franchise) is a lot prettier, features a bunch of new mechanics, stunning environments, full voice acting, an equally silly andread more French a take on an otherwise dark plot, quite possibly the best bonus levels *ever*... and yet somehow it still falls a bit short.
There are two major design changes: one, the removal of cages and lums. instead of encouraging (or even forcing) you to go back over past levels to plumb their depths and flesh out 100%, you're rated on your score, amassed via generic pickups, and a combo system based on how much you can amass in rapid succession. Multipliers are racked up by defeating enemies, leading into the second major change:
Combat. Whereas Rayman 2 threw some significant enemies at you on the odd occasion and mostly let you focus on the platforming, Rayman 3 revels in its combat. You almost never get a break from the onslaught of Hoodlums, and spend the better portion of the game dodging and weaving around their shots while throwing curved punches everywhere (because they'll block most head-on attacks). The lock-on mechanic has been greatly improved to facilitate this, but it can get wearisome.
Really, those changes are why Rayman 3 doesn't quite stand up there with 2. Instead it gets by on its charm and aesthetics, and managing to do what it does quite well, even if it's a bit of a step back. For $6, I say grab a gamepad, step into Rayman's disembodied shoes one last time, and lay some smack down.
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Posted on 2011-07-12 16:46:14 by Ostrowiak:
I've traded my original retail R3:HH and I regret that even today.
Ingenious platformer with a little buggy 3D environtment, enormous amounts of humour and the last actual Rayman game.
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