You know it’s the beginning of a bad day when you get stranded on a planet full of grumpy old robots and the only other bus stop is on the other side. Never mind the fact that the way to your destination is littered with dusty space castles, claustrophobic cellars, and vertigo-inducing rooftops. On your way to the next interstellar bus stop, you’ll meet a cast of eccentric, equally lost robots that speaks of the mysteriously absent Major, a staircase to the moon, and a missing bus manager. Who sabotaged the public transportation system? What are those strange noises coming from the moon? Will you ever make it back home?
Pid is a platform-adventure with a unique mechanic - the Gravity Beam. Using the Gravity Beam, you can create thin fields of gravity that help you overcome obstacles, manipulate your enemies, and put yourself out of their reach. Use stealth in order to get past the roving patrols of robots and their inquisitive light beams. One false move and you’ll be caught and the next interstellar bus will go on without you!
Notice: The game fully supports gamepads.
Age requirements: ESRB Rating: EVERYONE 10+ with Cartoon Violence. PEGI Rating: 7+ with Violence.
Minimum system requirements: Windows XP / Windows Vista / Windows 7, Processor: Pentium D at 2,8Ghz+, or AMD Athlon 64 x2, Memory: 1GB, Hard Disk Space: 2GB, Video: NVIDIA GF 7800GTX or ATI X1300
Minimum system requirements (Mac): OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later. Processor: Pentium D at 2.6GHz+, Memory: 1GB of RAM, Hard Disk Space: 2GB, Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)Patched to version 1.2
Posted on 2012-11-26 04:05:41 by Orpheusftw:
'Not my intention to be the bad guy here. I went in really wanting to like this game, (and in fact, I do! but...) it simply hasn't been holding my interest in the ways that I'd hoped. The music is utterly amazing, and the visuals are crisp and unique,.. the controls are even pretty good, unlike what I read in many reviews. I just can't pretend I really enjoy the puzzle mechanicsread more as much as a lot of other indie platformers. The game seems to award me with many powerups I never need, and I found the shops utterly useless as well. I maybe purchased from the shops twice in the entire game, and there were some powerups I never even used once.
I consider Pid to be a relaxing game best played in short installments. There are some really cool and creative places and enemies... even if other parts occasionally feel like a chore.
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Posted on 2012-11-01 22:24:59 by squinky22:
Pid is mesmerizing. The art style and music are top-notch, and it's very fun to play. The first review of the game I read before buying was by PC Gamer, and it was faulted for being too hard. But so far I have not found it challenging in an unfair way or frustrating at all, in fact it's one of the tightest platformers I've played in recent memory.
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Posted on 2013-04-01 10:07:53 by Enderby:
I wanted to like this game but I just could not finish it. I put maybe five hours into it so I feel qualified to write a review. The game starts out fine enough and it feels like something you should play but the mechanics start to wear on you. Your character, Kurt, is possibly one of the slowest moving characters in videogame history. I feel that if he were faster, I might haveread more enjoyed it better. Most of the game feels like tedious trial and error; while that is appealing in some titles, it is not in this one. Too many deaths suffer from twitch gameplay in a title that doesn't feel like it should have twitch gameplay. The music is so-so. It ranges from nearly toe-tapping jazz to late 90's video game spaz. There are plenty of secrets and hidden items to be found but you won't want to try to reach them as the risk vs. payoff is imbalanced. If there is one good thing I can say about the game, it is that the bosses are interesting. The rest of the enemies in the game are very uninspired. I'm giving this a three as the price is not too high and the visuals are appealing.
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