At the dawn of the 22nd century the conquest of space and the colonization of the solar system has been taken over by several huge and ambitious megacorporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. It has now been 60 years since the terrible catastrophe that befell Noah's Ark, the first colony ship of mankind.
On the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident". You are Marcus Cromwell, a young but already famous captain. With your legendary spaceship Stiletto you find yourself in the middle of the conflict.
Nexus: The Jupiter Incident is one of the few examples of a TFS: a Tactical Fleet Simulator. The strong, elaborate story takes you from mission to mission and allows different approaches. It’s up to you which tactics you choose to bring each mission to a successful conclusion, although you can lose a battle and still go on to keep fighting in the war. A reward system enables you to repair, upgrade and enhance your ships depending on the approach you chose. Mission briefings let you roam through an unbelievably accurate 3D animated star map system.
Are you up to the challenge of saving a galaxy?
Multiplayer notice: The game's multiplayer servers have been taken offline and the only multiplayer option available is LAN.
Age requirements: ESRB Rating: TEEN with Alcohol Reference, Fantasy Violence, Mild Language, Sexual Themes. PEGI Rating: 12+ with Bad Language.
Minimum system requirements: Windows XP / Windows Vista / Windows 7, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.
Posted on 2012-07-27 05:41:56 by Mumb00:
So far, every review before this one has 5-starred it, and I want very badly to agree. The graphics are about as good as anyone has any right to expect, and then some. It's mission requirements are varied and rarely ever repetitive. It offers the chance for pulling some really slick tactics, and you will need to know how to use them since this is simply not the kind of game whereread more you just point your ships at an enemy and tell them to attack it until it blows up (beautifully!), and the fact that you have Baldur's Gate-style pause-and-play to help issue orders at whatever pace with which you are comfortable keeps it from being too overwhelming.
That said, my gripes, some petty, some less petty, keep that last star off. First, for all of the tactical options it offers you, it seems to expect you to find precisely the right one, which results in there being much less flexibility than it seems. In that sense, it plays more like a puzzle where you will have to find the right solution. If you don't, you will likely end up having to restart and try something perhaps completely different. Second,and this is kind of an extension of the first, there is no mid-mission saving, and when you couple that with some unforgiving, difficult stealth-type missions which require you to go very slowly, this almost guarantees that you will restart several times and be forced to go through the same boring sequence until you "crack the puzzle." Third, for some of the similarities that this shares with a Homeworld-style game, it's a shame that free-form movement is so much more difficult here than it is there. You almost are stuck telling your ships to go someplace that is either marked by a waypoint, or occupied by another object. While you do have the ability to place your own waypoints, it's very clunky and non-intuitive. It discourages you from going off the beaten path, I guess.
Anyway, that's the stuff of substance. The petty stuff: voice acting, while not bad, can get somewhat annoying, especially from the alien characters, and when you have to listen to the same exchanges while restarting certain missions to find the right solution, it will probably become rather tiresome. The stuff that's not quite so annoying is mainly just competent. I found the best examples to be the Captain's Log entries during the cinematic interludes to be the best.
For all the time I've spent griping about this stuff, it probably looks strange to see a 4-star rating. The simple fact is, I do happen to like puzzle games and as a result, I have developed quite a bit of patience for this sort of thing. And the payoff, the last few missions' brilliant set-piece battles, totally makes it worth it for me. Space battles are practically pr0n for me, and I'm willing to put of with a lot to get them. Ultimately, this delivers precisely that, and for those that have the same kind of patience as I do, maybe all the stuff that I've been yipping about won't matter that much. Definitely plenty of pro over con, and it really was one of the best-looking games that came out that year. More games should be using that graphics engine, and we need more tactical space-battle games that are as nuanced as this.
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Posted on 2012-07-26 07:20:19 by de_Monteynard:
Someone once called Nexus Ground Control in space and they couldn't have come closer to the truth. As a Tactical Fleet Simulation (as the designers decided to call their new genre), it offers everything a starfleet commander could want, but could not get in other games. While in some game series you command a fighter or at best, a single capital ship through several mission (Homeworldread more being the wonderful exception in this regard), in Nexus you control an ever growing fleet, from the orbit of Jupiter to an astounding and (spoiler alert) universe-saving outcome.
Contrary to many sci-fi games, Nexus tries to follow certain hard science rules that are otherwise eschewed in the name of simplicity or fun. But don't allow yourself to be bothered or taken aback but the physics of it all. In actuality it makes the game far more enjoyable and battles are longer than what it usually takes to fire your torpedoes/missiles and finish of the enemy in one blow. The weapons and other ship systems at your disposal allow you to create your own strategies. Will you go in guns blazing with your fleet overcoming enemy flak with a multitude of missiles or will you try the stealth approach and disable enemy weapons up close with specialised armament? What may come as a surprise to many a gamer, the weapons for destroying ship hulls and disabling ships are separate, which means that you need to think carefully of your layout and let me tell you, that extra shield drain weapon will come in more handy than the hull obliterating stuff. You also need to take into account explosion radius and I have lost many a mission when an exploding enemy capital ship from a couple of kilometres away wiped out a huge chuck of my fleet.
As well as having great control over the command of your fleet, you also have the opportunity to enjoy quite stunning visuals for the time and a widescreen mod can easily be found. The music also complements the action greatly and keeps you at the edge of your seat. In conclusion, all I can say is, if you enjoyed Ground Control and/or Homeworld and if you ever wanted to feel like an admiral in a game that respects your choices and offers true consequences for you military tactics, than this is the game for you.
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Posted on 2012-07-26 13:43:54 by Fenixp:
Nexus: The Jupiter Incident is ... Well I won't just repeat what other reviews said, it's quite simply an excellent piece. It's got it all: tactical gameplay where you won't get far without planning ahead and actually thinking troughout battles (no choice really since you only get a limited number of ships that you can equip however you want troughout the missions,) great graphicsread more that really nail the feeling of space combat, huge explosions, ships going pew pew everywhere, battle damage actually showing up on hull until only a lifeless, drifting hulk remains. Really, it's brilliant.
But that is not all there is to it. The game also has a really engaging story, with some solid writing and voice acting, that can get you completely immersed in the world. You get everything: Captain logs, ship-to ship barter, your crew regulary informs you of new developments or just talk to each other, it quite simply has a lot of personality.
The only sad thing is that this gem has been so overlooked. I really hope that this gog release remedies this at least a bit - it's just too good of a game to miss.
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