The destroyer is walking the land once again. The legendary Planeswalker Escaton has been seen in Jadame and the very elements themselves have felt his presence. In the four corners of the world, gates to the planes of Fire, Air, Earth and Water have opened and denizens of those realms are sweeping across the lands, devastating all in their path. Lead a band of rugged adventurers on a mission of utmost peril to save the kingdoms from ruin, or watch as the lands are devastated forever.
Age requirements: ESRB Rating: TEEN with Animated Violence, Animated Blood.
Minimum system requirements: Windows XP or Windows Vista, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 4GB HDD, Mouse, Keyboard.
Posted on 2011-03-22 09:20:10 by Pustako:
This is the last original M&M installment based on the successful M&M 6 engine, and, as long as I am concerned, this is my series' personal favorite, with the most vibrant, innovative and nonlinear gameplay of the whole M&M 6-8 trilogy.
Perhaps the most crucial new aspect that makes this game so fresh and compelling is the full control of the party lineup in any momentread more of the game. Contrary to previous installments, you only create a single character at the very beginning of the game and its 100% up to you to recruit, train and decide which characters to include in your 5-character party roster at any given time.
Another engrossing feature of M&M 8 is connected with multiple races available for party characters. Unlike M&M 7, this time it does not include very basic races (elves, dwarves etc.) - instead, we are free to tinker with some extremely interesting and original ones (minotaurs, trolls, vampires, even DRAGONS!). While these might at times cause some imbalance, it definitely makes the game very fresh, especially for M&M veteran.
The story is probably not the longest or most elaborate, comparing to other installments of the series, yet is still quite epic and can be significantly prolonged through side-quests - which always were M&M series trademark. This is actually the only M&M game I completed, and it gave my tremendous amount of satisfaction.
It might not be the best M&M from the critics point of view, but is still extremely fun, heavily underrated and provides outstanding, classical cRPG experience. Recommended for every M&M fan!
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Posted on 2011-03-22 18:24:24 by toyoch:
I played HoMM 3, MM 6 through 8 on the CD before. and I equally like them all.
As for MM8, its good part is freedom in party builds.
You're no longer stuck with 4 character with locked-out classes. Instead you can have one created hero and up to 4 hirable companions(you can choose NOT to hire anyone except ones those are needed for quests! - I've run through MM8 with Cleric andread more Necromancer pair. gave up on Dark Elf solo).
Also race and class are merged, so you'll be seeing Vampires, Minotaurs, Trolls and... Dragons as playable(Dragon is not available for your starting hero).
Unlike MM7, the storyline doesn't branch in big ways(but it still affect some in earlier quests), the gameplay hours would worth as much as MM 6 and 7.
Interface is improved from 6 and 7 :
-Map Markers and Memo are *very* helpful. especially when you're trying to remember where skill trainers are.
-Quick Save and Load. MM6 and 7 support it with unofficial patch though.
-Bigger game screen. UI's overhauled but it looks better for me.
Difficulty is easiest in the Trilogy(without using secret exploits such as "early NWC visit" in MM6 or "Land of Titan's Well" in MM7) in my experience. but it's a bit more fogivable early on and enemies get tougher as you progress.
You can pick any series if you haven't played any of the Trilogy.
But if you played 6 or 7 and like it, buy MM8 as well.
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Posted on 2011-03-22 10:11:51 by Tallima:
Might and Magic 8: Day of the Destroyer was the first game I ever shelled out $50 for. And to this day, I don't regret it.
Might and Magic 8 features a 3D world with 2D sprites representing creatures and NPCs. You start game off as a caravan guard whose caravan has been raided by pirates. Now you're without a job and pirates are everywhere searching for your head.
As you progressread more through the game, you'll visit several towns (most having their own Archomage card game challenge -- a fun game in itself) that have their own feel. Some are desert town, some in the jungle, some in the forest or mountains. And each offers their own equipment, trainers and combat specialists. Each town feels safe. But the rest of the world is far from it.
You'll be able to befriend clerics, necromancers, wizards, warriors and even dragons. You'll be able to cast spells that give your party flight throughout the massive 3D world. And you'll enter deep into dungeons controlled by liches, dragons and dangerous animals.
As you play, the world gets closer and closer to peril. And you'll begin to find just how important you are to stopping it.
This RPG is fairly linear. It doesn't have a ton of game-altering choices. But it also gives you enough breath to go out and explore and adventure. There's tons of places to visit that you don't have to. But treasures await for those who seek them out.
The graphics were decent for its day. The music is definitely top notch. And the gameplay is easy and fun. Like the other M&M titles, it's a first-person party perspective with quasi-turn-based/real-time combat.
If you like the Might and Magic series, you can't go wrong getting this game. But a lot of people found it lacking in several areas. Especially when compared with MM7. But it's certainly not a bad game at all. I played through the whole thing and enjoyed every minute of it (which is extremely rare for me to do with any RPG).
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