You're flying just feet above real landscapes. There's a dragon in front of you, killer crabs behind and some guy on another carpet cutting you to ribbons. Not enough mana for the accelerate spell. Looks like you're gonna have to fight this one out, then.
Shred the skies on the world’s fastest, most heavily armed flying carpet. Duel rival wizards and wade into hordes of deadly beasts in your quest to restore 50 shattered worlds. At your disposal is an impressive arsenal of devastating spells. Summon lighting storms, meteors, raise the dead to fight for you and, of course, cast the classic fireball spell, and that is only the beginning!
The terrain is fully deformable so if you suddenly have an unresistable felling that those peaceful and green fields need more fire, death, and thundering volcanoes, there is nothing that stands in your way! Yes, Magic Carpet, Bullfrog's extraordinary flying action-shooter, gives you all the power a wizard could ever wish for!
Age requirements: ESRB Rating: EVERYONE with Animated Violence.
Minimum system requirements: Windows XP or Windows Vista, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core Duo 2GHz+, Memory: 1GB of RAM, Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Posted on 2011-06-16 14:13:05 by Astrozombie:
Magic. Carpet. Magic Carpet. Magic freaking Carpet. After being a GOG member for some 950 days, finally, FINALLY, my account feels complete. Oh sure, Planescape and Tex Murphy helped fill some missing voids. But this. Oh this. This is the one to knock them all out.
Let me tell you just a little bit about Magic Carpet and my experience with this fantastic, earth-shatteringread more game. My grandfather was one of those cool older people who got into technology early on when home computers were just on the rise. He spent thousands of dollars and picked up a computer that today you couldn't GIVE away. Well that little computer was top notch for the time. My grandfather went with us to some computer store and asked us what games we would like to get. Well, we were just kids, so games (especially the ultra-mature computer games) weren't our first priority back then. We walked around and found two games, Magic Carpet and Yukon Trail.
Magic Carpet was the first video game I had ever played. It was the first game I sat down, learned the complicated controls, and truly played. Oh I didn't enjoy Magic Carpet at first. It's hard. I mean really really hard. And somewhat sickening when you have to make all these backwards turn arounds, blech. But I didn't care. I made it a goal to master this game. I was the Magic Carpet. I entered some guru training like a bad boxing movie typically does. Spent weeks upon weeks replaying Magic Carpet. Finding different spells and different situational tactics. Avoiding the other mages so they think it's safe and leave their bases for a while. Fools. I learned the ins-and-outs of this entire game. I was on top of the Magic Carpet world. The world was mine to conquer.
But how did I get there, you ask? How is this even a review?
Well, I'm getting to that.
Magic Carpet is a first person RPG, FPS. What this really means is you shoot a bunch of stuff, but you do have roleplaying stat elements (and some story too). You fly around, fully 3d aerial control (kinda like noclip in a source game), and for the first hour or so have no idea what to do and end up dying or alt+f4'ing. Or, you get smart and read a manual. Your most basic spell is the capture spell. You shoot a white (I think it was white) ball thing very rapidly that hits gold (I think it was gold) ball things and turns them white. In reality, you are marking these gold balls for pick up by your multiple balloon airships that fly around patrolling for these marked balls to bring back to your awesome base. Also you can capture bases, etc. with spells. This is essentially the core gameplay. Then you lead into different combat spells that can do amazing amazing things. I mean things that even today's games don't do. Full terraforming. You cast the volcano spell, boom, the ground ACTUALLY BECOMES A VOLCANO, spewing flames high into the sky. Watch some videos on youtube, the game gets somewhat difficult to explain. Don't be turned off by the graphics. Don't get turned off by anything. Buy this game. Buy it, it is our only hope for understanding each other.
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Posted on 2011-06-16 12:19:13 by wvpr:
[review based on original release, not GOG release]
One of Bullfrog's finest. When it first came out, this was one of the most beautiful games available. The rolling, deformable landscapes were more natural than in most other games for decades. In some ways, this is Populous in first-person 3D.
The game delivers on its title. You are a wizard perpetually standing on a flyingread more carpet. One of your spells creates a castle from flat terrain, letting you store mana and resurrect yourself after death. Needless to say, rival wizards and monsters attack your castle as mercilessly as they attack you. The game even incorporates RTS harvesting via a balloon that carries tagged mana balls back to your castle. If you can't beat a wizard head-on, poaching his mana supply is often the best alternative.
The spell list is varied and useful, ranging from bursts of speed and weak fireballs to meteors, lightning balls, and even volcanoes that rise up from the ground.
There is great diversity in monsters. Dragons and worms undulate. Archer hordes pick you apart from below. Huge, regenerating hydras advance relentlessly.
There is also diversity in levels. The terrain types are often similar, but you will go from wide-open deathmatch levels versus other wizards and their castles, to narrow canyons with restricted paths forcing you into difficult monster encounters. Sometimes castle building is a priority, sometimes the castle serves only as a modest checkpoint for respawning. Most levels are packed with traps and surprises. A loud, magical click can herald the arrival of a field of hidden mana, the rise of a volcanic range beneath you, or a horde of dangerous monsters.
I played this game exclusively with joystick, which worked very well. Keyboard is tricky. I can't say how well it performs with mouse. One weak point is selecting spells. I remember many situations where selecting the ideal spell would take too long, so I often stuck with a few general-purpose spells instead. People may also be frustrated by the hidden triggers in most levels. It's not always obvious what you need to do to set off a necessary trigger. Intuition and careful study of the map is often necessary.
The sequel improved almost every aspect of the game. However, the original still stands as a classic. There really is nothing else like this series. The graphics look pixelated now, the difficulty can be high, and the gameplay eventually gets repetitive, but the experience of zooming over terrain that you can bend to your will shouldn't be missed.
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Posted on 2011-06-16 21:13:13 by BobJustBob:
This game gave me one of my all-time gaming moments. When you die, if you have no castle then you must restart the level. If you have a castle, you can respawn there after a few seconds. Before you respawn the camera will stay fixed at your corpse but will pan around to track the person or creature that killed you. In one of the later levels I got killed near my castle and decidedread more not to respawn, so I watched as a massive battle waged between multiple enemy wizards, multiple wyverns, and assorted other enemies. I watched for at least ten minutes as my castle was razed and everything onscreen exploded into mana. When everything went calm, I hit the respawn key, ready to start the level again. But my castle had somehow survived the battle as a lowly level one abode and I was now in the middle of a vast ocean of mana. By the time I had finished claiming and collecting it all, mopping up the rest of the level was simple.
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Magic Carpet™ © 1994 Electronic Arts Inc.