The worst fear of the civilized realms has come true. The Goblinoids have united into an army of outcasts and misfits and they want to claim the Ten Towns for themselves. Massive swarms of Orcs and Worg-mounted Goblins are attempting to overrun the town of Targos, and that's just the beginning! A call has gone out to all those willing to face insurmountable odds in defense of the Ten Towns. Will you heed the call to arms and face the greatest threat to the Spine of the World?
Age requirements: ESRB Rating: TEEN with Violence, Use of Alcohol, Mild Language, Blood. PEGI Rating: 12+ with Violence, Bad Language.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Posted on 2010-11-04 08:32:03 by kevlarcardhouse:
The game starts off with a bang as the village you're resting in is suddenly overtaken with goblins, making them seem like a real threat instead of the "silly" enemy most AD&D games make them out to be. It doesn't let up for hours after that.
Technically, ID2 is more of the same. You create a party of characters then send them off a mostly linear adventure that is reallyread more combat-heavy.
But an improved ruleset, some of the most beautiful detailed art of the era, amazingly clever and snappy dialogue and writing and much better pacing and more thoughtful tactical encounters - and in my opinion, a soundtrack just as good as that of the original - make the whole experience a pleasure. Not to mention how the story makes some pretty impressive connections to the first game even though they take place years apart from each other.
While it got a mostly positive critical response, ID2 kind of got short shrift from consumers upon release, including from myself. Some did just dismiss it as more of the same, while being released in the same year as titles like Morrowind or Neverwinter Nights made a game that was already on a dated engine look like an antiquated experience by comparison.
But now that time has passed, none of that matters as it presents a beautiful ending to the glorious Infinity Engine - and to Black Isle - and is just as much a classic as all the other titles that legacy has brought us.
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Posted on 2010-11-04 10:20:51 by arkite:
First and most importantly I have to say:
While this game was released after Baldur's Gate 2 and there are rule changes, don't let them put you off this gem of a game, I made that mistake back when IWD2 came out and only a couple of years ago did I give it another try to find out how fun this game is. If you feel overwhelmed having to make your own party, do what I did and tryread more any of the very good premade parties, the characters have even been given backstories.
If, like me after finishing Baldur's Gate 2 a couple of times you went back for the challenge of playing through solo, you'll be glad to hear that if you choose, you can play through IWD2 solo as well! (though it is a little bit more challenging than BG2) Earned XP is split amongst the party and areas scale to your level, meaning once you've finished Targos/the tutorial, your solo sorcerer is in no time at all inflicting a burning fury unequalled in all creation on orcs, the undead and whatever else you don't like the look of.
Make your first playthrough one with a mixed party though, you'll be glad you did, there are all kinds of different reactions from NPCs depending on your race (subrace), alignment, class, even the deity your cleric follows (Try taking a Stormlord of Talos into an Aurilite temple).
All up it is a classic RPG and I'll probably still be generating parties that I never end up finishing the game with in 10 years time, because something that has been lost in modern RPGs is that character creation really is half the fun :)
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Posted on 2010-11-04 08:02:11 by Roman5:
I still remember the reason I got the original Icewind Dale. I was simply bored out of my mind, disappointed with Diablo II, and looking for more Baldur's Gate while waiting for the sequel to be released. Icewind Dale had a unique flavor that distinguished it from the other Infinity Engine games, and a fast-paced, svelte system that still makes it an eye-opener in this world ofread more 3-D everything games. The soundtrack, also, was arguably the best of any game I've seen.
Icewind Dale II is good enough that I'd call it a worthy successor. Like Baldur's Gate II it carries on in the flavor of the original, but with improvements to increase replayability. These improvements are largely comprised of a change to the 3rd Ed. D&D rules. In this regard, the game does a fair job at approximating them. I would say it's roughly comparable to Neverwinter Nights, though there of course are some major differences since you can control up to 6 characters.
The gameplay is pretty similar to the original, with less Fed-Ex quests and more good old-fashioned slaughter. The plot is still very much linear, but there's many ways you can go about meeting NPC's requests. One of these ways is to simply kill them all and take their stuff (though you might not always want to). There are quite a few new spells, and although the game lacks metamagic feats you can do things like spontaneous casting, domain spells, and wizard school specialization. All the old summoning spells have been upgraded as well, so they are actually useful at higher levels. Lastly, the 'Heart of Fury' mode is embellished with better weapons and items to make chopping down the horde less impossible. Your characters can advance to level 30, up to level 20 in any one class. It doesn't quite follow the epic level rules, but you'll probably be glad for the extra hit dice, since the only way to get that high is HoF mode.
I think that most of you shouldn't be discouraged because the game doesn't have any spectacular 3D visuals to offer, because the sound qualities truly make up for all of that. They create are really exciting atmosphere and the huge variety of character voiceovers also does the trick.
On an overall note, thanks to the enhanced character creation system, you now have a chance to make a unique-looking RPG hero of you very own. After creating your ideal character, you're faced with a challenge of properly using all of his/her potentials. Immersed in a good story, slicing enemies, completing quests, advancing you group's experience, are all elements that will keep you going in Icewind Dale 2 and they represent game's essential qualities. These features are all well-balanced and can guarantee some long hours of fun RPG fun.
Not to mention that for this low price, you cannot go wrong, play this game
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