Heroes of Might and Magic® 5 is a turn-based strategy game in which you can build cities and besiege them, train troops and slaughter them, and explore new lands – and crush them under your iron heel. You directly command your armies on the battlefield and aid them with your character’s abilities as well as your own strategy skills. With six unique factions to choose from, each with its own set of buildings and creatures, Heroes of Might and Magic® 5 provides gamers with the strategy and detailed graphics that the series has been known for. As you progress through the game your character gains levels of experience that allow him to learn new spells and abilities. All this is set in the magical and enchanting setting of the legendary Might and Magic® universe.
Heroes of Might and Magic® 5 is, without a doubt, a worthy installment of the acclaimed series. It stays true to the formula established by the previous parts of the franchise and improves upon it, creating a very entertaining title with a gripping story, an enchanting soundtrack with visuals to match, and very fluid gameplay. If you are a fan of the franchise you will not be disappointed, but if you haven't tried Heroes of Might and Magic® games yet, then this is the perfect place to start.
Age requirements: ESRB Rating: TEEN with Fantasy Violence, Mild Language, Suggestive Themes. PEGI Rating: 12+ with Violence.
Minimum system requirements: Supported OS: Windows® XP / Vista® / Windows® 7 Processor: Intel® Pentium® 4 or AMD AthlonTM 1.5 GHz (Intel® Pentium® 4 2.4 GHz recommended) Memory: 512 MB (1 GB recommended) Hard Disk Space: 2+ GB Video: DirectX® 9 compliant w/ 64MB RAM (128 MB recommended) Sound: Direct X 9.0 compliant DirectX®: DirectX 9.0 or higher
Posted on 2012-04-05 14:34:53 by Roman5:
Heroes of Might and Magic V, just like it's predecessors - Is a turn based strategy game, after many people were dissapointed with IV and it's changes many people thought that it was the end for the franchise
After 3DO Dissolved and passed away, the series fell into Ubisoft's hands and they knew they had a big name to work with, the development of V was handed to Nival Interactive,read more a Russian developer, so your question might be: Did they deliver?
The answer to that is: Yes, they have indeed
The game unfortunately had a very bad rep during it's release because of it's issues, bugs, optimisation problems, balance, and so on
Rest easy though, because with the patches and expansions, all of those issues were resolved and fixed, GOG sells the best possible version of this game online
Now then, onto the game itself
Story: Without spoiling anything, I'll just say that the story is surprisingly very well done and much more engaging than in 3 or 4 with each mission something progresses forward and there's plenty of neat twists, there's also a lot of great characters. there's definitely a lot of interesting things here to keep you interested
Also: This game has some elements in it's story which explain some of the story and moments in M&M: Dark Messiah
Gameplay: The gameplay of HOMMV is very similar to the games previous in the series, however the UI has been improved and you have more options now with your towns/hero/world that add a lot of depth
Combat is now set on Squares instead of Hexagons, and the perspective can freely be viewed from any point but the Combat still has a lot of depth and tactical options
Creatures are varied, interesting and well balanced and depending on unit upgrades open up a wide variety of battles and depth. Castles and Factions are more balanced this time around and every magic school is useful, the Talent trees for Heroes are also gigantic and have a ton of customizability, so you can build your hero however you want, it's much better than in previous games
Gone are some features from IV which arguably were disliked by many people, and the game essentially is like HOMM3 On Steroids, if you enjoyed 3 - you will enjoy this game, the overall game is very addicting and has that "Just one more turn" elusive feel
HOMMV just like the previous installments is a fantastic "hotseat" game and a game to play with others
Graphics: The graphical style of V is somewhat a change from the "realistic" feel of 3 and 4, this however is a change done for the better, units look very distinctive as well as heroes, towns have their own very special personality, just like in 3, the graphics are somewhat more "Stylized" in this case but these changes were for the better
The ammount of effects is really impressive and overall: The game looks gorgeous, and with good hardware, you should marvel at the beautiful graphics and enjoy the very short loadtimes
Sound: The soundtrack in HOMMV is Amazing, it's right on par with 4 and 3 in terms of that, there are many effects and you can see that the developers spent a lot of time and detail into everything
The Voice acting is also great and there are many neat little effects throughout the game which should put a smile on your face
Overall: A "Must have" game, just like HOMM3, this game will keep you hooked for many days and nights and has absolutely a ton of content to keep you occupied
Reccomended to everyone
5 out of 5 Star Rating
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Posted on 2012-04-06 21:18:02 by Keftsmaell:
My expectations were low when this game was announced, I'll have to admit. The fourth chapter in the franchise was such a major disappointment, spelled the doom of the series, and a fifth entry could probably never fix that. Or so I thought. Boy, was I wrong.
Sure, HoMM5 is not even close to the perfection that is HoMM3, but as a fantastic and solid experience on its own, thisread more game really is a worthy successor. There were bugs, bad optimization and questionable AI and balancing at times, but I really enjoyed pretty much every single minute I spent. Of course, logically I had the fourth game as comparison, but still.
New story, new factions, new skills, yes, that's great, even on their own, but it's the introduction of abilities that really made things interesting, as far as gameplay goes. It gave you more control over the leveling and specializing of your heroes. Also, your hero can attack directly now, without the use of a spellbook, and without being able to die. Awesome? Yes. The only thing that took a while to accept, or rather adapt to, was the art-style, which felt a bit too.. cartoony for me, at first. But I eventually started to get along with it, and actually even enjoy it.
Don't let the unfamiliar developer fool you, they actually managed to make this franchise somewhat relevant again, and playable. They did a better job than 3DO themselves did with HoMM4, obviously, which says something. No more lonely armies hulking around without a damn Hero.
I highly recommend this game for any fan of the franchise, or just a fan of turn-based strategy in general.
You also get the expansions, which add new and pretty unique factions, new campaigns, and a lot of quality playtime to the package. It's just a great deal. Pure and simple.
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Posted on 2012-04-08 19:47:34 by KingCrimson250:
I'll start by saying the same thing that no doubt most of the reviews for this game will say: Heroes 5 is not Heroes 3. That being said, it sure does try hard to fool you.
That might be unfair, as HOMM 5 isn't openly deceptive. Rather, it's a repackaging of many of the core gameplay mechanics from the series' perennial instalment with a few updates. Considering the controversyread more that erupted over Heroes 4, this will likely come as a relief to a lot of Heroes fans, however the question remains: Is it worth purchasing?
To its credit, the game does offer some solid improvements over Heroes 3. Most notable is the skill system, which allows each hero to take three "sub-skills" for every secondary skill. So for example, skills such as Navigation and Scouting are now sub-skills of Logistics, allowing the player to pick those skills when necessary without having to miss out on other secondary skills. This adds a new level of depth to hero development and helps balance out the skill trees a bit.
Adding to the flavour, each town now has it's own unique special ability. The Necromancers can raise the dead, of course, while the Haven can train lower level units up to higher levels for a fee, and the Inferno can summon in reinforcements who disappear at the end of battle. Some of these abilities become very interesting, such as the Academy who can create artifacts to enchant their soldiers. This diversifies the towns and allows for more strategic options. The Tribes of the East expansion also adds alternate upgrades for every unit, and while the distinctions are usually fairly minor, this still adds an additional layer of strategy to the recruitment process. For example, when upgrading your Archers, you can choose either the Marksman, who ignores enemy defense at close range, or the Crossbowman, who ignores range penalties.
Not everything about HOMM 5 is good, though. First, and most notable, is the campaign. The quality of the voice-acting, story, and cutscenes is painful at times, but more noticeable is the bizarre change of setting. Fans of both the HOMM and M&M series will be disappointed to find themselves transported into a much more generic fantasy world, that at times feels like Warcraft-lite. Distinctive factions, such as the collection of subterranean monsters that was HOMM 3's Dungeon, or the mysterious swamp creatures of the Fortress, have been replaced with the standard fantasy fare of Dark Elves and Dwarves (respectively). While this might seem like a cosmetic change, atmosphere is a significant part of fantasy TBS, and the series lost a great deal of its charm with this instalment.
Conversely, aside from the special abilities, many of the towns themselves have an awfully familiar ring to them. Specifically Haven, Academy and Necropolis are nearly identical to their HOMM 3 counterparts, while Sylvan seems suspiciously similar to HOMM 2's Sorceress town. As a result, many of the towns end up feeling rehashed from past games, just more dull.
Additionally, the new "Town Points" system, in which each building requires a certain amount of other buildings to be built first. For example, the Castle, Capitol and top tier creature dwelling each require 15 points, and so likely will not be available until late second or early third week. This may seem balancing, but in the end it only forces players to adapt the same build orders over and over again, rather than allowing them to diversify between economic and military development depending on the situation.
The 3D is no doubt a controversial decision as well. While I never had an issue with it, some have found that it makes the game too clunky.
All in all, however, even though Heroes 5 has its flaws, and hasn't quite got the same depth or level of immersion as Heroes 3, its core gameplay is nonetheless still quite enjoyable, and fans of fantasy TBS would be doing themselves a favour to pick it up. Long-time Heroes fans, if they are able to look past the butchering of the game world and a few issues here and there, will end up finding the same classic gameplay that they grew to love, with a few tweaks and improvements that they may come to appreciate.
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