Some prophecies of doom do come true. Escape the flames licking at your back and jump quickly through a portal into another world, for only the bold will be allowed to live. Embrace a wondrous new land and uncover its ancient mysteries. Battle its deadly creatures and explore a forgotten past. Here lie gods who have been silent all too long. Here lies a realm that can only be claimed by the strong, the crafty or the wise. Here lies a realm awaiting a bold conqueror!
Age requirements: ESRB Rating: EVERYONE with Violence, Animated Blood. PEGI Rating: 12+ with Violence.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 8 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Posted on 2011-03-10 07:25:12 by Roman5:
Heroes of might and magic 4 was released not long after the 3rd installment was such a huge success with gamers worldwide
It is rather unfortunate that many gamers look down upon this franchise because it is a faithful sequel to the franchise, even if it does have some problems
Many things were changed in this game, the Towns, the Units, The battlefield layout, some changes wereread more good, others were not. Let's go over some of the Basic points
Graphics: They are very pleasant to look at although the art direction isn't as good as it was in 3, animation is fuild and well done, the game was a vibrant and good palette although in many places and especially in Towns things arent as interesting and varied, Towns don't seem to have a "special feel of their own" visually which is indeed a shame
Gameplay: If you have played previous HOMM games this will feel very familiar although many new features have been added. Heroes are no longer "background" characters and actively play part in the battle, there are many different possible skills and abilities which makes things very interesting at times. the battlefield is now viewed from a different angle which adds more combat possibilities and many different units keep things fresh
Length and value - Like any other HOMM game 4 has a lengthy campaign and has plenty of content to keep you occupied for many many days (and nights!) to come, the turn based action isn't as addictive as it was in 3 but it's still fun
Music: Without a doubt the strongest point about the game, HOMM4 without a double HAS THE BEST MUSIC IN THE SERIES! it was composed by Paul Anthony Romero and it's absolutely breathtaking, 3 had brilliant tracks but 4 is a Triumph
Overall: While unfortunately this game isn't as good as the 3rd installment it still is a great game and if you are a fan of Heroes of might and magic, you SHOULD NOT pass this up! Considering that gog.com has the best and most complete version of the game you will enjoy it even more with the additional expansion packs and multiple patches and fixes that were added to the game.
One more thing: This game was extremely rushed because 3DO was running out of funds and desperately needed money, considering the fact that this game was made so hastly...it's amazing that the game turned out as well as it did
4/5 star rating - Recommended
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Posted on 2011-03-10 12:02:36 by unacomn:
Heroes of Might and Magic 4 brought a measure of innovation to the series. While HoMM 3 was 2 on steroids, 4 tried to wipe the slate clean, with a new world, a different combat system and many changes. Regrettably, the game is unfinished. By the time the last expansion rolled out, 3DO was bankrupt, and New World Computing was no more. This can really be seen in the quality and generalread more lack of polish of some of the game's aspects.
It's almost like they knew what the fate of the game would be before it was released, and said their goodbyes right in the intro. I still remember it by heart.
"To all things comes an end, we are no more than characters in a story, our lives easily extinguished by an arrow or a stone. Turn the page and thousands die, and for what, for the pride of two heroes inexhaustibly drawn to each other by the power of two swords and a mutual destiny. And then the Sword of Frost and Armageddon's Blade clash. A blinding flash. Another turn of the page. The destruction brings earthquakes, floods and deaths uncounted, and acts of bravery too.
Just when it seemed we are doomed, we flip the page once more, and countless fortunate refugees flee trough portals into another world. Is this the end of our tale? No, we are the pawns of fate. There are still many pages left to turn.
And to all things comes a beginning"
But for everything it did wrong, there was something done better than in any other game in the series. What I liked most were the campaigns, especially the Half Dead campaign. It was well written and had one of the best main characters in the entire franchise.
Changing the combat system in order to allow heroes in combat really made a difference. And even though heroes lacked that unique ability that set them apart in HoMM3, the evolving class system almost compensated for that.
But most of all, the thing that always brings me back, the music. That wonderful music that makes every session a journey into fantasy. Heroes of Might and Magic 4 had no flaws when it came to it's soundtrack.
Sure the expansions were laughable, but the main game is sill one I cherish and play at every opportunity.
I'm glad to see it here.
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Posted on 2011-03-10 15:00:40 by Tallima:
I would have to raise my hand in shame to say that I've proabably spent more time playing Heroes of Might and Magic IV than any of the other games. But only because of circumstance.
HoMM 1-3 and 5 are all better games. But this one isn't a complete waste of time and money. It plays much like HoMM 3, but with some distinct shortcomings. They are:
Your heroes are all veryread more mortal on the battlefield. It wouldn't be so bad if they just weren't so weak and stationary. Enemies will often target him or her first, kicking your butt hard. You'll feel cheated and then you'll load your game. And by the 100th time, you'll really get sick of it.
There's not a very good dynamic of you're-winning--you're-losing--you're-winning. If you start to lose your grip, you'll eventually lose the whole map. You're either dominating or suffering.
The music starts at the start of each song every time you access a certain part of the game. So, if you're zipping through your castles to upgrade (which you do almost every turn), the music starts, then suddenly ends. Then suddenly starts again and stops. And then on again. I was so sick of the singing baritone man that I still sometimes have his voice in my head (and it's been a very long time since I played this one).
If you absolutely love HoMM and you want a fresh twist but haven't played this one, I'd pick it up in a heartbeat. But if you haven't even tried 3 or 5 yet, then you're doing yourself a huge disservice by starting here.
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