Take the completely 3-dimensional landscape into account while planning your troop movements: you'll need to scale towering mountains, dig out protective bulwarks and create entire tunnel systems. Explosions and detonations can change entire regions in an instant.
Earth 2150: The 21st century was supposed to herald the dawn of a new age. The wars, famines and suffering of the last 20 millennia were to become a distant, fading memory, as scientific advances brought global peace and prosperity. The anticipated global conflict broke out with a violence that shook the planet to its core.
“The Moon Project” is one of the blackest chapters in the history of mankind. While the Lunar Corporation, the Eurasian Dynasty and the United Civilized States are preparing themselves for the last all-encompassing battle, work is being feverishly carried out on a secret project on the Moon.
“Lost Souls” sees the end of our beloved planet Earth. Devastating wars between the Eurasian Dynasty and the United Civilized States have wreaked havoc and caused mortal wounds to our planet, glaciers melted, the sea rose to a threatening level, and meteorite showers buried whole parts of the world. The only hope left for the population was the escape to the red planet Mars.
Age requirements: ESRB Rating: TEEN with Animated Violence.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Posted on 2009-04-14 14:45:15 by Fenixp:
Yep. I could write a long article about how great this game is. I COULD write a lot of stuff about addictive gameplay, about nice game mechanics. I'd be able to tell a truckload of great stories from this game concerning great use of terraforming and what happened to all those silly combinations I've managed to create in in-game unit creator. As well as I could go on and on aboutread more added awesomeness by the included map editor. I'd probably fill a whole page of text by praising lenghty and great research tree this game has, providing diverse tactics and gameplay. And I'd add a little note about great lightening effects and very satisfying superweapons. Yep. I sure could do all that. But even without most of these features this game would be worth 6$, since even medicore new RTS games are way more expensive. However, all those features are there. And it DOES cost 6$.
Why the hell are you still reading?
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Posted on 2009-04-17 21:51:07 by Epsilon:
Earth 2150 is a game of discovery, awe and wonder; like so many other RTS's you start out with the bare minimum of available units for construction and use. But soon it becomes apparent that through research you can get both new weapons, traction systems, armors, shields and aerial propulsion systems. The design of the units will thus in time, become up to the player, who will beread more able to make units for any situation and counter his enemy's units and weapons through clever research and construction.
Compared to most other RTS's the research and design adds a new element, not only will you be restricted to always see the same types of 8 units but you can diversify and your opponent will most likely have a different design for you to counter - or die trying.
Not only will you have to master the ground and they skies you'll also have to defend and attack underground, diggers allow you to dig tunnels all the way under your opponents base, allowing you to launch a surprise attack from underground.
The only bad thing about the game is it's camera which in the first game is not always intuitive, luckily the two latter games fixed this somewhat, still you don't get to see as much as you do in for instance Supreme Commander.
That said, the possibilities are virtually endless and the modding and multiplayer community is still very much alive to this day, giving you many hours of fun.
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Posted on 2009-08-01 09:15:35 by necromaster:
Earth 2150 is truly a gem for a 3D RTS. It has elements of "epic" stamped over all the campaigns (I had a glimpse of the campaigns from the Prima Hint Book I got at bargain bin prices). There is a lot to do in the game and to think, egads, there's three bloody episodes. And, you not only have to master air, land, and sea forces, but also have to think of "undergroundread more confined type" warfare.
The game starts off with beginner (read "tutorial" type) missions and slowly escalates in complexity. There is a bare-bones tutorial lasting 4 missions from the 2nd episode onwards. There are 3 factions in the game with slightly differing tactics to employ ala “Starcraft”. You will have quick access to Construction and Research, as well as a view of the world in 3D ala “X-Com” where you can select your choice of missions. Each mission engages you with detailed and varied mission briefs.
The replayability value of the Earth 2150 trilogy is quite high with some branching missions along the way, and multitudes of maps for skirmish and multiplayer (5 modes of mayhem for up to 15 players in the later episodes). Plus an editor built into each episode of the trilogy to boot, you are set for infinite RTS bliss.
But, it is inevitable that you will notice the downside - there isn't that much variation to the units and structures from each episode, and the landscape colors can be quite drab (well, to be fair, you can't texture the moon with reds, greens, and blues). Nevertheless, these are just minor shortcomings compared to the fun you will have with this trilogy of games.
Thanks to GoG for re-releasing this gem to the masses!
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