The land of Rivellon is about to collapse – dark, evil powers started a war with the people of the Seven Races. But there is still hope – the ancient prophecy about the chosen one may come true with your help, dear player.
Divine Divinity is a role-playing game featuring a gameplay experience somewhere between Sacred and the Ultima series. You can choose from 3 typical character archetypes – Fighter, Mage and Survivor (Rogue-like class). Each one has a unique special skill. The rest of your character development its up to you imagination – you can even learn skills from other classes and make a very unique character build.
The game is long, challenging and very addictive. You will encounter many different enemies and a very big variety of quests and story missions. When you add great music and not-so-dated graphics you will get a full RPG experience!
Age requirements: ESRB Rating: TEEN with Violence, Blood. PEGI Rating: 7+ with Violence.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Posted on 2009-10-29 10:18:19 by robobrien:
For some the Action Rpg is a guilty pleasure or just plain wrong, for others Diablo is the greatest rpg of all time. Regardless of where you stand there is a lot to be said for booting up a game for an hour or so and turning a gameworld of beasties and bandits into so much graphical mush before wandering off with a contented smile on your face.
Divine Divinity followsread more the template laid down by Blizzard almost to the letter. Choose an avatar and like Monty Burns slowly climbing that ladder of advancement, build your stats, pick spells/abilities and stick anything in your backpack that isn't nailed down or made of stone. It's a proven recipe for a successful game and Larian Studios kept a firm focus on exactly that although they did tinker enough with the formula so as to leave there sticky fingerprint on the genre.
The game begins with the player character awaking in a small village, home to an unstable mage and a convenient starter dungeon. Once the dungeon is conquered the game opens up and with a couple of side quests plus the main quest in hand and a pair of teleportation stones in your back pocket you are free to explore the world of Rivellon. The side quests are plentiful and are the usual assortment of fetch and kill, although some do stand out and you will stumble across various storylines if you take the time to read the text or listen to certain characters.
Where Divinity really shines however is how they implemented character progression. The handful of stat points you recieve every level are painless enough to dish out; want to wield a six foot battle axe? need to start building your strength then, just found a new spell but can't read? intelligence then. Weapons, armor and magical items generally have some minimum stat requirement and the chances are you will find a killer item long before you can actually use it, but at least it gives you a good idea of which particular stats you need to start raising.
The character skills however are a different matter, they are all so useful. Want to add some fire damage to your attack? a nice buff spell? see further? make your own potions..the list goes on and really gives the player a wide list of upgrade options. The game map too is an excellent tool for checking out quest locations, where you haven't explored and you can even add your own notes to it.
Divine Divinity is a nice, detailed world, the graphics have aged but still have their charm and the music is excellent, as good as some of the best soundtracks rpg's have to offer. If you have an appetite for action rpg's, you will enjoy this, the game lets you kill stuff, loot and level up in a big wide world that looks pleasent enough and sounds great. Just don't forget to pick up your teleportation stone...
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Posted on 2009-10-29 08:19:04 by smegy:
Don't take the title too lightly as I truly mean that. I accidentally stumbled upon Divine Divinity while just looking around on the internet at a few game retailers some years ago and bought it on the whim that I thought it looked good, and boy was I right. The first thing I look for in a game is story, which for me can either make or break a game and the story in this game isread more truly magnificent. The user interface is so easy to use that you can essentially just pick it up and play and the combat is so smooth easy to master that you will be ready to brave the open world in no time. The game, as just mentioned does have an open world, there are a vast amount of places that you can explore and an important thing for games I think is that it doesn't force you down a pre-determined path. Don't fancy doing the story? That's no problem at all, just release the adventurer within you and take to the forests to discover hidden treasures and brave hundreds of Orcs while you attempt some of the side-quests as you go along (and because the guys at Larian are so great, there are hundreds upon hundreds of side quests for you to take your picking). Another thing that I think makes this game so great is the effect you can have on the world. Traders and townsfolk the like will be shaped by the choices you make in the game, so be careful of the choices you make (Although make sure you kill Ortho's pigs, he loves it! :D) Overall I gave this game 5/5 cause it is truly magnificent and I would highly recommend it to anyone who is a fan of the RPG genre or in fact anyone who wants to just dabble in its glory! Hurrah for Larian Studios! Hurrah for Divine Divinity!
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Posted on 2009-10-29 07:52:05 by Paperflyer:
Divine divinity is not Diablo. It is not "frustration free gaming".
But it has this huge world to explore and really lets you play your way. Of course, it also won't stop you from dying your way, but that is just part of the exploration of the world. It may not be as structured or streamlined as Diablo. But it offers something like freedom.
It took a while, butread more after spending some hours with Divine Divinity it really grew on me. And it is LONG! I spent something like fifty hours with this game and thought to be near the end, when suddenly I entered the second map that was just as vast and interesting as the first one.
Really, gotta love it!
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