Twenty years after the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from The Collapse. As an elite agent-in-traning, you must match wits against numerous militant factions bent on violently reshaping the world to suit their own agendas. Armed with a multitude of high-tech gadgets and cyberpunk bio-mods, you are granted nearly superhuman powers. Travel the globe to uncover fiendish plots and convoluted conspiracies of world domination. Unmask the conspirators, and discover the shocking truth behind your own origins.
Deus Ex: Invisible War features the open-ended gameplay of its predecessor: use multi-tools and trickery to get past your opponents, or just turn their technology against them as you hack their turrets and computer systems. Along with bio-mods and choices that let you mould your character as you desire, take advantage of the numerous ways to customize your weaponry whether it’s to increase their rate of fire or clip capacity. Last but not least, take advantage of the various factions, such as the Omar who have the only black-market bio-mods, to further your aims.
Who should you trust? Who should you fight? Every decision you make affects the world around you. A good choice for RPG and action fans alike!
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), ATI/NVidia graphics card compatible with DirectX 9.0c, Mouse, Keyboard. Compatibility notice: This game is incompatible with Intel video devices, including typical netbook graphics.
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Posted on 2012-07-03 07:17:50 by KainKlarden:
Deus Ex is an amazing game. Everyone knows it. Invisible War, however, is considered to be an awful game. Thing is - it's not. It's just an awful sequel to the greatness original Deus Ex was.
Invisble War was a popular pc-elitist-ian example of "games dumbed down for consoles" back in the day. Very small locations, short length, ridiculosly simplified inventory and RPG elements,read more no hit-zones on ragdolls (until the patch which added the headshots. yes, they were added in a patch)... Almost all the good gameplay stuff that made the original Deus Ex so good, fun and challanging was gone or "dumbed down". And if you add an insane amount of bugs and hilarious ragdoll physics, it's easy to understand why the game was hated so much.
So why do i consider it to be a good game, then? Well, short length of the game helped it to have a much tighter and intriguing story, with much more choice-consequence focus than the first game had. It was very nicely done, and the story was developing the way you, as a player, made it develop. It wasn't the greatest story, sure, but it was still fun to constantly see and hear consequence to all you do. Plus, to some people, unhappy with how games tend to end with a "more to come" attitude, it will be refreshing to see that all the endings in Invisible War are very final and very definite.
So, yeah, it's an awful sequel to Deus Ex, but it is a very solid and good game.
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Posted on 2012-07-03 09:36:48 by Beckett:
When this game was released, it received immediate criticism from PC gamers as a textbook example of how designing a game for multiple platforms negatively affects the interface, gameplay, and depth that people expect from a quality PC game. In my opinion, those criticisms were exactly right.
The original Deus Ex was a supremely memorable game with large interesting environments,read more compelling characters, deep gameplay, and an epic storyline. Invisible War, by contrast, is mostly forgettable. The map environments are tiny and unconvincing. The characters are one-dimensional. The gameplay still has some depth, but it is simplified in almost every regard. And the story starts off promising but then never delivers anything compelling. With the exception of visual quality, the original Deus Ex is--to this day--a better game in every respect than Invisible War.
Invisible War stays relatively in line with the first game's unique approach of providing multiple paths to each objective. In most situations, you can choose to fight your way past human enemies, hack your way through electronic defenses, sneak around and search for alternate access points, or some combination of these tactics. But in Invisible War everything is on a smaller scale because the maps are so much smaller. This lack of space seriously undermines the open-ended gameplay; there's only so much sneaking or exploring you can do when the entire level is comprised of four rooms and a hallway.
Most of the areas are not just small, but also feel very artificial, not like real-world locations. As a result, even though the visual quality of the graphics is better than the original Deus Ex, I found it a much less immersive experience. In the original game, you could step through the gate of a fully guarded military base or airfield and the size and scope of the environment and its defenses would take your breath away; nothing in Invisible War will leave you awe-struck like that. Worst of all, the loading times between levels in this game are way too long considering how tiny those levels are. When you realize you need to backtrack a few maps to finish a secondary quest, you will begin counting load screens in your head and wonder: "do I really care that much about finishing this quest?"
Like the original Deus Ex, this game attempts to pull you into a universe where powerful organizations are competing for world-power and for your allegiance. Unfortunately, in this game I never felt like I had more than a basic understanding of what each organization stood for. On the one hand, I like that the quest-giving organizations are not presented in stark terms of 'good and evil' like in most games. But you're given so little information about each organization and there's so little dialog dealing with the moral considerations that I have to conclude that the sense of moral ambiguity in this game is more the result of poor storytelling than anything else. There are a few twists in the story, but if you've played the first game, most of these revelations are so obvious that you'll already have figured them out within the first hour of the game.
Every time I thought the story was going to develop into something epic or interesting, it fell flat on it's face. For example, mid-way through the game, characters start mentioning a mysterious key figure who no one has been able to find in 15 years, and your primary quest becomes to find that person. Sounds like an exciting journey that will require interrogating people, gathering clues, and traveling to some perilous remote location, right? Actually no. Instead, my pilot drops me off in a town, recommends that I 'begin my search' in the bar next door and when I walk into the second room of that bar, the guy I'm looking for is standing there.
That character happened to be someone who was also in the original Deus Ex. A lot of characters from the first game reappear in the sequel, but in almost every case their personalities and actions didn't match what I remembered of them from the first game, and many of the characters seemed to lack any personality at all. I was actually angry at how one of the key characters from the first game was presented here (and I'm sure I'm not alone).
There are a few signs of genius in the writing. Like the first game, the dialogue occasionally touches on some thought provoking sociopolitical concepts. The conversations with the pop-star AI kiosk were for me the high point of the game. Overall, the voice acting is pretty good, especially the female protagonist. I liked that you could choose to play as a male or female character, however this didn't appear to make the slightest difference in how other characters responded to you.
The combat mechanics in this game are a little clunky, especially when dealing with multiple enemies at once (that was also a weakness of the original Deus Ex). As in the first game, a combination of stealth and deadly force generally provides a more satisfying experience than running in with guns blazing.
I know I've spent a lot of effort comparing this game to it's predecessor. But even if the original Deus Ex had never existed, I don't think I would consider Invisible War a game worth much attention. The bottom line: this is a mediocre shooter with decent stealth gameplay and a unique storyline which touches on some surprisingly deep ideas. But the ridiculously small maps, long load times, and ultimately unsatisfying story make this a game that I cannot recommend to anyone.
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Posted on 2012-07-03 09:15:09 by sinisteragent:
Here we go. Take reviews on this one with a pinch of salt, because the game it followed is one of the most beloved PC games in history. There are people who'll insist this game was terrible. They are wrong.
It's true that this outing isn't as good as the original. Several questionable design decisions - the use of one "universal" ammo for all weapons, the removal of skills,read more changes to the body augmentations (essentially minor superpowers), and smaller, less complex levels - were widely criticised on its release, and for the most part this isn't unfair. Invisible War strips away or alters some of the complexity that most players enjoyed in the first game. It's also a shorter game than the original, and there are many items and weapons that are plain useless (notably the riot prod; an indispensible tool in the first game, but in IW it offers literally no advantages over, say, the police baton). There's a smaller cast of characters, fewer surprises in the plot, and you'll probably find a combination of augs and items that can solve any problem long before the final act.
BUT. It's still an entertaining game. Remember that all the above only looks so bad when you compare it to Deus Ex, one of the greatest PC games to this day. It's still an above average action RPG, with an interesting plot, some good set pieces, and lots of replay value. It also scores an extra point for me personally by having several major NPCs try to talk you into carrying out their plans, and having another turn up and say "screw that, let's just kill them all".
It's that kind of game - you nearly always have a few options as to how to approach a situation, be it how to get past a sentry, or how to resolve a major plot point.
Average shooting, but above average plot, player freedom, and production values. It's the weakest Deus Ex game, but great nonetheless. Give it a try.
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