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Call to Power 2

in library

3.9/5

( 71 Reviews )

3.9

71 Reviews

English
Offer ends on: 10/07/2025 09:59 EEST
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5.993.89
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Call to Power 2
Description
Prepare to accept history's greatest challenge - build the world's most powerful empire over a span of 6,300 years, reaching from primitive history to the future realms of science-fiction. Take your place beside history's greatest leaders as you master the intricate strategies of governing, warfare,...
User reviews

3.9/5

( 71 Reviews )

3.9

71 Reviews

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Product details
2000, Activision, ESRB Rating: Everyone...
System requirements
Windows 7 or 8, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with Dir...
Time to beat
26.5 hMain
-- Main + Sides
48 h Completionist
30.5 h All Styles
Description
Prepare to accept history's greatest challenge - build the world's most powerful empire over a span of 6,300 years, reaching from primitive history to the future realms of science-fiction. Take your place beside history's greatest leaders as you master the intricate strategies of governing, warfare, diplomacy, trade and science. Sow the seeds of an empire as you cultivate a tribe of settlers in 4,000 BC. Hear the cheers of approval as you lead your flourishing society into the future of 2,300 AD.

Answer the Call to Power.
  • Over 6000 years of gameplay with a sophisticated diplomatic, economic and warfare system
  • A worthy successor to the famous Sid Meier's Civilization series
  • One of the finest turn-based strategy games of all time, with challenging gameplay

© 2000 Activision Publishing, Inc. Activision is a registered trademark of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners.

Goodies
manual (73 pages) artworks HD wallpaper tech tree avatars
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
26.5 hMain
-- Main + Sides
48 h Completionist
30.5 h All Styles
Game details
Works on:
Windows (7, 8)
Release date:
{{'2000-10-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
286 MB
Rating:
ESRB Rating: Everyone (Mild Animated Violence)

Game features

Languages
English
audio
text
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User reviews
Overall most helpful review

Posted on: February 25, 2010

Cor.291

Games: 433 Reviews: 4

Call to Power is where Civ Should have headed

The Call to Power series is, basically a clone of the Sid Meier’s Civilization Series, it was even designed by Sid and the first itineration bore the Civilization title. However due to licensing that was stripped away as was any reference to Sid in the second installment. Call to Power shows some vast improvements over the CIV system that CIV 5 would be wise to implement: • There is a limit to the number of units in square (12). This dulls the brute force of sheer numbers that AI in CIV typically throws at you. It is a big improvement in micromanaging and strategy. Instead of moving dozens of units every turn you have to move two or three stacks. Nice. • You can automatically form armies. Armies work in a combined – arms fashion, meaning that you benefit by mixed ranged, close and support units together in a strategic way. This adds nice depth to the combat over CIV. • One thing I hated about all the CIVs, during end game, you have dozens of workers that have nothing to do, they just set there waiting to clean up pollution. It is tedious micromanagement, and pretty unrealistic. Call to Power fixes this by getting rid of workers, instead you have a slider, much like research slider, that deducts from your gross national product. You get public works points that you can spend to upgrade your squares. • Cities can now grow beyond the fat-x that restricts CIV. I love this. • It has a streamlined UI with one click you can add a building to each and every city's production queue. It is not all great, however. Call to power lacks the AI to really challenge anyone. I am no CIV master, mid range difficulty is plenty for me. But in Call To Power, I cranked up the difficulty to the hardest setting on my second game. I have never lost a game of Call to Power vs the AI. I think you would have to try to lose. So if you want challenge Multiplayer is where it is at. In summary, Call to Power 2 is civilization with added freedom and significantly reduced micromanagement. If you liked Civ 1, 2, or 3 get this game, you won’t regret it.


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Posted on: October 8, 2011

Royston2010

Games: 15 Reviews: 1

CTP 2 + Apolyton Mod = best Civ ever

Call to power 2 takes the classic Sid Meier's game and gave it steroids. It is vastly superior in every way apart from a few aspects of the AI. So buy this game and couple that with the free Apolyton source code project mod which improves the AI and makes it more intelligent and fairer (no more unfair AI unit creation and building wonders of the world in 5 turns), together with GUI improvements and tons of new options to make the game bigger & micro-management easier, plus so many small improvements, and you have what I consider the best turn based Civ game-play ever. The only thing missing when comparing this to Sid's 1, 2 and 3 is the palace upgrades you get for a job will done. All in all if you loved Civ 1, 2 and 3 and you want some more of the same but so much better then you will love this game even more.


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Posted on: December 17, 2011

kommie

Verified owner

Games: 59 Reviews: 1

Apolyton Patch

This game went open source. It is still being updated by the community. http://apolyton.net/forumdisplay.php/213-CtP2-Source-Code-Project


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Posted on: February 26, 2010

Wolfling

Verified owner

Games: 200 Reviews: 6

Good civilization 2 clone

The game plays to a large point like civilization 2 - with its flaws and merits, even with rather similar graphics. Some aspects of the game play are vastly improved - larger number of technologies, including futuristic ones, cities built not only on the ground, but also in ocean or in orbit (yes, futuristic technologies), there's some interesting micromanagement like a chance to change the spending on army by choosing "readiness level" or fiddle with workday length and wages for worker, getting a payoff from high happiness, number of units withs special abilities (slavers, priests, diplomats)... Generally said, this is all good, much better then the old civ2 is. The reason why it gets three stars rather then five is the interface which is... terrible. Only after playing CtP I've truly realized how clean and easy the civilization city screen is, with all information neatly laid in the same screen (rather then on taps like here), with resource imput easily understood. With units easily switched and cycled between, with pop-ups after city finished production. Here you will regularly discover huge armies of diplomats that brewed in a city, because you didn't notice production was finished, cities will stand idle for turns when they production queue runs out etc. Sure, it is possible to all the info - but where civilization presents it on silver plate, here you really have to deserve it. This, more then anything else, made me finish the game only a handful of times, as opposed to dozens in case of civilization. Bottom line - if you like civilization and would like a richer tech tree and a bit of fresh air, go for it, twice so if you're hardcore type willing to check out several tables before each clicking of "end turn" button. If you look for streamlined, easily flowing game with user friendly controls, look elsewhere.


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Posted on: March 21, 2017

Zero_Yielding

Verified owner

Games: 845 Reviews: 11

Full SPEED Ahead! GO!

Starting with a tiny band of neolithic primitives, you build your tribe thru a history of sorts on a randomly generated world map competing with other nations to the modern era and beyond. The history spanning game that conquered the known world! Familiar to all gamers, even non-TBS gamers, one of the most commercially successful game franchises of all time made some of its more merchant oriented perpetrators and pervayers obscenely rich. With these greedy pushers still spawning ever increasing variants to further exploit the addiction of gamers all around the world, as of the date of this review there are some 30+ versions of this product not including add-ons, mods and so on. So aside from miscellaneous changes in units, buildings, the tech tree etc, what makes this particular product different from the other variants of this narcotic ... erm ... I mean game? The interface is considerably different with the city screen less important. With a number of extra screens you may want to memorise the keyboard shortcuts otherwise you'll find yourself clicking endlessy back and forth between screens quite a bit - especially since many of the results from changes you make only show up after you close a given screen. No upgrade for units, limit of 12 units per tile, units only show up in the city screen when fortified. Waging war has never been easier with unit stacks auto attacking in the most appropriate order. Graphics are mundane. Unit flags are poorly placed making identifying units awkward and unclear. The Wonder movies are well done and actually go with the flow of game play. However, all things considered, this is as good - and just as much fun - as any other variant of this high-addiction-risk franchise. Rating 72%


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