“Our troops were swept away, General, and then the sect stopped its advance right before the gates to Hallwa. We have an ultimatum from the leader of the sect. She is demanding a kind of duel, sir, and will accept only you as her opponent.”
The year is 345 N.A. on the planet Chromos, a civilization that once boasted a flourishing society ruled by the Council of the Wise. Power struggles, corruption, war – that is the reality on Chromos now and, with the Andosia War, the Battle Isle saga continues with new features to the series by bridging the gap between turn based and real time combat.
Age requirements: ESRB Rating: TEEN with Animated Violence.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Posted on 2011-08-04 12:45:58 by n8mahr:
If you want an example on how to ruin a good game series - this is the one.
Step 1) Take away the thing that made the predecessors great - turn based battles with units moving in hexagons - and replace it with an "semi-real-time", "semi-free-movement" thing that feels so absurd to play, you want to cry and BEG for the old hexagons to reappear.
Yes, you stillread more have "movement rage" (measured in metres or something) and, yes, it is still kind of turn based. But no way you can plan your strategies with this mess of range / positioning system.
Step 2) Add something new which is guaranteed to annoy everyone - the rediculous electricity pylon building / maintanance system
- you have to build pylons and pipelines which connect your main base with outposts and YOUR (constuction) UNITS !! Looks like they were chained to those pylons..
And if this wasn´t enough.. your attack units also need a "moving pylon" to supply them on the battlefield. Looks stupid, and plays stupid. If they wanted to get rid off ammo/fuel depletion, then why the heck did they implement this?
Step 3) Mix semi-real-time combat with pseudo turn based (base) building to create artificial stress...
Where "base building" stands for : build buildings for every one of the three resources, then connect them with the pylons/ pipes... wow!
This game has absolutely nothing to do with the old (and great!) Battle Isle games.
In fact, none of the old designers worked on it - "Cauldron" developed it, not the boys from BlueByte.
If I remember correctly, by the time BlueByte was working on it, they were taken over by Ubisoft and their baby (Battle Isle 5 was the working title of this game) taken away. Hence this absolutely unplayable mess.
DO NOT BUY, it is a shame for the Battle Isle series!
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Posted on 2011-08-05 08:31:18 by Kuroko:
I think that it has to be stated that Battle Isle IV, unlike its predecessors, isn't a light strategy game. Instead it's intended for a more hardcore strategy game players and as such is a big turn off for many who are fans of the serie. I bought this game when it came out on a CD and I still think that the developers did a great job on this one. But they should have play testedread more this game better and get the issues with its design fixed. Luckily there are only few serious programming faults (most were AI related but developers patched them away) and most of the time game works like intended.
True problems exist in the way game has been designed to run. Resource management is entirely real-time. Combat is turn-based. Sounds weird? Well, I assure you that it works better than one might think. Serious problems arise when you have to start arranging maintenance lines for your troops.
Tutorials are very short and players have to learn lots about building troops, arranging troop transports, preparing for the weather, managing very limited resources, recycling, and research to mention few thing. Missions in this game can take several hours or even days if you're not executing correct strategy. It's almost impossible for first time players and probably in a time of 30 minutes to 1 hour you know if you have the wits to learn this game or not. If you choose to like it then it rewards you in many ways. I had once a multiplayer game which lasted for three days and I had lots of fun playing that game. We had four players doing all sorts of attacks and tactics. It's also possible for front lines to form up and hold up in larger matches. Which reminds me again about the power lines...
I could write especially lot about how stupid idea the power lines are in this game. The point they drive which is to prevent players executing blitzkrieg tactics on a battlefield. Battle Isle: The Andosia War (both single and multiplayer wise) would be a really short game if players where allowed to build huge amount of fast attack forces. Unit balance changes in this game depending on amount of research done and favors greatly players with higher research priorities on one particular unit types.
For example Air planes are more or less too powerful by default but have all kinds of limitations, with correct research path and ignoring development of ground forces on purpose players can end multiplayer matches in less than 30 minutes even on larger maps using only air planes. Of course fighting against the will of the developers and the design of the game is usually a bad idea and such instant attacks are costly for players executing such tactics. Unlike in games like Starcraft 2 where unit research has only a little to nothing importance on overall result of the battle, research is huge part of the Battle Isle 4.
Visually Battle Isle 4 is still quite pretty game. Movies are quite artistic too. Voice acting is great and plot is interesting continuation of previous story lines. Music on soundtrack is awesome and it was such a pleasant thing to hear the main Battle Isle theme remastered and mixed in this game.
I'd say that this game is worth your money. Its not a bad game itself but requires players to have whole another kind of attitude and genuine interest in this game. Battle Isle IV: The Andosia War tried to innovate but didn't quite succeed.
And finally let me make a note that this game is not as hardcore as Gary Grigsby's games, not even close. Compared to "War in the Pacific", "Battle Isle 4" is as lightweight as "Command and Conquer". And highly enjoyable experience. Especially multiplayer wise. Thank you for reading all this.
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Posted on 2011-08-05 04:15:35 by Kilmex:
I love the Battle Isle series. I played all and everything there was before Andorsian Conflict appeared. Allthough Incubation made me curse back then, I pre-ordered this game and couldn't wait to fight with tanks, buggies and Demon units again. And then this piece of ... software appeared. I installed it immediately the day it was delivered and could not believe what I bought: 20read more minutes later I shut it down ... and left it ever since to stand next to the other installments of Battle Isle.
I disliked 3 things right away: no hexagons for movement, instead some tiny squares to measure your troops movement (including there twist and turns); the need to support my troops with some kind of powerlines and distributors; all new troops - not a slowly starting introduction but BAM, here you are these units - go figure out what they are good for. I know - I could have ready the manual, but the other installments didn't need that to be understood.
It has been quite a long time I tried Andorsian Conflict - and I went in, expecting of a "Battle Isle 3 with a modern 3D-Engine" thing, but old playing style. It disappointed me very much, but maybe I should give it another try, after all.
Today I might just like it if I treat it not like a "Wannabe Battle Isle 3.5" :)
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