Posted on: August 4, 2011

n8mahr
Games: 608 Reviews: 40
How to ruin a perfectly good series...
If you want an example on how to ruin a good game series - this is the one. Step 1) Take away the thing that made the predecessors great - turn based battles with units moving in hexagons - and replace it with an "semi-real-time", "semi-free-movement" thing that feels so absurd to play, you want to cry and BEG for the old hexagons to reappear. Yes, you still have "movement rage" (measured in metres or something) and, yes, it is still kind of turn based. But no way you can plan your strategies with this mess of range / positioning system. Step 2) Add something new which is guaranteed to annoy everyone - the rediculous electricity pylon building / maintanance system - you have to build pylons and pipelines which connect your main base with outposts and YOUR (constuction) UNITS !! Looks like they were chained to those pylons.. And if this wasn´t enough.. your attack units also need a "moving pylon" to supply them on the battlefield. Looks stupid, and plays stupid. If they wanted to get rid off ammo/fuel depletion, then why the heck did they implement this? Step 3) Mix semi-real-time combat with pseudo turn based (base) building to create artificial stress... Where "base building" stands for : build buildings for every one of the three resources, then connect them with the pylons/ pipes... wow! This game has absolutely nothing to do with the old (and great!) Battle Isle games. In fact, none of the old designers worked on it - "Cauldron" developed it, not the boys from BlueByte. If I remember correctly, by the time BlueByte was working on it, they were taken over by Ubisoft and their baby (Battle Isle 5 was the working title of this game) taken away. Hence this absolutely unplayable mess. DO NOT BUY, it is a shame for the Battle Isle series!
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