Alan Wake’s American Nightmare is a stand alone spin-off adventure featuring a thrilling pulp action story mode and an all new “Fight till Dawn” arcade mode. American Nightmare will shine a new light on the world of Wake while appealing to fans and newcomers alike.
The single player campaign comes from the darkest corners of the ‘Night Springs’, a Twilight Zone inspired fiction. American Nightmare is an exaggerated and gritty rendering of that world – where the horrors of reality have the all too easy habit of coming true. When Wake becomes stuck in the alternate shadowed world of Night Springs, he must hunt down his evil double, Mr. Scratch, to find answers. A supernatural serial killer, Scratch is fixated on Wake’s wife, Alice, and even more horribly, Wake’s demise. To survive and thrive in the darkest of nights, Wake must learn to control reality itself and unravel the secrets of Night Springs with a trusty flashlight by his side and whatever weapon he can find.
The brand new “Fight till Dawn” arcade mode places Wake in the battle of his life. Players are tasked with surviving a full night of brutal onslaughts while racking up their score. With a myriad of new enemies to battle, Wake won’t have any trouble since he’ll have plenty of deadly options within his arsenal: old stalwarts like the flare gun, wild new favorites like the nail gun and old school Remedy favorites like the Uzi. Thankfully, safe havens and unlockable weapons litter the landscape, allowing for a momentary respite from the darkness. This pulp action-thriller adventure is a must have for all Alan Wake fans!
Age requirements: ESRB Rating: TEEN with Blood, Language, Suggestive Themes, Violence. PEGI Rating: 18+ with Violence.
Minimum system requirements: OS: Windows XP SP2 Processor: Dual Core 2GHz Intel or 2.8GHz AMD, Memory: 2 GB RAM, Graphics: DirectX 10 compatible with 512MB RAM, DirectX®: 9.0c, Hard Drive: 8 GB HD space, Sound: DirectX 9.0c compatible,
Recommended system requirements: OS: Windows 7, Processor: Quad Core 2.66GHz Intel or 3.2GHz AMD, Memory: 4 GB RAM, Graphics: DirectX 10 compatible or later with 1GB RAM, DirectX®: 10, Hard Drive: 8 GB HD space, Sound: DirectX 9.0c compatible
Intel Integrated Graphics are not supported by this game.
Posted on 2012-05-29 14:31:13 by Gregsylvania:
After their super-serious ode to the likes of Twin Peaks and Stephen King's inanimate object horror oeuvre, Remedy's release of more fantastical episodes and DLC packs has been a welcome, but frustrating design switch. In three episodes, the story has gained little progress, especially when you consider that American Nightmare is not considered canon by the developers. it's frustratingread more to see an arc that hasn't closed, just to have it open new arcs that supposedly aren't part of the one that went unfinished.
This time around, Alan is trapped by The Darkness in a few distinct, dream-like locations based around a Route 66 Southwest USA atmosphere. Alan finds himself stuck in a loop between three different small, semi-open-world maps. He is meanwhile heckled and tormented by Alan's doppelganger Mr. Scratch, a personified embodiment of the Darkness, who is posing as Alan's double in the real world. Scratch is interesting. He's a violent sociopath who poses as Alan in the real world, meanwhile taunting Alan about how bad he's screwing everything up in the real world, and plans to eventually kill Alice, Alan's wife. Alan's mission is to break out of the Groundhog's Day-styled repetition of the three zones by performing different fetch quests in each in order to free himself from the ordeal.
In each location, Alan meets a different girl. While they have good voice acting and passible dialogue, they're each poorly-written and uninteresting compared to the main game's vibrant cast of memorable characters. They pretty much serve as a way of structuring the Nightmare's plot, providing little else besides initiating fetch quests for you.
These fetch quests make up the main gameplay structure of the game. Odds are, you'll beat some enemies, meet one of the location's girls, have to pick up a few items, beat up some enemies, mix all of the doohickeys together, then progress to the next area. This goes in a loop later on in the game, where you found out your previously did something wrong, then have to come back to the location, and do another fetch quest, up to three times per location. It's a boring grind that just serves as a gameplay-lengthener and a way to get more out of the amusing interaction between Scratch and Alan.
Fighting is the same as last time. Use light on enemy, then shoot enemy. The only difference this time is that since you're in a dream, the game throws out believability in favor of crazy action and a wider arsenal. This isn't necessarily a bad thing, but without the tense atmosphere of the original game, combat is just combat, with no real emotional investment beyond "kill the enemies and get some stuff." Alan gets more guns this time, the caveat being that he has only his basic flashlight, and that guns can only be unlocked by collecting the various scattered pages of his manuscript scattered about the levels. The guns get bigger and crazier, but are still limited to just firearms, giving you new weapons like automatic shotguns, assault rifles, and even a nail gun.
These carry over to multiplayer, which is a co-op affair. I didn't put much time into it, so I don't feel comfortable commenting on it, but it seemed solid enough. Overall, this game is worth picking up if you're a die hard for the series, but given how dull some of it is, and how repetitious it gets, some casual observers of the series may be a little put off.
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Posted on 2012-05-22 17:54:01 by BoBFiSh:
The previous Alan Wake drew on a lot of literary work and set pieces to build a believable word around its main protoganist Alan, sending him on a ever more difficult journey against The Darkness.
With American Nightmare you are given a sense of closure with the previous pieces, following on from the DLC components of Alan Wake and disgourging your character into a new world withread more different rules. The progression can feel a tad jarring at first but as the world around you unfolds with new pages and increased story progression you are given into insights into how our world and the gateways into the Darkness work. Each new page builds on these elements and although the scenes are repeated they have enough variety and depth to make replying them fun and a rewarding experience.
By the end of the story there is another sense of a short story finish but always more to come, an excellent nemesis component is produced and utlised throughout in excellent fashion, and without giving away such scenes, the acting is fantastic and truly creepy. All these elements combine well to create an excellent story, where the gameplay fits hand in hand.
It has an additional series of modes to compliement the story, including action orientated battles against the Darkness which are fun, albeit a little easy at times but worth the challenge and play through at least once, and more with friends in a bit of a leadership board quest for the top spot.
All in all I had great fun with the game and don't regret this new foray into Alan Wake's world, and I can't wait until another episode or game in the series arrives, as it'll be another thrill of a story and some damn fine gameplay mechanics to boot.
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Posted on 2012-05-23 14:36:48 by Markplayer:
Alan Wake was a great thriller, and American Nightmare isn't any less great, but it's a lot different. First off, it's not a sequel to Alan Wake, nor a thriller. It's a pulp action spin-off that expands the series' universe and is set two years after the first game. I won't go too much into the plot, but the main villain, Alan's evil doppelgänger Mr. Scratch is brilliant. Alanread more and Scratch are like two sides of the same coin, order and chaos, light and darkness. There are also three new female side characters from which my favourite is a scientist with a British accent quoting Krauss. Just like in the first one, the storytelling is really creative and interesting.
The gameplay has been improved, there are great new weapons and accompanying the singleplayer that lasts for a few hours, there is a brand new arcade mode, that is really worth checking out. The game also has a great soundtrack.
The PC port is excellent, altough I did experience occasional FPS drops, but the fix is simple; load the previous checkpoint. Aside from that, the only complaint I have is the difficulty level, I think the game is a little bit too easy on Normal. Worth getting if you are interested in the series or liked the first one.
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