Age of Wonders II is the wildly anticipated sequel to the award-winning strategy phenomenon. Delivering an invigorating mix of Empire Building, Role-playing, and Warfare, Age of Wonders II brings turn-based strategy to new heights.
Awakened to join an immortal group of Wizards in the Circle of Evermore, you must restore balance to a world on the brink of collapse.
* Dictate the fate of the world from within your Wizard's Tower, a transmitter of power used to channel your ground-shaking spells.
* Reign supreme over one of 12 distinct and races such as Elves, Frostlings, Draconians, Dwarves, Halflings, Humans, and even the Undead.
* Specialize in 7 spheres of magic including Air, Fire, Life and Death.
* Enlist the aid of more than 30 loyal champion heroes who possess the unique ability to wield over 100 mighty artifacts.
* Research and cast powerful enchantments, fierce combat magic, and world altering spells.
* Confront rivals in Multiplayer via a LAN or over the Internet for up to 8 players - options include Play by Email, Hot Seat, and the exciting Simultaneous-Turn System allowing all players to move at the same time!
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Posted on 2010-09-23 14:03:05 by dawnslayer:
My favorite turn based game ever.
Master of Magic (MoM) shows heavy influence in AoW I and II.
-Cool uses of spells (raising dead cities, creating poisoned forests)
-Each race has very different, appropriate units.
-Spell research and City-building identical to MoM.
-Some of the best 2d graphics i've ever seen (except character portraits)
-Heroes that you can customize powersread more and gear on.
-Maps are very well-designed, many have multiple layers.
-Difficulty- can be brutal, especially in early turns.
-Some AI issues- alternatively too strong or too timid from turn to turn.
-Levels can easily be eight hours long.
-No random world generator.
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Posted on 2010-09-24 09:18:00 by Narakir:
AOW 2 is a really nice games, the graphical environment is all shiny and well made, there's a lot of variety and the campaign is long enough to keep you entertained despite it's story begin unnoticeable. The gameplay is efficient and the races are quite different despite they all field the regular Footman + Ranged Fighter + Wizard scheme in the early games. The strategical partread more of the games plays exactly like civilisation, except that you can cast very powerful spells that can transform the land or cause climatic disturbances in some aeras if not the entire map, no other game I met, perhaps with the exception of populous or magic carpet had such a powerful magic to play with, and that's fun.
Battles are deadly and could be said to be "realistic" as they can turn into a total bloodbath for both sides, leaving you with only a few troops alive far away from any base so keep some reinforcements close as you advance. No units are too powerful or impossible to crush, I've managed to kill a red dragon with a bunch of hobbit slingers and some luck ^^. Because luck is quite an important factor in combats, some of your most powerful units can be wasted against inferior units. That means you want to spare them and take risks accordingly, because you can't rebuild them so easily as your basic footmen.
However the game has also it's flaws : The first and the most common about games is the AI. As opposed to a human player the AI never build cities are rarely field armies that are able to match the player forces, not that it's bad during battle but it lacks strategic vision and won't react properly all the time, AOW1 and Shadow magic did it a way better. The other aspect inherited from AOW1 and which I think was "fixed" in Shadow magic, is the power of heroes. They start quite weak but become incredibly powerful with time, enough to conquer a city or crush an entire army by themselves. So don't be surprised if you can finish some campaigns with your couple of supermen destroying everything in their path.
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Posted on 2010-12-06 00:45:04 by asc1974:
I initially wasn't going to review this title, in fact, due to the comments made in the AOW forums I had low expectations for it. Everyone cited Shadow Magic and the original Age of Wonders as leaps and bounds above this one. Well, personally I found the first AOW to be fairly irritating. Mostly my own fault since I played Shadow Magic first, but the interface in AOW and the frustrationread more of not being able to do all the things you can in II and III just caused me to fly back to Shadow Magic and then try II.
AOW II IMHO could be the best of the series. Don't get me wrong, I like Shadow Magic quite a bit and realistically they are almost the same game, but the presentation here in II just gels better for me. I switch back and forth between II and III, but I find myself more and more choosing II because quite simply I have more fun. I can't be certain, but I believe the AI seems a little more vicious and cunning in II. Also, though many people bemoan the campaign in II it seems alright to me. True, the intros are short and give you little more than the basics of who's who and why you need to kill them, but it does seem to advance the story of reuniting the Council on Gabriel's behalf and I'm always eager to see what new I can learn about what happened and why.
If you are only going to get ONE AOW, then I'd say go with this one, but Shadow magic is a close second and offers more raves and a slightly streamlined interface. The first AOW seems ...okay and I'll eventually play through it I'm sure, in fact on its own w/o comparison I'd probably be singing its praises. But, IMHO, if you don't have nostalgia specs on it falls very short of its two sequels
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