99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like-like, which means surviving is key and every time you play you get a new set of levels to play.
When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.
Hidden in the darkness of the dungeons are shops, casinos and elevators. And if you search the dungeons carefully, you might find secret rooms that unlock more of the story, and free new adventurers that you can play as in your next game. Let this great combination of a platformer and a roguelike RPG suck you into its multi-leveled randomly-generated dungeon. You won't be back for hours!
Minimum system requirements: Windows XP / Vista / 7 / 8, Intel Core i5 2410M 2.30Ghz processor, 4 GB RAM, Intel HD Graphics Family, DirectX 9.0c compatible sound card, 2GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.8.2 or later. Processor: 2.5 Ghz Intel Core i5 Memory: 8GB DDR3 RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Posted on 2013-02-26 12:01:55 by skellus:
I've bought this game hoping for some cool action game which I could play in free time. I am disappointed.
Starting from the least offending issue - animations. The graphics are okayish, the visual effects are okayish, but the monster and character animations are as unsmooth as they can be. It's irritating, but certainly not something that will stop me from playing.
Then cameread more the levels. At first I thought they were indeed random, but after a while I've started noticing patterns. Right now I think that there are actually a dozen or two of basic level layouts, which are slightly modified/mixed/randomized and served as "random levels". That made the game much more boring.
Now, the bosses. I've killed 5 of them, and they were all lacking something, but I can't put my finger on it. The battles lacked feeling. And the music was completely out of place.
There were a couple of engine quirks, but none of them was enough to be a very minor irritation.
The last problem I have is the monotony. The first 20 minutes were interesting, but then it went downhill. I think I've expected a much more varied arsenal and a larger amount of upgrades. As of now, the game consisted mostly of running around in the same corridors fighting the same monsters with the same weapon.
To sum it up: The game is okay for the first 20 minutes, then it goes downhill. No crescendo, no big climax, no build up. It's more like old arcade game gone wrong than a novel idea.
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Posted on 2013-02-26 07:10:01 by Daugaarddk:
Okay, let me see:
Classy top hat? Check
Scandinavian heavy Metal? Check
Underground casinos? Check
"Hell mode"? Check
Bossfight with a monster in a giant tractor? Check
This game is like nothing you've ever tried before. It reeks with an old school heavy metal feeling but mixes it with the experience of classic platformers and arcade games.
You are locked in Hellread more and the only way out is down and the travel will be pretty hardcore and with lots and lots of blood. There is no mercy for the player that makes mistakes, but still I find it hard to put down. You just got to try one more level!
The rogue-like elements make the game different each time you play it. The levels are still the same, just switched around randomly from 1 to 99 and with different monsters and upgrades.
I can recommend it to anyone that likes classic platformers, heavy metal and rouge-likes, and is looking for a unique experience.
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Posted on 2013-02-26 08:44:55 by WearyAmoeba:
Great game for fans of Spelunky or maybe the new Super House of Dead Ninjas. Randomized content, great graphics and a rockin soundtrack make this essential. I've been playing it since early on and I've never been even close to the end but I suck at video games... Recommended.
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