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  • Bonus content included for FREE with purchase:
  • manual
  • 7 avatars
  • 13 artworks
  • 4 wallpapers

What's cool about it:

  • Intense combat weaving sword and sorcery together seamlessly.
  • Interconnected zones allow you to explore new areas or backtrack.
  • Compelling original soundtrack spanning over 2 hours of music.

Overview:

Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

Controller support: Valdis Story: Abyssal City supports XInput and DirectInput controllers.

Minimum system requirements: Windows XP / Vista / 7 / 8, Processor: 1.7 Ghz or higher, 1 GB RAM (2 GB RAM recommended), 512MB of HD space available, Keyboard or System Supported Gamepad. Patched to version 1.0.0.22

All user reviews:

User reviews:

"Metroidvania with RPG elements"? Can't say it better myself!

Posted on 2013-11-06 09:01:43 byhansappel's avatarhansappel:

The trailer presents the game as a "metroidvania with RPG elements", and I really can't describe the game better myself. You walk around in a beautiful world, no retroish deliberate crudeness here. If you get lost and have to backtrack, you have to kill the respawning enemies again, but you don't care as that means you get their xp and drops one more time! Hint: Use the map if youread more get lost!
The game is really deep (no pun intended, as the game takes place in an underwater city!) and so are the RPG elements. There's the usual skills and attribute points to distribute as well as a karma metre. Okay, it's not that deep for a conventional 3D or isometric RPG, but for a platformer it is!
Have I found anything I don't like? Well, that usual jumping grunt that has plagued the world of video games since Quake I could do without!

Was this helpful?(44 of 51 people found this helpful)

Amazing action & superb music

Posted on 2013-11-06 18:19:55 byFer_N89's avatarFer_N89:

I bought this game through their site a few months ago, and to put it simply, it rocks. It may sound exaggerated, but an excellent soundtrack, challenging but rewarding action, terrific scenery and great boss fights justify it all. If you love the 16-bit and early 32-bit 2D graphics, buy this game, you won't regret it.

Was this helpful?(29 of 35 people found this helpful)

Heads in the right direction, but is VERY irritating

Posted on 2014-05-15 01:47:39 bypsylock524's avatarpsylock524:

+ Solid concept, 2D Metroidvania RPG
+ Good, if not Great art, but not fantastic
+ Decent sound
+ Pretty good soundtrack
+ RPG Elements are really addictive. Probably the best part of this game
- Absolutely ZERO immersion factor in this game. It's one of those "drop you right in" kind of games. I never really knew who anybody I saw was or why I should care about them.
- Dialog feelsread more like they're simply telling you to do quests for no reason. At one point they told me to go into a locked library to look for my lost friends. The main character actually asked "Why?" and the NPC responded "Why not?"
- Main character is effectively Dante from Devil May Cry, feels uninspired
- Level design feels like it was made just to make the game take longer
- Hubworlds make little sense and are spread out for no reason
- The platforming mechanics in this game are frustrating and annoying. Pixel-perfect wall jumps all over the place
- The combat is straight-up annoying. Medium-wait dash recharge, enemies have no turn animations, feels button-mashy
- Dash is poorly executed (down then direction)
- Using magic means you can't move in a game about movement
- Most enemies have almost no tells of when they're attacking. It makes it really hard to read the combat flow
- No invincibility frames granted after being attacked, making it so that you can FLY off platforms and get killed in seconds!
- Map is crap
- No sidequests

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