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  • genre rpg / action / fantasy
  • download size 64 MB
    1Mbit
    ~19 min
  • avg. user rating from 409 user ratings.
  • release date March 15, 1994
  • compatible with Windows (XP, Vista, 7, 8) and Mac OS X (10.6.8 or newer)
  • languages English, German, French.
  • developer / publisher Origin Systems / Electronic Arts
  • game modes single-player
  • Bonus content included for FREE with purchase:
  • manual
  • cluebook
  • The Chronicle of Pagan
  • map
  • reference card
  • 13 Lost Vale design documents

What's cool about it:

  • Dark, engrossing story with a moral dilemma: will you accept evil for the sake of the greater good?
  • Much more action-oriented than previous installments with fluent and responsive combat mechanics and new ways to explore the unknown.
  • Living world: each inhabitant has his or her own schedule, going about ordinary business in Pagan.
  • Includes the speech pack: some of the major game characters are fully voiced.

Overview:

The Guardian has tricked you, Avatar. After you defeated Batlin on Serpent's Isle, he banished you to Pagan, a world under his control. Once, it was a beautiful land, but ever since the ancient battle between the Elemental Titans and the evil "Destroyer", it is engulfed in eternal twilight. Titans - now worshiped as gods - are cruel and uncaring. They bestow power on their most dedicated followers who, in turn, terrorize Pagan's population. To find a way back home, you need to become a Titan yourself before the Guardian succeeds in his plot to conquer Britannia--and then Earth itself.

The eighth installment of the Ultima series takes a much darker tone. The story is much more mature (do the ends justify the means?) and the game focuses more on action, like climbing and jumping across platforms. Training your character has also changed: the more you use an ability, the better you are with it. Without a party to assist you, you must rely on your own strength, dexterity, intelligence, and magical abilities to save Britannia and Earth.

Age requirements: ESRB Rating: MATURE with Animated Blood and Gore, Animated Violence, Crude Humor.

Minimum system requirements: Windows XP or Windows Vista, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 2GB of RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

All user reviews:

User reviews:

Solid 4 stars

Posted on 2012-04-19 10:35:36 bythemomentgood's avatarthemomentgood:

Perhaps it wasnt fair for any game to have to follow-up Ultima VII. People where hoping for more of the same, but they got something completely different. This game continues to polarize everyone who has played it. There is no party, the Avatar is alone. The Guardian has deposited The Avatar on the world of Pagan, so there is no Britannia. There is jumping. The tone is much muchread more darker than almost any other game in the series (except maybe V). A big complaint was that it threw away the ideals and virtues that the series was known for. Maybe that was the point. Ultima VIII leaves the player feeling alone. Its a lonely game. I found that to be its greatest strength. You have to survive.
The Story picks up right after Serpent Isle. Instead of having to become the embodiment of virtue, the Avatar has to discover how the Guardian perverted this world and its order and set things right, by becoming the embodiment of the elemental titans and mastering its magics. Much of the story is not for the faint of heart. The game begins with a graphic beheading on the docks while the victims widow pleads for mercy. The happy moments and victories are few and far between. Again, I find that to be a strength. Pagan is a harsh world.
The world, although somewhat open, it is also segmented and you have to unlock certain areas. Much like Ultima VII, Pagan has a clear day/night cycle and its denizens have a schedule that they keep.
The graphics are a step up from the previous installments and because they decided to remain 2D instead of 3D, they still hold up very well today.
The controls and combat are more involved than VII. Instead of simply pressing 'c' and watching the action unfold, you have to actively click on the enemy to attack. Not really a problem. The added jumping and platforming can be. Although greatly improved with patches, (the version here on GOG is already patched) it can still be difficult until you get the trick of it.
Clearly this is not Ultima VII, but I am okay with that. This was the third Ultima game I ever played (following IV and VII) and as a teenager in the 90's, without the internet, I had no trouble getting through this game from start to finish and enjoying every minute of it.
Thats not to say Pagan doesnt have issues. EA did rush it. There was supposed to be an expansion pack to tie things together, but that got scrapped. I spent quite awhile trying to open a door that cannot be opened because it was made to be used in the expansion. Also, save any bags you find, it will really help organize your inventory. All in all, I had little difficultly getting over any broken mechanics or plotlines.
Try this game and judge it on its own merits, not side by side with Ultima VII. Then you can make your own opinion instead of taking your advice from 'spoony', self-entitled, jaded gamers...

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The Ultima that should not have been Ultima

Posted on 2012-04-19 20:42:34 byZapMcRaygunn's avatarZapMcRaygunn:

As many people here have said, this would have been an excellent game if it were given a different name. As an action RPG, it works quite well, and is groundbreaking in the genre. As a follow-up to the role playing classic Ultima VII, however, it is extremely disappointing. It is not without merit, however.
Here is a look at some of the bad and some of the good features of theread more game, starting with bad.
-No more party- The Avatar's companions were an important part of the Ultima experience from IV-VII, and their banter was often funny and usually entertaining. They became like old friends. This game goes back to I-III and the Underworlds with a lone adventurer.
-No more portraits- Character portraits were added in VI and kept in VII but abandoned here and in IX.
-No more day/night cycle- In Pagan, it is the same all the time. No weather, no day/night, just the same dark palette.
-Less interactivity- This game is more along the lines of Diablo and the like, with the Avatar basically just walking around, talking to people, and fighting. No more baking bread, etc.
-Arcade elements- With no more resurrection, these arcade elements move the player away from strategy and role playing to relying on arcade eye-hand coordination. Ultima doesn't work well as an arcade game.
-Barely detectable traps- Don't be surprised if the avatar suddenly falls into lava and dies. While there are cracks in the ground as a "warning", too many of these are hard to see.
-Water of death- although The Avatar managed to flail around after dropped into the water, any other contact with water means instant death.
-no resurrection- when The Avatar is killed , a tombstone appears and you need to go to a save or start over completely.
-No choice in Avatar traits. The Avatar is always a male character with a tin can on his head. There is no way to choose a female or choose features.
These are just a few, given as an example.
Now for the good things:
-The game has an interesting story, if you are able to survive through it.
-Your actions have consequences in the world, and you are constantly tested; The Avatar is often forced to test his virtues.
-Psychedelic mushrooms- When the world gets too depressing, The Avatar can briefly forget his problems by tripping on 'shrooms.
-Good action sequences- The game has no lack of action and some intense sequences.
-Plot twists- There are quite a few interesting plot twists in the game's story.
There are more, but these are an example of some of the games virtues.
Overall, to enjoy the game, try not to think of it as a cardinal Ultima, but just as an action RPG with some characters and situations suggestive of Ultima. This may have worked as a side project, like the Nintendo Ultima Runes of Virtue games, but as a main Ultima it misses the mark.
Still it is well worth $6.

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Astonishing game!

Posted on 2012-04-19 09:02:13 byJesugandalf's avatarJesugandalf:

Although Ultima 8: Pagan collected some bad reviews, it is impossible to argue that it's a very good game. People who criticised it did that based on the fact that it is more an adventure game than a RPG, breaking with the focus in the previous titles, and it may be so. But it is an extraordinary adventure game with touches of RPG.
It develops an interesting story set in a fantasyread more world, not too large (Pagan is an island) but enough to have lots of places to explore, lots of secrets to discover, many enemies to fight and lots of items to experiment with.
Moreover, the game has very good looks considering its age (almost twenty years by now). It was one of the first adventure-RPGs I ever played and it's, still, among my favourites. I use to replay it every year or two.
If you never played it, seize the opportunity to get a 30-40h game for a meagre $6. If you like adventure-RPGs this is a definitely must play.

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