UFO: Afterlight takes us to Mars, where a human colony has been built with the help of the Reticulans not long before the events of UFO: Aftershock took place.
The Martian base is self-sustainable and provides all the necessities for the survival of humans on a foreign planet, mainly breathable air, water and food. Although the people inhabiting this colony have the technologies and knowledge required for their further development, basic survival is their major concern. Their only activity is research of a nearby excavation site, which proves the existence of an ancient, intelligent and highly developed alien civilization.
You will enter the game when the research drastically affects all the inhabitants of the Martian colony. New and unexpected enemies appear in the form of robots, built centuries ago by the unknown aliens for their protection, whose purpose is to eliminate any traces of other civilizations on Mars.
Age requirements: ESRB Rating: TEEN with Language, Mild Fantasy Violence, Violence. PEGI Rating: 12+ with Violence.
Minimum system requirements: Windows XP / Vista / 7 / 8, 1 GHz Processor (1.4 GHz recommended), 512MB RAM, nVidia® GeForce™ 5700 or ATI Radeon® 9500 graphics card with DirectX 9.0c, DirectX 9.0c-compatible soundcard Mouse, Keyboard. Patched to version 1.7
Posted on 2010-07-13 11:56:42 byIman1699:
The cartoonish graphic might be a bit of a turn off but it is servacible and beyond that, there is a well polished and great game there. After the event of the 2nd UFO series, earth cannonically surrendered and some of the survivors were relocated to Mars. You job is to build enough terraformers to turn Mars to Earth 2.0 while fending off left over Reticulans, invading Beastmansread more and the re-awakening Martians.
The combat is pausable realtime and worked smoothly and fast paced. The different races of enemies were different enough that you require different equipment and approaching to take them on without getting massacred. Incidentally, since you are playing a small colony, there are only 3 new recruit if one of your original character dies.
There is a pretty extensive list of technologies that you can research, reverse engineer and manufacture. However, I highly recommend using Shadowarrior's Total Rebalance mod which add tons more gears for your sqadies to use. http://www.strategycore.co.uk/files/?dlid=546
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Posted on 2011-05-02 22:38:24 byBurzmali:
As a fan of the X-Com series of years passed, I bought the first of the UFO series (Aftermath) the moment it hit the shelves, sight unseen. It was a good game, but a little lacking in the base management side. When UFO:Aftershock was released, I read some reviews first and bought it after some consideration. It improved on the base management of the first game but suffered someread more serious regression to balance and pacing. So when UFO:Afterlight came out, I balked and didn't pick it up until GOG put it on deep discount.
That said, should I have waited? Sadly, the answer is yes. Afterlight has all the pacing and balance issues of Aftershock with less base management, no UFO interception mini-game and even fewer (or at least it seems) maps. I won't say that Afterlight is a bad game, I played it through to completion, but it feels unpolished. By the latter parts of the game, I was actively blitzing my team through map after map in an effort to get to the ending, which really wasn't worth it.
I don't regret the purchase, I've always loved the UFO series' tactical engine and my play through had some awesome moments like sending an Uber-trooper running into a Reticulan base to take out an enemy leader with a point blank with a shotgun blast and tearing back out before his guards could draw a bead, but those moments came between hours of playing the same maps over and over with only slightly more green each time.
If you loved the UFO series and want to see the ending, this game is fine, but otherwise, this isn't worth the effort.
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Posted on 2010-07-14 05:20:10 byFinalfin:
Or, in other words, a bit of the opposite to UFO: Aftershock. The soldier development mechanics is much better, with no limit as to how trained your soldier can be. The same mechanics also applies to non-soldier characters - a nice touch. The cartoon graphics takes some time to get used to, but it fits here.
On the other hand, the game story is much more linear than UFO:AS: basically,read more a few surprises in the storyline would be a nice touch. Also, the game quickly gets to be a bit repetitive, much more so than UFO:AS.
One big plus for UFO:AL is, the game never crashes - most of the UFO:AS bugs have been squashed. One small minus is, some memory leaks remained - the game runs slower and slower, until yuou quit and restart it.
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