Tower of Guns is a fast-paced randomized FPS for the twitch gamer, a short burst "Lunch Break FPS" not unlike FTL or Binding of Isaac mixed with Doom 2. If you're gonna win, you're gonna do it within an hour. That's a big if though... it won't be easy.
With random enemies, random power ups, random bosses, tons of unlockable items and weapons...and even random-level composition - you never know what to expect! So grab a rocket-launcher, slap a shotgun-modifier on it, pick up a hundred stackable 'double jumps' (or centuple jumps at that point, I suppose) and get to conquering the Tower of Guns!
Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).
Minimum system requirements: Windows Vista / 7 / 8, 2.4 GHz Intel Core 2 Duo (Dual-Core) Processor, 3 GB RAM, NVidia Geforce 275 GTX graphics card with 512mb memory, DirectX 9.0c, 2 GB available HD space, Windows compatible sound card.
Compatibility notice: This game is CPU and GPU intensive. There are a lot of bullets. It's stable on older Nvidia cards (8800 era) but with the frame rate made for a suboptimal experience. Patched to version 1.18c
Posted on 2014-03-04 10:59:33 byistudedinre:
Tower of Guns is a favorite of mine. The gameplay feels so much like Quake II when I'm running around dodging and firing. The levels are somewhat randomized, and there are secrets all over the place.
I, like many other people I know, used to play Quake and Doom over and over again on quick little binges, but the games did get old after a while. Bumping up the difficulty onlyread more does so much when the game is exactly the same each time. ToG gives me this same, "sit down for 20 minutes" experience while keeping the challenge high. Each play through, you pick your weapon and a perk to tweak your run.
In general, the pace of ToG is as frantic as you want it to be. You can try to slow down and look for secrets and such, or you can blast through and try to get under the par time for the level.
Some things to be aware of: There is no saving. You have to play to a death or win in one sitting. Also, you have only one gun, unless you happen to pick up an extra gun during your run. This means you're not worrying about ammo or weapon switching. This is a pure run, jump, and fire sort of game. And I love it.
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Posted on 2014-03-04 18:18:33 byStewartA:
One of the better FPS's I've played in a considerable amount of time, Tower of Guns is a fast-paced, lovingly-made action roguelike with a lot to offer; I apologize if this is a bit cliche-filled so far, but I hope to go into further detail.
The first thing that ToG has going for it is its art style, a really cool-looking cell-shaded style (a lot like Borderlands, actually, if considerablyread more more brightly-colored) that really gives the game a really kick-ass dieselpunk sort of feel to it.
The action, so can only be hoped, is excellent. After selecting a weapon and power-up at the beginning of the game (which all can be unlocked by completing certain challenges; you can only unlock one weapon, for instance, by dying a few times), the player is sent through a series of procedurally-generated stages, beating the snot out of various automatons and turrets along the way, gaining experience (or energy, I forget what it's called in the game) that you use to upgrade your gun, along with various items and upgrades you can use as needed. Gameplay is fast and extremely fun, and the roguelike nature of the game really adds to game as a whole by providing a lot of variation from play through to playthrough.
In short, I highly recommend this game to anyone with a thing for first-person shooters, or roguelikes, or both. Or neither. Seriously, it's a fun little game that shows exactly why games like Doom and Quake have remained so popular over the years.
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Posted on 2014-03-06 00:05:06 byAl3xand3r:
It could have been a little more polished, shinier and more varied (the enemy types, room types, weapons, perks, items etc are all rather limited and the various upgrades aren't quite hard hitting) for the asking price (which is on par with games that had full production teams behind them rather than just two brothers) but I can't complain as it's good fun regardless. It definitelyread more feels old school. Not Doom old school, instead something that could have been released alongside Quake III and Unreal Tournament, but of course this is a single player game, not an arena shooter. At the same time it doesn't feel like a copy cat or a rip off of anything else and does new things that fit the style well. I've tried some other "roguelike FPS" games that appeared recently and I feel this is the most fun and overall well made of the bunch, although the others may each do one or another element better. I hope the sales enable them to do a sequel while also contracting additional staff to improve the aspects it is most lacking in and maybe add co-op.
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