Introduction:
With features of roguelite, players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules. Different terrains are found in the towers, and there is exploration to do and challenges to overcome. Due to a contract between our heroine Erz...
With features of roguelite, players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules. Different terrains are found in the towers, and there is exploration to do and challenges to overcome. Due to a contract between our heroine Erza and a demon, Erza is beamed back to the original start every time she dies. As time loops, Erza, becomes a strong fighter who can make her way to her target.
Features:
2.5d toon render side-scroller game that exhibits fluent motion display.
smooth control: a dodge may cancel punish, and strength and direction can be fine-tuned for jumps.
Soul-like actions: supplies are limited; footsie and dodge are key factors and every move and weapon has its own magic.
Each weapon has its ownfeatures a combo with which: you can combine light and heavy blows and switch from attack andto dodge.
The classic order system from Castlevania is incorporated: special weapon skills and magic are triggered by simple commands.
Take advantage of the special rune core system: in every adventure, the player can choose to foster a certain passive skill.
licence system: acquire licences based on your clearance speed and the achievement of different conditions. These licences can be used for other purposes beyond display.
Explore hidden elements: hidden passages that can be destroyed and sealed doors that must be opened using a corresponding colour key and that are full of dangers.
Gameplay:
In the world of Tower Hunter, countless warriors have already gone before you to challenge the unsolved secrets of the tower, but they failed.
A mischievous god is lord of the tower. Cards appear after bosses are defeated.
The empire grants different levels of licences to the warriors exploring the tower, according to the rarity of the cards they have collected. These licences bring with them status and power. Nobles have gone to the tower to compete for status and glory, but none have been as fortunate as our heroine Erza.
In her childhood, Erza became bonded with a demon, who grants her another chance at life each time she dies. Due to this special ability, Erza can explore frontiers that no one has ever seen.
One common feature of roguelike games is that there is no checkpoint where progress can be saved, and players must lose everything if their character dies. This basic design is followed here, but players can still accumulate a certain proportion of resources during the course of each adventure, and these can be used to acquire more skills and send characters to new stages, where they develop and become stronger. The more familiar the player becomes with gameplay, the more practised the response and battle skills are and the stronger and better equipped the heroine is, the further the player can go in the tower.
This game is the prologue to Tower Hunter, which tells the story of how Erza the Sword Maiden became Empire’s youngest Major. What is in store for her? Stay tuned!
Popular achievements
Rookie Decay
Pass the Beginner's Level
common
·
85.7%
Monster Cleaner
Killed 200 Monsters
common
·
49.22%
Copper Cup Beginner Hunter
Slay Cockroach King
common
·
39.26%
Silver Cup Beginner Hunter
Slay the cockroach king within 2 minutes
common
·
35.21%
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
This is a short, great comedic Castlevania clone that is light on story and gets progressively more brutal on each level and each difficulty increase.
The moves are a bit hard to pull off on higher difficulties since they either leave you open or some take time to perform, but this is a solid game if you're a fan of the genre.
Just steer clear if you're not a fan of the genre or are looking for a lengthy story filled game.
The games looks pretty at first, but you quickly have seen it all.
level layout is not really good, simple, and not interesting
Different weapons with all the same combo pattern and not that much differences
gameplay / jumping is awkward
monster design is bland
a nice idea with "chips" to collect and choose to upgrade your stats
too much grind for not really interesting stuff
you cannot restart the tower from the last reached floor. The restart the same boring stuff over and over.
This games feels like it's someone's first project. Future game from these developper will surely be better, but this one is more of a technical skill demo. Next game, you'll need to do a a lot more game design !
A lot of immensely better alternative : bloodstained, deadcells.
If you really are in this kind of game and you already finished them all, then why not. A bit expensive for the simplicity of this game though. Although it may help the dev to do a better stuff in the future
I've seen my friend playing this game and he said it is very outdated here compared to Steam but he not want to buy it again so I bought it on Steam instead. I'm here to review the game and not developer or the publisher so here we go.
Tower Hunter is a very simple platformer game with random generated levels. For some reason games like this one or Dead Cells is marked as metroidvania when technically they are linear and requires no exploration. In this game's case the core is made up from buying upgrades from crystals dropped by the killed monsters. Upgrades are permament and required later on. There is five stages with bosses on each of them. Once you completed all the stages you can select harder difficulty where the monsters' stats are increased. There is also a secret boss for beating the game on the hardest setting.
If there is anything unique considering the game's system then that is the chips. Rather than upgrading the stats directly you can pick up chips to equip on your character passively increasing something or granting a special effect. Actually you upgrade the capacity of how much chips you can equip at the same time. Depending on the difficulty you lose some of these items when you die.
There is five different weapon with completelly unique moves. Different range, damage, speed, special move and reach. The player character has some easy to trigger special moves as well that cost mana. There isn't much moves but at least all of them has use. You can pick up subweapons but it is only good for additional DPS or picking out enemies from safe distance mostly.
As you can expect there isn't much story but the game got some funny cutscenes and dialogs.
The game perfectly live up to the expectations we have at this kind of product. I found it a bit easy but the combat is so fluid I don't really care about that and the hardest difficulty actually very tough. If you want to play a game for a half hour while waiting for sothing, this game do the job.
Unlike the sequel this is a roguelike but since the gameplay is basically Castlevania/Bloodstained/Igavania the game is much less prone to killing you for slight mistakes which makes it more bearable to me than all the other roguelikes I played (even those that apply the formula to genres I actually like a lot normally). Be warned though that there is some jank and the English localization is not that great, some item descriptions are downright incomprehensible and some of the dialogues in the story bits are really dire.
After the first time you beat the game several harder difficulty levels unlock which should culminate in a bonus boss (thus far I've only seen it on YT) which would probably be more gratifying for those that look for something difficult, but as someone who's not really into challenging games beating the game once took me about 8 hours which is a fair length for something that can be gotten really cheap on sale.
Based only on the tutorial so far:
The music has some bad crackling static that makes it a pain to listen to.
The text reads like a bad machine translation, with poor grammar and lacking capitalization. The menus and upgrade info are also a bit clumsy.
Some of the tutorial text is displayed behind game features, making it difficult to read.
That said, the graphics are well done, and the gameplay is smooth. If you don't actually read anything, and you turn off the music, it's not bad, particularly given the type of game it is.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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Ok, got it
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