In Tomb Raider: The Last Revelation, Lara's experiences changed her
deeply. She’s become a darker, hardened, imperious version of herself. A
desperate phone call from her former mentor Von Croy leads her to Paris.
But as she arrives, she discovers that the old man was brutally murdered
and a plot to frame her for his death is in motion. Avoiding the people
pursuing her, she needs to clear her name and unravel the mystery of an
ominous medieval order of alchemists and mystics. Surprisingly, she doesn’t
have to take on the world by herself this time. Lara’s kindred spirit, an
adventurer by the name of Kurtis Trent, is there to offer a helping hand.
But can he be trusted?
With a new graphics engine, new moves, new playable character, and a new approach to storytelling, this Tomb Raider game feels more like a Dan Brown novel than an Indiana Jones movie. Be sure not to miss this new chapter in Lara Croft’s saga.
Age requirements: ESRB Rating: TEEN with Blood. PEGI Rating: 12+ with Violence.
Minimum system requirements: Windows XP / Windows Vista / Windows 7, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c, 2GB HDD, Mouse, Keyboard.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Posted on 2012-08-14 07:30:35 byKainKlarden:
Angel of Darkness could be a new direction Tomb Raider needed. It could be the perfect change from an trusty, but very old engine to a new one, from a great gameplay, to an even more nuanced and interesting one, merging Action Adventure with RPG. It wasn't.
And part of the problem lies within the fact, that this game is an unfinished product. It was being made as a first Tomb Raiderread more for PS2, alongside with the last Tomb Raider for the previous generation of hardware - Chronicles. When the work on Chronicles was finished and all the effort became focused on AoD it became apparent, that the game wouldn't work the way it was. So it was scrapped and started over again. Long story short, it never got finished, as Eidos decided to ship an unfinished, cut down version of the game to coincide with the second movie based on Tomb Raider. And later blamed Core Design for all the faults, took away the franchise from them and gave it to Crystal Dynamics. because AoD was a complete and utter failure as it was. Joke is, it is rumored, that a beta build of the game was more full and better working than the released version.
So, if the game was unfinished, what do we have here? We have an attempt to make a story-driven, dark and moddy Tomb Raider, which adds some NPC talking, questing, skill progression, a secondary character and many new features to the series. Which would've been good, if it was finished. As is, most new things seem rushed and stupid. For example, the concept that Lara has to re-learn some of her abilities in an RPG style, because of the psychological and physical damage she suffered at the end of The Last Revelation is great. It could've made more open levels more "Metroidvania" and interesting to explore. As it is, it sometimes requires you to do meaningless tasks to "level up", so you can progress in a fairly linear fashion. All th NPC dialogueQuesting thing sounds interesting, but it works rather bad and exists only for the first quater of the game. Secondary character is kinda cool (and reminds a bit the later released Dark Sector and Infernal), but he's not fleshed out and, with the death of this storyline, is completely forgettable. And the story - oh, it could be great. In fact, it was meant to be a trilogy of games, with AoD being first. Thing is, with cut content even AoD story is convoluted and a mess, with character just appearing or dissappearing like everyone should know them already (and we should, but their introoductions were cut with the areas they were in).
And the technical issues... Oh yeah, there were those. In the original version of the PC game, thee was a quicksave. Fun part was - it worked at random. And could load you a very early quicksave upon load when used. SO you had to make 3-5 quicksaves, just in case, every time. And when the quicksaves are broken, you can guess that things are bad. Some of the glitches and annoyances were later patched (and GOG version is, as always, probably patched too), but the core - the feel of a rushed, unfinished and cut down game - couldn't be patched.
Angel of Darkness is "that game" of the series people tend to block out in their memories. It's a shame, as it does have some really solid potential and great ideas. And i wish there would be a remake someday. But as it is, i would recommend this only to: a) diehard TR fans with good patience or b) wannaby developers, so they can see what happens, when the game is forced to get released in an unfinished state.
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Posted on 2012-08-14 07:42:16 byWolfram_von_Thal:
AoD was a very ambitious project, intended to bring a revolution to the action-adventure-genre: Two different characters, a dark and sinister storyline, cineastic approaches in the gameplay and some RPG-elements. Everything sounded so wonderful and creative and original. Unfortunately the result was a disaster of bugs, extremely annoying and stupid gameplay-elements (for exampleread more you'll have to move around giant crates to enhance Lara's muscle-power or stamina...), unbalanced difficulty, imprecise and very slow controls and a plot, that becomes more and more confuse and irritating. Best thing about the game: The soundtrack is an orchestral masterpiece.
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Posted on 2012-08-14 07:36:01 byXiller8:
This game was pretty much the final nail in the coffin of Core Designs time with Tomb Raider. People were getting sick of the same game being released over and over again around the time Chronicles was released, and Core Designs entry into the PS2 era was where people finally had enough with the series.
Angel of Darkness, while boasting a nice improvement in graphics, removed everythingread more that made early Tomb Raiders enjoyable. The control system in the earlier entries were very cleverly designed in tune with the environment to provide clever jumping puzzles and navigation. This was replaced with a clunky haphazard new control system which left you flinging yourself into chasms as a result of having absolutely no good way to gauge distance or time Lara's jumps.
While this game did try and mess with the formula a bit, it pretty much removed all the soul from the series, and just left a terrible mess behind. Early in the game you're left wandering around some Parisian slums, collecting Euro's which never come to much use anyway. For the longest time you're left wondering why this is called Tomb Raider. It takes a stunningly long time to actually reach your first tomb, and when you get there it involves some of the most infuriating string of puzzle rooms ever. While a game like Tomb Raider 3 boasted heavy difficulty, nothing could match the battle the player has to have with the platforming controls in this game.
For a series with already pretty poor combat comprised mostly of flipping around with machine guns, holding down the action button until things go dead, I'm shocked this game managed to somehow make that sticky and horrible too. Here it's pretty much stand still and hope everything dies. Fun.
Unless you're a die hard Tomb Raider fan, I would pass this one up. The shiny graphics this boasted at the time look dated now. The plot is nothing special (honestly the plot of most Tomb Raider games don't have much to offer).
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© Square Enix Limited, 2003 Tomb Raider: The Angel of Darkness © Square Enix Limited, 2012