'Fading Embers' is the third installment in This War of Mine: Stories. The expansion features a narrative-driven scenario that portrays the story of Anja. Living in a warzone and carrying a heavy burden, Anja wrestles with herself to answer the question of what is more important - survival of huma...
'Fading Embers' is the third installment in This War of Mine: Stories. The expansion features a narrative-driven scenario that portrays the story of Anja. Living in a warzone and carrying a heavy burden, Anja wrestles with herself to answer the question of what is more important - survival of human legacy or the survival of a man.
The DLC contains new locations in the city of Pogoren and its vicinity, new shelters people can live in, enhanced locations from the original game, new playable survivors and citizens of Pogoren. Most importantly, the structure of 'Fading Embers' brings new ways to experience narrative along with non-linear structure leading to multiple endings based on player's decisions. Since the main theme orbits around human legacy, new gameplay mechanics introduces collecting art, deciding on its fate and more.
Lead Artist of Fading Embers, Tomasz Kisilewicz, underlines the new DLC this way: "The new This War of Mine: Stories episode touches on the subject of cultural heritage and what it means during the war. Is it worth preserving even at the darkest times? Or maybe when we're pushed to our limits, when death and starvation are omnipresent - we change our perception of art and culture? And despite the artistic value - paintings, sculptures and rare books - become mere tools of survival. Just because by destroying them we can postpone our own demise. Is this cost justifiable? Players will have to face those dilemmas for themselves."
Theme and story:
tackle the challenge of preserving human heritage in a time of war
discover the story of Vyseni people and their culture
face dilemmas never before explored in This War Of Mine
New mechanics:
New narrative devices
New hub area to keep track of your progress
Collection Management mechanics including:
- Securing the art collection
- Ability to gather new pieces of art
- Deciding on the fate of art pieces
Locations:
Brand new locations and sceneries
Two new shelters
Overhauled 9 locations from the original game
Characters:
3 new playable survivors: Anja, Ruben, Zoran
Unique characters to meet and interact
DLC also features new music tracks and additional, smaller mechanics and lore bits.
I really liked this DLC, maybe most from the three (or four if you cound Little Ones). It takes about 25 days, its original and you make tough decisions.
"Fading Embers" is its own little story about a woman called Anja (and companions) and how they must weigh up what's more important: Saving works of art and other significant cultural items, or surviving?
I played this after "Father's Promise" and this is much more elaborate. Multiple endings, and plenty of difficult decisions that test how much you're willing to set aside your morals for survival, or whether heritage is more important than helping those in need, etc. It's significantly longer than FP and I like the party characters, following This War of Mine's trend for having very "real feeling" characters with interesting backstories.
The characters will judge your decisions so there are rarely any "perfect" choices - someone will always disapprove. This makes the decision making process a lot harder and I had several moments of going "Arrrghh!" because I just couldn't decide.
It also adds some new mechanics like talking with NPCs and having the party members talk amongst themselves, which adds a little extra to the characters.
A good addition, much better than FP, in my opinion.
At first, the story punched me in the gut.
I'm an immense lover of culture; history, art, stories, you name it.
And from the get go, the game forced me to decide how I want to deal with the cold, with winter and the need for fuel.
Surprsingly fast my appreciation of art stepped back, and let both my will to survive and help others step forward.
I had less and less scruple about burning a painting to help a neighbour or a group of orphans, to trade in cultural goods for the survival of others and so on. I didn't regret it.
Ultimately, human lives are more important than goods, even if they have sentimental or cultural value.
Gladly I still managed to save most of the goods to the end due to good ressource management.
After day 4 camera stops working - cannot zoom and move around. While in the house, it is also impossible to interact with any object, UI is also gone.
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