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  • Bonus content included for FREE with purchase:
  • 72 artworks
  • manual (175 pages)
  • 4 HD wallpapers
  • reference card
  • in-game soundtrack
  • 4 avatars

What's cool about it:

  • A classic RPG based upon the famous Greyhawk adventure and using the D&D 3.5 ruleset
  • Parties of up to 5 adventurers and up to three NPCs with 9 starting points, depending on your alignment
  • Tons of different monsters, feats, spells and magical items

Overview:

Thus begins your adventure within the Realm of Greyhawk. It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.

An evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outside the village of Hommlet in a vile shire known as Nulb. Soon, this cult rose to rule the region with tyranny and grim times of chaos and violence ensued. Hard-fought battles were waged and the war was eventually won by the good armies of nearby lands. The temple was razed, the villains were imprisoned, and order was restored. The temple itself faded into distant memory. Until now...

Age requirements: ESRB Rating: TEEN with Blood, Use of Alcohol, Violence. PEGI Rating: 16+ with Violence.

Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.

All user reviews:

User reviews:

A Wonderfully great game trapped in another Terrible, terrible game.

Posted on 2010-10-13 18:31:34 bygamekid's avatargamekid:

Ah Temple of Elemental Evil. And also: -UGH- Temple of Elemental Evil. No other game deserves High praise in quality and also be told that it stinks. To understand how a game can be so good -and- so terrible you must picture the game being created by two people: Adam the smart, and Joe the Idiot.
You begin the game creating your own D&D party. Everything you could expect fromread more D&D 3.5 is there! Customization is at your fingertips! But its here that Joe the Idiot strikes, without you knowing! If you ever played a D&D game you know about Character Alignment. Good, Neutral, Evil, Chaotic, and Lawful. Most D&D games pay very little attention to this, with a few Dialogue changing because your character is good or evil. But not in Temple of Elemental Evil, Oh no! They'll have none of that! Alignment changes how your party may start the game, but after that it doesn't matter! You quickly fight your Lawful Good Paladin figuring out a bunch of Merchants have been selling out the town and are in fact evil, has the Dialogue choice of "Pay me 50 gold and I'll look the other way." Truly my Paladin brings Justice to the world.
Ah, but Idiot Joe isn't done with you there. He's got game breaking bugs to leave into the game. Characters getting stuck into walls! Idiot Joe can't be bothered to fix these stuff on himself. Patches come only from Fans of the game. That's right! You paid for the game, only you should be allowed to fix it!
Just when the terrible Dialogue, and all the bugs have pretty much drained your soul away, and your about to give the game a 1 star black spot on the shame of D&D games, your attacked by two giant frogs...
...And Idiot Joe is Slapped away by Adam the smart. Suddenly your characters don't get stuck in walls or floors anymore! It runs like a dream! A Wonderful Tactical game has suddenly loaded on to your computer, replacing that mean old nasty Temple of Elemental Evil you were just playing. Combat may be a bit tough at times, but its ever so rewarding to overcome the difficulties in front of you.
But just as combat ends the control of the game has been given back to Idiot Joe again. Do you dare attempt to go through -MORE- of his stupidity by continuing the story? Hell no! Head for the forest for random Encounters!
There have been plenty of Fan made patches that may fix most of the bugs that plague this could be Diamond of a game. But quite frankly I don't know why they just don't rip out the combat system and stick it on they're own Module. They're pretty much having to re-make the game over again anyway!
If you looking for a game like Baldur's Gate or Planescape, Stay the Heck away from this game. You will find no Intellect talking to the NPCs of this world. But if what your looking for is a good Hack and slash Tactical adventure and don't give a damn about what the plot or the NPC say because your going to just skip it and demand to be pointed to the nearest Gnoll to slay, This game is a must for you.
To the Combat of Temple of Elemental Evil I give a full 5/5 stars. To the REST of the game I give 1/5 stars. I guess that makes the game a 3 star game on Average. No matter how great the combat is (And it is great!) having such a mess of everything else in the game is no excuse. Full 5 stars should be saved for games that can do both of these things right.

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Turn based, tactical goodness.

Posted on 2010-10-13 08:46:25 byrobobrien's avatarrobobrien:

Pop quiz hotshot: Three Bugbears have launched an attack against your party in a confined room, your thief is knocked unconscious and your barbarian is soaking up shots like an underground ooze and your wizard is down to her last spell. More of the creatures are approaching from a nearby tunnel and the bugbear leader has just gone wild with battle rage...things are getting hairy.read more
So what ya gonna do hotshot?
And the answer is, 'Well this being Temple Of Elemental Evil my good sir, i can bally well do quite a lot thank-you very much, now bugger off and let me play'.
TOEE is all about the combat. As an rpg it has little to offer other than it's setting, as a turn based combat dungeon crawler it provides entertainment in spades.
From the intial party creation the level of detail is apparent. There are a nice mixture of character classes and a huge number of skills and special feats to choose from alongside the many spells. Weapons too are expanded to an impressive armoury, and whilst a typical two handed sword may provide hefty damage, the more unsual length of spiked chain or ranseur have different benefits that may make choosing a weapon proficiency a harder choice than in other rpg's.
The ruleset used in TOEE was a newer version than most other D&D games had used previously, and while at first glance it is overwhelming it does lead to a more tactical and enjoyable combat-intensive game. Tooltips provide a brief description of the different abilities, but it still takes a bit of patience and time to sift through all the data.
The game itself is a visually pleasent isomentric world, filled with nicely animated monsters and special effects with an unsual electronic soundtrack rather than a typical fantasy fanfare. Depending on the alignment chosen, the reason for you party's adventure in the world of Greywolf could range from a missing persons case to wanton 'just for the hell of it' destruction.
Choosing an alignment and watching a different opening cutscene and endgame scene is really about as rpg as TOEE gets. A few of the NPC's will appear in a different light depending on your alignment, but TOEE is all about busting dungeons wide open and tackling ever greater..and more numerous threats to your party.
From lumbering and deadly giants to annoying ticks, the monster list in TOEE is fantastic and contains some classic D&D baddies like the giant gelatinous cube, which i don't think i had ever seen in a pc game before. Combined with the games difficulty...getting that first experience level can be a pain..and you will treat the new and oversized creatures you meet with caution until you know just what their strengths and weaknesses are.
To deal with the enemies encountered on your quest the list of combat options is impressive. Do you fight defensively or charge into the fray for extra damage? Cast a spell or ready a counter spell? Move, run, trip an opponent, slice them open while they lie unconsious. The list goes on and the higher up the level ladder you climb the more feats and spells that become available to your characters..even crafting magical weapons or potions becomes an option.
The curse of the Troika bugs is no longer an issue with TOEE, so if your a fan of deep and challenging turn based, squad level strategy then this game is a must. The original release contained a couple of towns, outdoor locations (and random encounter maps) and a starter dungeon as well as the Temple itself. The Circle Of Eight mod changes many things in the game and adds a heap of content, so if you do purchase the game make sure to grab their download.

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Outstanding RPG

Posted on 2010-10-13 08:03:13 byNarwhal's avatarNarwhal:

ToEE is simply put an outstanding RPG. Much like Icewind Dale, it focuses on combat, but the RPG part is still important : you will have VERY different quest and a very different journey through the Temple depending on your alignment or even race.
Combats respect almost perfectly the DD3.5 rules, which is at the same time a blessing (turn by turn, most interesting combats of videoread more games using the D&D licence) - they are really interesting, not so common, and deadly.
The main drawback of the game, the fact that about 50% of the game occurs in the Temple. The Temple is interesting, diversified, and includes severals secrets and faction, but still. There are only two "cities".
Two things to note :
- There is a "Iron Mode" included in the game. No loading upon failure. If you have some guts I recommend it - if you are smart you can win the game that way (I myself failed once just before the very end, without having played the game in "normal mode" ever again.
- You should use the mods made by Circle of Eight, which correct bugs and add some content.
http://www.co8.org/forum/forumdisplay.php?s=f546a02c787157f1be35bfdb5e76a586&f=49

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